As usual, wm will not meet its release date, cant wait for the next false release promise. The truth imho is the game is far from finished, nobody has played it yet from start to finish, no proof of beta testing also...
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As usual, wm will not meet its release date, cant wait for the next false release promise. The truth imho is the game is far from finished, nobody has played it yet from start to finish, no proof of beta testing also...
Has anyone figured out how the gameplay videos were made?
From looking at the resolution/color depth/translucencies of the videos, I cannot believe they are running on MD hardware. I know that if I was making a game like this, I would make a version that runs on PC first, then port it over to the MD. (I have never done anything at this level but I have done demos and simple games on 68k and Z80-based hardware). Here are the possibilities as I see them:
1) A near-completed MD game exists. If this is true then it should release soon -- but shouldn't we be seeing more updates if this is the case?
2) Paprium exists, but is running on something other than the MD. This is why I thought he needed that Texas Instruments DSP on the cart in order to port it over, but it seems like the DSP was added very early on so I might be wrong on that.
3) No game exists, the videos were faked using After Effects or similar software.
Sorry about that!! In all the time I've been registered here I've never used private messaging, had to enable it in settings.
At this time, this topic is very interesting.
People are talking about nothing.
Color wise you see what you put in there, 2 colors or 256.
http://www.chronocrash.com/apps/wiki...phics_Overview
Says it supports 320x240, which is the PAL resolution. and probably not noticeable if you record the video from a crt monitor.
Honestly that wouldn't surprise me, his art developers were probably churning out the art so he slapped some of it together in openbor to see what it would look like.
So at least the art is there (or just some of it), Now can Fonzie deliver an engine with all the fancy stuff he mentioned, or will we get a regular Genesis beat 'm up?
Personally after all this silence I don't see 2018 happening anymore, but I'd love to be surprised.
Seems you can do higher resolution too. Although at least one of the screenshots is 1024x682 (with 282k colors) so if it was OpenBOR maybe he used a custom resolution.
https://papriumfiasco.wordpress.com/...-the-gameplay/
I'm not claiming it had to be OpenBOR but I don't see any possible way for a Mega Drive to generate that image.
I don't think that image has been scaled up by an integer factor… when I scale it down to 320px I get something much closer to what it seems it should be (albeit a bit blurry, but all the filtering mess is not doing it any favors). Also it shrinks down to 320×213, which for all we know could just be that it got cropped by a bit.
Also honestly, that one seems easy to explain: tables in front are one of the scroll planes, sprites for the players, enemies and the items that seem interactable, the other plane for the rest of the background. Not sure if the color count fits, but given all the wierd shit going on with the hues anything is possible.
If you want to criticize a screenshot, look at the one of the elevator with translucent parts (somebody link it again? I don't have the bookmark anymore :/). That's the one that ended up making people suspicious that the screenshots are fake.
Scaling to 1024px is probably just so they're a decent size on modern screens.
The filtering is if I recall correctly because he's obsessed with the idea of making it look like it comes from magazine scans (Pier Solar had the same treatment I think), though I'm surprised there hasn't been any halftoning filter going on. In any case it's obvious to tell apart the filter from the underlying pixelart, so that probably isn't a big deal.
In case you wonder: yes, I think that raw (upscaled) screenshots are still a better idea :P
I guess that makes the most sense, but I would never have looked at it and thought "magazine scan", they look too good for that. If I wanted to duplicate the look of an old gaming magazine I would put the picture on a CRT, probably over RF, turn off the lights, take a photo on a film camera, probably ISO 100 film, then develop the film and scan the picture.
I guess Photoshop is a bit easier.