No, I don't think so.
Aside from Tulio, I don't think anyone has ever been banned.
It's either a hack or something no longer working.
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I'd say 80% of what I play are Japanese games. Even a lot of modern stuff. I just think there is a distinction in what types of games and what genre you are talking about. One of my favorite games in the past 10 years was The Last Guardian. A Japanese game with zero boobs or sexuality what so ever.
Which sadly is a complete waste of time as it will be pirated regardless. The Chinese companies will figure it out too. I mean, even after Pier Solar was released it was playable on PC through a modified emulator not long after it was released. Measures meant to counteract piracy are a complete waste of time IMO as people always find a way to circumvent them. Someone in the Tanglewood thread said something to the effect of "people who pirate games generally aren't going to buy those games to begin with." I completely agree with this. Granted, there are exceptions I'm sure. Just too bad time is being wasted on that...
Yeah, shame that our money had to be wasted on someone who's so out of touch with reality that he thinks that he can prevent piracy.
If anything people will work even harder to figure out his copy protection once they learn of his fanaticism.
He could have just gone the way of Tanglewood and released a finished rom+emu on steam for some easy extra testing and then sold us the cart game a couple weeks later.
but nooooo.. he used our money to fuel his tech habit, all under the guise of doing something epic.
WM is finished.
I can't login either
Delaying piracy during the original print release is critical for sales when you aim higher and that's what happened with Pier Solar and on PC with all those Denuvo games, etc. So Anti-piracy measures do in fact work, because they don't aim at never being pirated, but at delaying it, which is indeed a success.
A rom not being available at the time of release is what drives sales. I myself bought Escape 2042 and didn't with Tanglewood (at first) exactly for this reason (well, that and the first being half the cost of the second), and there's a million examples like this.
Needless t say I find it more honest to go BigEvilCorp's way because they are not in it for the money, so you want your game spread worldwide. I'm curious about how many people have bought all those piko, 1985 etc games that are not available in rom form (for free or pirated, I mean), but my guess is those numbers are pretty low, so few people are really playing them, which is a pity.
there are countless examples of anti piracy method doing harm in a way or another, actually hurting more paying customers. The mantra of 1 pirated copy = 1 lost sale has also been proved wrong for decades. Groups will do releases for the heck of it, the more protected a software is, the more effort they'll put on it.
And also on the retro market, complete in box status is a big thing. There's no need to have some 256 bit encryption for an MD game FFS.
Hey, you! Don't copy that floppy!Quote:
Originally Posted by Ryoandr
https://www.youtube.com/watch?v=up863eQKGUI
Well, it's not like Matt and the Tanglewood team are a bunch of hippies feeding themselves through photosynthesis.
Money is necessary for anything, especially to produce something with the quality of Tanglewood. The other day I saw you grouping it with Escape 2042, which is a huge misconception.
It's not cheap at all to design, develop, test and release a game like Tanglewood.
The ROM was an option created upon community request during the crowdfunding phase of the project and not something to just spread the game at all costs.
I also suggest you having a look on the people involved in Tanglewood; you may come to this amazing realization that its staff is actually far more accomplished than you seem to think.
I agree, while I bought Escape 2042 and I think it's a nice little game, it's not even in the same league as Tanglewood, which I consider a full fledged indie title. Escape 2042 is the definition of Homebrew. It was done by one guy, and wasn't designed specifically for the Mega Drive like Tanglewood was. Tanglewood on the other hand was created using real Sega development hardware and software and had a team of people involved in it. And the results show. Granted, I don't think Tanglewood is quite a true AAA Mega Drive experience, but it was the closest I've seen since this new era of retro development on dead consoles began (one could argue that Pier Solar is also in this league, although IMO Tanglewood is a more polished experience). In terms of polish, playability and being a super streamlined experience, it's right there with many of the great games in the Mega Drive's heyday. And Bravo to Matt and his team for that!
Wait.. am I still in the right thread? :confused:
So in Fonzie's attempts to prevent pirates from making copies of his game, he made it so he couldn't sell any either. Win-win!
Even if it had worked I'm not convinced there would be a net benefit in revenue for him. Adding that extra chip has delayed the game, causing many customers to request refunds. Plus I believe the price went up by about $20 when he announced it. As the price goes up, quantity demanded goes down.
If you really need copy protection on your game I would talk to the NG Dev Team and learn from them. None of their games except for the very first run of Last Hope ever got bootlegged and there are a ton of bootleggers in the Neo Geo community.