Coming up on 2 years since the genesis / pre-order$ of this project, I'm hoping to play it soon.
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Coming up on 2 years since the genesis / pre-order$ of this project, I'm hoping to play it soon.
It's true, we don't know what tool the artist originally used and what conversion process was used.
The game already looks excellent from just the bit of background they gave us (and the sprite itself is very good too).
I don't agree with their choice of dithering, but what does it matter really. Comix Zone and Aladdin do it too and I play them anyway.
the sprite looks cool now, the dithering is fine, Kamahl is good artist and I've drawn sprites before and its not easy and im pants at it, I can do 8 bit graphics, but 16 is pro level which Kamahl showed just by his use of changing it
What is the big deal about vertical vs horizontal dithering on genesis or is it really a dithering pixel view for rgb vs "composhit" debate ? Eternal champions, comix zone and gunstar heroes had vertical dithering? And sor2, shinobi, sf2 others had horizontal ? I like all those games. What is really the big deal, how the colors or graphics come out ? I'm asking honestly, like games on Neo Geo looked great, but it had more colors than genesis and snes on screen and in it's palette (yes ?) so of course it looked better even though all 3 were 16 bit. Neo Geo could go from a Ikari warriors styled game like ninja commando to a sor type game to a sf vs snk style game very well. Neo Geo bowling and baseball were kiddy like but viewpoint was apocalyptic looking using akira like colors.
Vertical dithering looks great over composite but weird over RGB.
Checkerboard dithering doesn't look as good over composite, but looks quite a bit better over RGB.
It's a tradeoff, depending on which cable you're using you'll usually prefer one of the other.
Since the genesis back in the day was mostly used with composite, the shift to vertical dithering actually improved quality.
Nowadays, with RGB and emulators, it just makes the games look worse than they would otherwise.
Vertical dithering only works in NTSC where it blends nicely, as long as its composhit or RF, in s-video there's some color bleed. In PAL composhit you only get rainbow banding with composhit and RF and no blending at all in S-video and RGB.
I prefer the checkerboard dithering, it is more universal and looks acceptable in RGB too.
Tiido's right. Even on Composite, it's quite easy to pick apart individual pixels through my PAL Mega Drive, particularly in dithering patterns.
Well, I'll rest my case then.
But it's sad to read all these valid arguments, 'cause I expected only great things for this game. :(
And given that we've had polls to choose stuff like points or money in the game, maybe we could have been asked about the dithering too.
im sorry if I insulted the original artists I was just having a moan at the dithering
In that case you are bound to be disappointed, the "perfect" game doesn't exist.Quote:
I expected only great things for this game.
People with such an outlook are impossible to please.
Our green man looks like a cross between Toxy as someone already mentioned, and Tessai from Ninja Scroll. Vertical dithering aside, the sprite looks good and should animate impressively as well by the sounds of what Fonzie is saying.
We've seen some of the games graphics and heard the Groovemaster teaser, now I'm interested to hear some SFX.
That's something WM need to get right for sure.
You didn't understand my point. I'm not an idiot, I'm not expecting a perfect game.
But, given all the info we have today and the easiness to test games in different systems, TVs, etc.; I didn't expect WM to release a game that may have rainbow artifacts all over the screen.
Alright, but then again: if you're in the NTSC region, it won't be a problem (it blends nicely as TmEE said).Quote:
You didn't understand my point. I'm not an idiot, I'm not expecting a perfect game.
But, given all the info we have today and the easiness to test games in different systems, TVs, etc.; I didn't expect WM to release a game that may have rainbow artifacts all over the screen.
And if you're in a PAL region, you probably stopped playing in composhit since the 90s, and use RGB instead, so there won't be any "rainbow artifact".
I'm in a Pal-M region actually. I have composite cables, S-Video converter and SCART to component box; but given that most of my systems are Pal-M, I'll have problems.
Wait, uh, I think the JP 32X can save me... Well, no problems for me then; but there's a good share of Brazilian people in WM forums and they'll probably have rainbow artifacts if the dithering is really like that all through the game. As for people playing with SCART cable, the vertical dithering is way worse than the Kamahl's approach and that's why we're having this discussion.
IMO, it's a matter of taste.Quote:
the vertical dithering is way worse than the Kamahl's approach and that's why we're having this discussion
I personnaly prefer the original screenshot with vertical dithering over Kamahl's mod, the original looks like a hand drawn comics with visible strokes, I like it.