Originally Posted by
Kamahl
Dracula X starts with a bang, with an insanely cool looking intro section with transparent wobbly flames that form a third background layer. Game feels a little stiff compared to rondo but nothing too bad. The level is kinda basic, and has some mildly annoying medusa heads (talk about starting on the wrong foot there :lol:), but it makes a good first impression.
The problem happens after that first stage, where everything gets really uninspired. The stages look pretty but there's nothing interesting going. I know you wanted to know how the game stacks on its own but the comparison with Rondo really gets the point across.
Rondo starts with richter riding a horse pulled cart and being attacked by death who mocks you after toying with you a little. Then you reach the town on fire (like the SNES game, but not as pretty). In the SNES game, the whole stage is the same pretty much, just a giant fire in the background that turns blue for the boss fight.
In Rondo you first see the town burning far away, then you reach the town and skeletons jump at you out of the buildings through the windows, then can find an underground area where you are attacked by a crazy plant monster (which leads you to an alternate level) or you go out into a park area of sorts where you see the town on fire again but now from a closer perspective and are attacked by giant rock monsters, ending with a fight against a dragon (rather than panther or something like in Dracula X).
Same happens with other stages, like the falling bridge which in Dracula X is just... a falling bridge, whereas in Rondo it leads you to Charon and an alternate level if you fall. The battle against Death is also insanely cool in Rondo at the top of the ghost ship, whereas the battle atop the clock tower in Dracula X is... ok?
There's no comparison, Rondo is way better. If you end up liking Dracula X more than Rondo I dunno what to tell you. While game design is subjective, this is a pretty clear cut one.