"SNES has a more powerful CPU and higher resolution in games than the Genesis"
Which are bold claims if you ask me but it seems that some people believe this to be very true given the responses that can be found below the pinned comment there:
https://youtu.be/xu7DwMvnPE8
As far as I know, the Mega Drive runs most of its games in 320x224 pixels whereas the SNES is limited to 256x224 pixels for the vast majority of its library. Not only this means that the Mega Drive outputs a resolution which is 25% wider but this also means that the SNES has a flawed resolution as it is 8:7 shaped instead of being 4:3 leading to stretched visuals with usually wrong aspect ratio once displayed in 4:3 (which is the standard TV format for retro games so I have no idea how some designers thought that going with a different resolution shape could be a good idea...).
Then CPU. Again from what I can tell, the SNES has a few advantages in that regard such as requiring less clock cycles for some instructions but otherwise the Mega Drive CPU seems better in every ways: clock speed, data bus width, etc.
And more questionable claims can be found in those responses such as the SNES having better sound capabilities which seems to be yet another myth about this console as I've heard hundred of games on both systems and it's ultimately a tie in that regard, with some games sounding better on SNES whereas some others sound better on Mega Drive.
So, can the resident tech heads help to clarify all of this? Also it would be nice and welcome if some members have the possibility to do pics of multiplats on both systems taken on the same screen (actual TV) in order to definitely settle the resolution point. Some games that could be ideal to highlight this are the likes of Micro Machine 2 (not the first one as it uses the Mega Drive low resolution so it runs just like the SNES version), Zool, Mickey Mania or Thunder Force III versus Thunder Spirits.