Originally Posted by
Wesker
Some messages before I asked if this was a factor for the game to run better than Doom for the Sega Saturn or not, or just plain coding differences. I suppose if they discarded the full animation sprites for the enemies in Hexen for the Sega Saturn (the PlayStation version is also that way) was for a reason. I wonder how the game would run if they are restored. In fact, the game behaviour is still thinking the animations are there, since some enemies can still be found dormant like in the original game because of their positioning not looking at you, even if they visually seem like they are. This was corrected in the 32X and SNES versions of Doom so the enemies are always looking at you, and therefore they always detect you on sight, no matter how they were positioned in the original game.