New year? NEW THREAD!
I haven't beaten anything yet, but I'm working on it.
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New year? NEW THREAD!
I haven't beaten anything yet, but I'm working on it.
So far, I've completed:
- Phantasy Star IV
- Shining in the Darkness
- Gauntlet IV (Quest Mode)
^ What is your secret?
1. Sonic the Hedgehog - Genesis
I figured I'd make this the Sonic year and beat a bunch of Sonic games since the movie is coming out. I thought it was a good excuse. Starting at the beginning seemed logical to me, but I'm going to play a more recently developed game next. I've never actually completed a post-Genesis era Sonic game.
Silver Surfer (NES):
Bought this game as a late Christmas present to myself. I had no prior experience with it, but it looked fun. I played it off and on all weekend and last night I beat it.
The last stage sucked away all my continues, but I still managed to squeak out a victory.
Also, I think I love this game.
Tokyo Mirage Sessions #FE Encore.
Still remains my fave Persona game that's not named Persona. Yeah, idol shit is not for me. It's still a fun Persona lite. Social links are streamlined and no calendar system. Good OST, weaker in some parts but some of the battle themes are great and sound Persona ish. Tho the composer of this game has never done a score for games before or since. Wii U version which I did enjoy in 2016, I can never go back to. Load times were awful on Wii U and almost non-existent on Switch. This is a world of difference since you enter battle a lot in this game. This always had one of the better turn-based battle systems in an RPG but one thing that dragged it down is the sessions. Not the mechanic as that is what helps make it great. Just the animation of each character can take a while esp in big sessions. Switch version lets you skip them.
Aside from our typical Japanese bland MC. The cast is strong. Aside from Futaba I prefer this cast over Persona 5. The pacing is better as well. While this game has plenty of style. It's nowhere near as slick as Persona 5. New costumes like P5 Joker outfit is great. New side dungeon. DLC is included on the cart. Now, this is a very weeb game. If those tropes bother you. This game will piss you off. The dungeons are well done. They feel like an evolution of the Persona 3/4 dungeons but instead of randomly generated they are fixed. They each add their own unique puzzle element to them. Side quests could be a bit more varied. Seems they are all just more of the same 5-6 types. I do like all the small and big nods to both the Mega Ten series and Fire Emblem. From items to store clerks. There was some Nintendo style localization. Female characters aged up to 18. Swimsuits removed and in a side quest, they poorly edited a wedding dress to be all white even where her obvious cleavage and arms are. None of this really impacts the game more than an aesthetic level but it does look silly. Thankfully optional.
Still only 720P and not sure why. More demanding Wii U ports got the bump to 1080P. This game doesn't have the budget, as slick of a presentation of Persona 5 but it is more fun to play IMO. Persona 5 while I did greatly enjoy it overall. Went way too long and as a result, became a chore at times. Never does TMS feel like a chore to me. Addicting more like it. As of this post. This and Cybersleuth are probably the best Persona fix like games on the system. But it's more of sample tasting and still not a full-on Persona clone.
What it does do in relation to Persona.
High schoolers.
Mirages act as the Persona
You must save a troubled person within their own themed dungeon.
Social links.
Fun music.
Style with a color theme in the game.
Tiki/Bloom Palace may as well be the Velvet Room.
SMT/Persona costumes.
https://www.youtube.com/watch?v=EcPaWH4-Ovw
https://www.youtube.com/watch?v=wxJ97dG-HLw
I'm sure it's obvious by now. I really do enjoy Persona and SMT and similar games.
Finally beat Road Rash III. Level 5 in that game is pure insanity. The races are all about 16-17 miles long, and there is so much crap trying to kill you it's ridiculous. But I finally managed it. I had the most trouble with the UK race in the final level, probably took me 10 tries before I was able to win it. And while I saved Japan for last, I ended breezing through it and finishing it on the first try. Go figure. The game appears to just loop the 5th level after you beat it. I thought maybe I had to beat them all again to get the ending, but it turns out there isn't one, so that's disappointing. Anyway, awesome game. I might like 2 just a little better, but 3 is great. I like that there are more weapons, you can carry multiple, and they carry over from race to race, or even if you wreck your bike or get arrested. Sadly, the password system doesn't carry over weapons though. That's the price you pay. Hahahaha
I do, as a matter of fact (I’m working on few videos about this game and a handful of others)
Start with either Reptyl or Emperor, as those stages will give you all the power-ups you need in the first section, and they don’t start with swarms of swirling enemies like Mephisto or Possessor’s stages. The game is super, super scripted and consistent, outside of a few enemies (the pumpkins in Fire Lord’s stage and the hands that pop out of the walls in Mephisto’s stage), so you should be able to pretty quickly get to a point where you can anticipate when and where the enemies will appear on screen. The enemies behave so predictably, in fact, that I don’t think a ‘pacifist run’ is completely impossible.
Also:
Ninja Gaiden (NES):
I’ve been playing this game for years, but never beaten it. So I put the ol’ nose to the grindstone last week and started chipping away at it. This game is quite possibly the hardest and most frustrating game I’ve ever beaten. Actually, let me rephrase: BEATING it isn’t really that hard; anyone can do it if you don’t mind spending your entire day hacking away at it with the infinite continues. But I found that the toughest enemy in the game is your own frustration level. How many times are you willing to play through that 6th stage just to have another attempt at the final boss?
I’m now at a point where I can sit down with the game and beat it every time. But I still can’t beat all three of the final bosses in one go. Jacquio kills me every time, and I have to make a second trip through the entire stage all over again and one-shot him with the spin slash... which feels kinda like cheating.
25 years after the hype, I finally sat down and played Myst. I could never see the appeal of the game when it was first released. It always looked to me like it would be a tedious slog through a world full of pretentious, abstruse, dream-logic puzzles.
In actually, it's nothing at all like that. Myst is entirely straight-forward, nearly devoid of pretension, and I'm not even sure I'd classify it as a puzzle game because I can only recall two tasks in the entire game that required any real intuition. The solution to every other task was either given outright or proceeded from such pure logic (mechanical, spatial, etc.) that the way forward was obvious. I thought it would take me several days to complete the game, but it only took a few hours. I did get stuck in a few spots, however. Once when I failed to recognize that a path existed to a certain location, another time when I failed to distinguish a switch as being something separate from background debris, and in the most perplexing instance, when I was unable to find something I didn't even know I should be looking for.
Myst felt much closer to an old Infocom text adventure than it did to a typical point-and-click graphical adventure, which was a pleasant surprise for an old Infocom junkie like myself. Anyway, I enjoyed Myst much more than I expected too. I rate the game a solid 3/5. I've already gone ahead and picked up copies of its two immediate sequels.
^ I've played that in small doses many times and have been meaning to play through it for years. Like you, I always imagined it to be much longer than you say it is. Maybe I'll go through it sooner than later.
Have you played Shin Megami Tensei: Nocturne?
Been a while since I've been here, but I've still been going through Sanic games.
2. Sonic and the Secret Rings - Wii
This is the first 3D Sonic game I've ever beaten as well as the first Wii game I've ever beaten. Not a terrible place to start, but it isn't really my kind of game as I don't really get satisfaction from replaying the same levels multiple times to strive for better results. It did do some things pretty well though, and I think there's a solid game in here somewhere but probably on a different system because I really didn't like the controls. The final boss was satisfying to beat though.
3. Sonic the Hedgehog: Triple Trouble - Game Gear
This is probably the easiest Sonic game I've ever played, but that isn't a bad thing. It fit my mood, and I enjoyed the relaxation through most of it. It was also kind of cool that you could play as Miles from the get go, and I ended up going that route.
4. Shadow the Hedgehog - PS2
After I started this game, I realized that I hadn't played a PS2 game all year last year, which was kind of crazy as I typically go through at least one a year. Anyway, I noticed that there were a lot of mechanics here that were in the Secret Rings, but they just weren't implemented as well (except for the grinding, which was better here). The polish just wasn't there. I ended up going the "I don't listen to anyone and do what I want" route in the game because everyone attacked me even if I tried to avoid them, and... the ending was much more satisfying than I was expecting. Especially considering Shadow's voice actor sucked ("Listen to me... I'm trying to make you feeeeeel...!")
5. Sonic the Hedgehog 2 - Genesis
Decided to knock out a quick one before going on my next adventure.
Not yet. Still hoping for an HD port or something but that's probably naive given Atlus.
Anyway, I am playing Ninja Gaiden on Game Gear. I got it last month for my B-day and first time playing this version. Is it me or is this the easiest NG game ever?
Also about to pop in my fave TPS ever in PS4. VanQuish.
I'd be interested in your thoughts on it since you like so many other games with its branding. They already lost a lot of money on that game once though, so I doubt they want to lose on it again. I'd recommend playing it. It still looks good on PS2.
Myst is one of my favorite games! I'm always glad to hear when others enjoy it. You're going to love Riven, it's better in every way. :)
My first experience with Myst was actually on the Sega Saturn of all things. It felt like nothing else at the time.
Regarding Nocturne, it's the only SMT game I've played and I think its fantastic. Atlus would do well to make an HD remake.
I guess I'm off-topic because I haven't beat any games yet this year. :sorry:
Is it worth buying for the Switch if you already own the Wii U version (other than load times) in your opinion? I notice you wrote it's still 720p. Or does lack of load times make it a totally different play through? Only play docked TV mode really, so portable option less important.
Your expectations of Myst are very similar to mine -- especially since the biggest Myst fan I knew back in the 1990s was quite a pretentious person -- so both halves of your post (or the "before" and "after") were pleasing to read. I'll have to give the 3DO version a shot sometime this year.
Starflight
Great freaking game for the Genesis. It's an old EA strategy game ported from the PC. I really enjoyed it. I'd say that it's much more Star Trek-esque in its gameplay and presentation than most of the licensed Star Trek games I played in that era.
You're the commander of a space ship and your home planet is in imminent danger due to increased flares from the sun. So the goal is to explore the universe looking for new planets to inhabit. I'd say of all the planets across the game space, maybe 5% are inhabitable. Upon discovering a good planet, you log it and will receive money from the bosses for the effort. If you log an uninhabitable planet, you get fined.
Now, aside from that objective, you can mine planets for lucrative minerals to sell or use (this reminded me very much of the xbox series Mass Effect), and encounter all sorts of alien species, some friendly, some d1cks, and choose to eff them up or become bros. There are some highly entertaining exchanges. You have to make cash for fuel and upgrades to your ship and weapons, training your crew, etc, all of which are necessary to get deep into the game.
There are wormholes throughout the massive universe which you can traverse to lower fuel usage. However, you don't know where they'll take you until you're there; however, once learned, the path will be logged on your starmap. And finally, there are all sorts of ancient artifacts and such to find and collect, some of which are necessary to defeat the game.
It took me some thinking, deciphering lots of information from aliens, and trial and error before I found the final planet which you need to destroy to save your planet and race so to speak. But it was a heck of a ride. The gameplay is lots of fun, and you really need to think your way through the game.
Edit: forgot to add pics I took of the screen.
https://i.imgur.com/Wwiceiu.jpg
https://i.imgur.com/PLrZrvT.jpg
Puzzle Agent 2
It's been ages since I played the original Puzzle Agent, but I remember enjoying it quite a bit. Unfortunately, I didn't get a lot out of this sequel. Puzzle Agent 2 is decidedly a rehash of the first game. The puzzles it contains are less interesting, less varied, and significantly fewer in number than those of the original game. The story in Puzzle Agent 2 is a direct sequel to the first game, set in the same locale, with the same characters, but the plot this time was far too convoluted to be engaging and I quickly lot interest in it. A couple of puzzles required some thought away from the game before I was able to deduce the answer, but most of the puzzles were more like mini-games and easily solved in a few minutes. However, the instructions for several puzzles weren't written clearly, and that caused me some confusion.
Puzzle Agent 2 isn't a bad game, necessarily; it's just nowhere near as likable as the original game. Although it was released exactly one year after the original game, Puzzle Agent 2 gives off that distinct feeling of having been "rushed". The game would have been much better off had it been given a new and original story (totally independent from the first) and puzzles more varied and numerous. I give it a 2/5.
I do remember a certain air of pretension surrounding Myst when it first released. I mean, take what was a cerebral game to begin with, add cutting-edge pre-rendered graphics and advanced CD-ROM technology to the mix and suddenly you had individuals praising the game who had, most assuredly, never played a computer game in their lives. I admit, the reaction Myst received from those quarters only added to my skepticism of the game.
Myst was the game that people used to justify owning a CD ROM drive for their PC. The Amiga probably could have pulled off that game using it's sound hardware and HAM mode. I played the game on the Saturn, because there weren't many games available for the console in the summer of 1995. I'd never finished it and ended up trading in the game for something better.
Myst was for CD-Roms in 1994 what Planet Earth was for Blu-Ray in 2007.
Robocop vs The Terminator (Genesis)
A buddy of mine picked this one up recently and was talking to me about it. I've had a copy for at least a decade and probably hadn't played it in about half that time, so I decided to fire it up. It took me a couple of tries, and when I finally made it to the boss in the Skynet level, I ended up burning through all of my continues and almost all of my lives before I finally beat the giant Terminator head. Holy crap, does that thing take a ton of damage. That was about a 15-20 minute boss fight. Sheesh. Fortunately, he drops weapons and powerups throughout the fight, and as you rack up so many points blasting away, you'll occasionally earn a bonus life.
Throughout the first 9 levels, there are numerous health and one ups to be found which makes the game manageable in spite of the difficulty. I mean, there is a steady barrage of bullets and projectiles coming your way throughout the game, it is tough. I learned that if I had a good weapon to swap it out when I was about to die so that I didn't lose it. You can swap weapons with A. And when you respawn, you're invincible for several seconds, so that's a good time to just go through a difficult spot as quickly as possible. So there's a couple of tips which can hopefully help someone on their next playthough.
https://i.imgur.com/n48vK0P_d.jpg?ma...idelity=medium
Titanfall 2 (Xbox One)
Someone recommended this one to me as a good, fun, cheap game. So I ordered a brand new copy for all of $7 and hoped for the best. And I've got to say, I genuinely enjoyed it. You play as a soldier named Joe Cooper, and due to happenstance, you get a field promotion to pilot, but in this world, pilots don't fly planes, but these big robot mech things called titans.
And that's the bulk of the game, trouncing around in a big superpowered mech, blasting enemies, traversing mazes and some light puzzle solving. Sometimes you have to get out of the mech, and that gameplay is similar to your standard fps Call of Duty fare.
Your mech, BT, has some personality, and is a pretty good character. Also, there are numerous boss fights which are pretty cool. Your mech has numerous loadout options which you collect throughout the game and can switch between at will, so there is some strategy there for some of the tougher fights.
All in all, it was a pretty fun game, and well worth my 7 bucks.
Outrun 2019 (Genesis)
This one doesn't really resemble the original Outrun all that much, but it plays similarly, and is a fun game in its own right. It features the same type of behind the car view and super scaling, but the speeds reach in excess of 600 mph, although it doesn't really feel much faster than contemporary driving games with max speeds less than half of that. And your car has that 90s sci-fi futuristic look with jets coming out of the rear, while most of the other cars on the road have a Mad Max pirate look.
Honestly, not a ton to say about this one. Great music, fair track and background design, solid controls and generally fun gameplay. There are 3 or 4 main tracks, each with the Outrun standard multiple paths to take. While I would have liked a bit more, what's here is well executed, and like I said, it's fun. What else do you really need?
Final Fantasy VII
I tried it in the past but never got past Midgar. Over 2 weeks ago I went into a different mindset. Now I eat a big plate of crow. I finally finished it. I can't say anything that has not been said about FFVII. Maybe just this. I now wish I experienced it like most. On PS1 and in 1997. I don't have the nostalgia for it but I'm now a fan of this game. I'm converted.
IX remains my fave as that I do have nostalgia for.
Shadow Dancer (Genesis)
Nothing spectacular, but definitely fun. Has sort of a puzzle-ish quality to it that I enjoyed. The black ninjas at the final boss were a pain, but the rest of the game was on the easy side... well, at least when playing with shurikens. I thought the music, overall, was average. Boy, this game sure isn't stingy with the 1ups. The three 1ups awarded on the bonus stages are basically gimmes. (3/5)
Bio Hazard Battle
Excellent game. Loved it. Fantastic enemy designs. Amazing soundtrack--really cool how a motif is present across multiple tracks. Challenging gameplay, but never frustrating (on normal, at least). (5/5)
Revenge of Shinobi
Too deliberate, stiff, and unforgiving for my tastes. Lots of frustration. Felt downright cheap at times. Rote memorization required to get through most levels. Soundtrack is good, but a bit overrated. A couple of the boss fights are real stinkers. Didn't enjoy it. A chore from start to finish. (2/5)
:sorry:
I realize my opinion on this one is heretical. I know there are those who regard it as their favorite Genesis game. Unfortunately, it just doesn't click with me. Believe me, I hate not being able to get any enjoyment out of a game that is so highly regarded.
Shinobi III
Top-notch. Still challenging, but much more fluid and not so punishingly stiff as Revenge. Loved what the new moves bring to the table. Impressive visually with a beautiful aesthetic, lots of detail, and excellent use of parallax scrolling. Outstanding soundtrack. I'm getting too old to tolerate long platforming sections where one small mistake leads to insta-death, so the falling rock stage in round 6 was aggravating, as were the electric jungle gyms of round 7. Nevertheless, it's difficult for me to find any real faults with this monster of a game. (5/5)
I picked up a complete copy of this game years ago and have been meaning to go through it this whole time. I have made it a plan for it to be the next long game (10+ hours) I play, but when it comes down to it, something else always sounds good in the moment. Your little summary serves as a reminder but also makes me want to play it some more.
I would have liked FFVII much more if all of it (or at least most of it) took place in Midgar.
6. Sonic Adventure - Dreamcast
I actually enjoyed this game a decent amount. This seemed like a natural progression to 3D for the series, and the story progressed just like a typical Sonic story would if it were fleshed out (maybe that's why it might be better if they kept things simple).
7. Sonic Spinball - Genesis
I remember renting this game in the '90s and loving it, but I couldn't ever get past the second stage. After having a permanent acquisition of this game, I enjoyed it in short spurts but never put much effort into it to try to complete it. After finally finishing it, I don't view it in the same light, but it's not bad either. The typical pinball randomness that kills you sucks more in this game than your typical pinball game because there's a clear objective here, but that's to be expected.
8. Sonic the Hedgehog (2006) - Xbox 360
This game pretty much sucks. Playing as Sonic, Tails, and Omega were the worst, and it really sucked when you would get close to a wall/barrier and be unable to move for a few seconds. There were so many issues that they should have just delayed the release to fix them. There were moments that were enjoyable, but it wasn't worth experiencing them considering everything else the player has to go through.
9. Sonic the Hedgehog 2 - Game Gear
I'm not a big fan of the amount of memorization some of the stages take in this game. There are areas where you can stock up on lives so you can continue to die over and over again while figuring out how to get past a certain part. It's a nice gesture, but it isn't very fun. I'd say this game is like 25% bad, 25% fun, and 50% solid, but that bad segment takes up much more than 25% of the playing time.
10. Sonic Heroes - GameCube
I'm not a fan of this one. It kind of reminds me of Sonic '06 but not as bad. However, at least Sonic '06 had more variety when you played the same stages with different characters.
11. Sonic CD - Sega CD
I payed this a while back (without completing it) and didn't really have much fun with it. After playing it again, it started out more fun than I remembered, but as time went on, it just seemed to drag. It feels like they want you to do a lot in the stages but don't really give you the space to do it. Also, the music is pretty cool but oftentimes feels out of place.
12. Sonic Mania Plus - PS4
I wasn't sure what I was going to think of this game going into it. I'm typically not a fan of tribute type stuff, and I didn't like the idea of most of the stages comprising of levels from previous Sonic games. After playing it, I have come to the conclusion that this is actually a very good game. The stages and music were recognizable, but there were enough changes and expansions to the levels that made playing through them feel like fresh experiences. I was also a fan of having two different types of bonus stages.
13. - Sonic Chaos - Game Gear
This was basically a poor man's Triple Trouble. The difficulty (lack of?) was similar, and the stages were so small that they almost felt non-existant (not sure if this was an issue because I played it right after Mania or if that's a legitimate thing).
PGA European Tour (SNES)
Won the tournament on the Valderrama course.
Ocarina of Time (1998)
First Zelda. Great game.
14. Sonic Unleashed - PS2
Without knowing much about this game, it seemed like it would be ridiculous and bad. After playing it, it's still pretty ridiculous, but it's not bad. I'd say it's actually a pretty solid game. My biggest gripe is not having direct control over the camera. I hate not having that regardless, but there were some areas where it would have been very beneficial.
15. Sonic Advance - GBA
This... wasn't that great. It just seemed kind of uninspired. I played through as Amy, then I started a game as Knuckles, but everything seemed the exact same except for the gameplay. The level design didn't really seem to fit Amy's play style. They probably should have done what they did with the 3D Sonic games (well, some more than others) where they used different level design despite reusing the same areas.
Xenoblade DE. Much better this round with the QOL improvements. Will completed FC at a later date. Burned on RPGs for now
16. Mario & Sonic at the Winter Olympic Games - Wii
I completed a single player tournament, so I'm assuming that counts as beating it. It seems a bit easy considering I felt like I made tons of mistakes but still took first place overall, but it can also be enjoyable and satisfying at times. Not something I'd want to go though regularly, but it was nice experiencing it.
17. Sonic the Hedgehog - Game Gear
Out of all of the Game Gear titles I've played, this seems like the best Sonic game and was an overall solid title (doesn't touch the Genesis games though, but I didn't expect it to).
Final Fight 2 (Super Famicom)
Fun game, I beat it on default normal mode, and had to use continues. It was my first time playing through it though, and I was wrestling around with my kids periodically throughout, so there certainly distractions. Hahaha
You really need to focus and maintain a rhythm during that last Japan stage. And in a couple of the boss fights, it's impossible not to take damage, at least so far as I could tell. So, I'm sure that I'll be able to get through it without continues or beat it on a higher difficulty setting with a little more practice and less distractions.
https://i.postimg.cc/gkD3vkrS/20200714-224753.jpg
Altered Beast (Genesis)
Granted, I'm just now getting around to a game that is 30 years past its sell-by-date, but, still, this one was just too stiff and rote for my tastes. I did get some enjoyment from figuring out the boss patterns and I didn't hate the music, but beyond that, I really struggled to get much out of this game. Played through it 3 times. Once on normal, then on normal again, looping through hard. Didn't have enough patience to continue on to hardest. I barely beat hard, so probably couldn't have beaten hardest anyway. Oddly, I thought the non-boss sections of hard were easier than their normal counterparts. Don't know if there's something to that or if I was just imagining things. (2/5)
Shining in the Darkness
Probably spent around 30 hours on this, which is a HUGE investment of time for me these days. Ended up facing Dark Sol with a party in the 50's level-wise, having reached those levels largely due to some late-game Muddle-farming of Mandagoras for additional Barrier Rings.
Overall, I enjoyed the game, but the constant random encounters grew tiresome. It felt like I was grinding, even though I wasn't, which in a way was good because the constant random encounters allowed me to consistently gain levels without actually having to grind. However, it still felt like I was grinding, and if it felt like I was grinding, then I was grinding. I would have preferred the game to have been constructed around more unique, fixed encounters.
Combat itself was pretty depthless and my approach to it required little in the way of tactics. I basically just slugged it out with everything and then cast healing spells afterward to recover whatever damage I had taken. To that end, I favored the high-damage, single-hit Mithril weapons (axe and rod) for my companions over the low-damage, multi-hit standard weapons (whips and flails). Instant-death dealers or large groups of damaging spell casters occasionally merited an opening barrage of offensive magical firepower or the occasional sleep spell to swing the odds in my favor.
I must say, however, that not being able to target specific enemies really limits the potential of the Sleep spell in this game. It was aggravating to watch my party members target passive, unconscious enemies rather than neutralizing the enemies who were still capable of inflicting damage.
Additionally, forced late-game backtracking to acquire the Light Shield was a real momentum killer. From that point on, the game began to feel more like a chore to me.
However, the game's production values (music, art direction, UI, etc.) are all high (nearly unimpeachable), which made it much easier for me to tolerate these little aggravations and enjoy this game for what it is and not what I would, perhaps, have wished it to be. (4/5)
Daemon X Machina.
Sure I had it since September and finished most of the game. It has some tower defense missions and those put me off a while. Not a fan of tower defense and escort stuff. Thankfully those are few are far between. I do like the Armored Core games but more in concept than practice. I like them but they some quirks. From just make difficult games. That's fine. Daemon X Machina is from some former Nier and Armored Core staff. DXM scratches the AC itch but it's more accessible than AC. Not nearly as difficult but can offer a challenge. I love to customize in games and like AC you can customize to your heart's content. From your character. The UI and your mech. Not just in look but function. There is no such thing as the wrong build. You build to fit your play style. It offers so many ways. Some might make it more difficult but it's up to you. I'm a mech fan and I really loved it.
I think some things could be better. Melee could offer more variety. The blueprint system can be streamlined. Be nice to get the blueprints for some armor/weapons without needing to play the online missions multiple times just for a chance to get a piece of the blueprint. Ice cream could be explained better. A more interesting hub area. Let me pet the dog! The story is nothing special and somewhat nonsensical but not a game I come for the story anyway.
It's not a game you will just love right away unless a real hardcore mech fan or AC fan. It's a game you have to push your way through some missions and more parts and money until it starts to feel good. Your base mech and CPU are pretty shitty and slow. Before long tho, the game can be any speed you wish. From faster than ZOE2 to being a tank if you wish. You can even make your CAC have mechanical parts to have some stat benefits but it's fully optional.
Aside from the good main theme. The OST isn't for me. It's very Devil May Cry sounding. Never been a fan of that style. Doesn't bother me tho.
It's on Switch and Steam.
Snatcher (1994)
Great game. My first Kojima game. Act 3 was just a movie.