It's 2 Gamecubes tall but in terms of power how many Gamecubes taped together? Like 12 Gamecubes?
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It's 2 Gamecubes tall but in terms of power how many Gamecubes taped together? Like 12 Gamecubes?
It's talker than 2 Cube Cubes, but not by much. Build quality is awesome too and the system is whisper quite .
Loving the HDR modes added to games like Orta and Halo V
New car. Old one lasted me almost 20 years before it shit the bed and wasn't worth getting fixed. Yay for fucking auto payments again in almost 20 years! :(
Nah it doesn't, just something I did for SEGA's 60th for a Tweet
https://i.imgur.com/SnZpqoN.jpg
I know the sting. In true American built fashion my last car shat itself majorly this summer, was only a 7 year old car. So you know what I did? Bought another pre-owned domestic. It's no Toyota, but it was sitting there lookin' all pretty and shiny. I'm dumb. Manufacture warranty runs out at the start of the year, because American companies know their products are crap and won't warrant them beyond the break-in period. The first time I've ever taken a loan out buying a car too. I really want to pay it off fast, but there's always so much stuff I want. Who wants to just throw all of their money into payments of 2 years? Sucks.
I picked up Road Rash 64 a few weeks ago, and have put a number of hours into it at this point. I think it's an absolute blast in short sessions, but it's definitely not without some caveats. Unlike the Genesis games, and even the later 3DO title (which was ported to the Saturn and Playstation) to a lesser extent, the simulation aspect of progression is extremely dumbed down. It's not that you can't buy better bikes and progress through higher levels, it's just that the differences are practically nil, and the overall challenge is completely different and somewhat easy once you get the hang of it. You see, there are only 9 opponents to race against (hardware limitation?) and while it's easy to come back to the pack after crashing or falling behind, the same can be said of your opponents as there is a ridiculous rubberbanding feature programmed into the AI which always keeps your opponents up your butt even after you break free. So, the strategy is to stay in the peloton pack until the final stretch, so that you can turn on the jets and cross the line before the rubberbanding kicks in.
All of that said, the game is still fun, and it plays unlike any other Road Rash games which makes it a nice change of pace alternative to pop in from time to time. The combat is excellent with a great variety of weapons, and the physics of the bike balance feels really nice. The tracks offer a lot of variety, and some of them have sharp turns and hairpins that I don't recall coming across in any other RR game. It is possible to go off the track and end up riding out into the foggy Nintendo 64 abyss as there are many areas throughout the game that have no barriers programmed into them, but if you're committed to the race it isn't difficult to stay on the track. It's just that after I realized you could go off track, I got curious and decided to ride over the mountains and out into the sea and such, hahaha. It probably could have used a bit more time in development.
Anyway, for a pick up and play type of game, putting in a half hour or so here and there can be lots of fun, but the actual tournament "big game" portion of the game is extremely lacking compared to the previous entries in the series. I've found that this is a rather common quibble that I have with racing games of this generation though. 16-bit racers like the Road Rash games, Super Monaco GP, Top Gear series, etc, offered tons of depth and long season/campaign modes that the majority of racers of the Saturn/PS/64 generation didn't. It's as though the step up in the graphical prowess of the gameplay took up so much cart/disc space that anything beyond the most basic of season modes was too much for the media. Just a theory of mine, but it's one based on plenty of evidence. But I digress, Road Rash 64 is tons of fun in short spurts, and its gameplay has a unique feel compared to previous entries which makes it well worth a play if you're a fan of the franchise. Just don't go in expecting to put in tons of time to the season/campaign because that feature feels and plays like an afterthought.
Yeah, I've had my car paid off for quite a while as well and thought of payments again is crappy. After you pay it off, try to spend the next 6 months taking that "payment" money you'd have earmarked and just drop it in a little savings account or something. It's easier when your mindset already has the money earmarked in your budget, and that way when it you inevitably have a need for car related cash again you're set.
I've got 2 more, to be honest (Pal) Both got their guts spilt mind and I've swapped the PSU and put them inside my Grey and White Saturn's
For various reasons but the Grey Saturn is my launch 1994 system and so that as a special place in my heart and it's still going strong, it also got the access light and while it's sad, it's nice to see which games use the sound chip or need to stream in sound data. The white Saturn is the one with the MODE inside it, the Skeleton Saturn is a thing of beauty (there for no other reason) and the black Saturn is just my brothers old Pal Saturn, handy for the odd that needs to be played at 50 Hz (like World league Soccer or Lomu) and the JVC unit is just there for the sake out it and because it looks nice with the Netlink (it's not set up)Quote:
I'm just wondering why TA has 5 different Saturn consoles that appear to be hooked up
Best system ever