AH, I had no idea it turned out like that. I was under the impression, from the demo that was as the convention, that the dev suite was pretty much ready to go. That's a shame.
Printable View
AH, I had no idea it turned out like that. I was under the impression, from the demo that was as the convention, that the dev suite was pretty much ready to go. That's a shame.
It may be better now, I don't know. Before it was released, and well after I had paid for it, I was burning all of my remaining motivation making NES ROM hacks and studying ASM. When it came out, it was "you can make launch-year NES platforming stuff". Every time more was added, it was to replace old content and scripting. I burned out pretty quickly after a few rounds of that.
MGF has been "under construction" for about two weeks now.
RIP?
It's the longest stretch I can recall. Perhaps it's a sign that things are not in a good spot. I haven't heard Luis comment on any of this, which could be good or bad.
Does Watermelon have a stable income as a company? I can't imagine that their steam/psn/OUYA sales are bringing in much. I'd wager that Fonzie burned through all of the pre-order money by now since it's been about 2 years at this point, so is there anything to keep the "company" (using that term loosely at this point) afloat?
I mean, he could be doing contract work for other people behind the scenes after all (which is certainly not gonna help Paprium's case, as that'll eat even more time away from it). That's a pretty common thing to do when you "main" products don't bring in enough money to keep cash flowing.
So are we back at the stage of all hopes dwindling away again?
Can Luis shed some light on this? He's the only one that has played the game, and can comment on the status of all this. It would be great if we can at least know whether this is really done, as in, WM threw in the towel, or if it really is a mandatory down time before an actual announcement.
I'm at the point now where, if WM is done, and this isn't happening, just say something. So we can move on with figuring out refunds, or, in the event we won't be seeing refunds, making sure that the Genesis/Megadrive community as a whole understands that we don't do business with Fonzie ever again. Or, if there really is some sort of progress being made, let us know what is going on, and when more concrete information can be shared. This whole experience is by far, one of the worst homebrew development examples I've ever witnessed. Someone has to set things right, or at least let the people that have money tied up in this know what is going on.
I'm a member of the Facebook group and there are a lot of cool looking and interesting games being made with NESMaker. Yes the main complaint has been about new updates breaking old projects. Aside from that though, it looks like a very useful and powerful tool if you're into NES development and want a GUI.
I spoke briefly with Fonzie via mail a couple of weeks ago. I don't know if this will actually happen but he told me he wanted to publish a new edition of piersolar for the 10th anniversary of the game. He didn't give any detail about the status of paprium though I suppose he intends to publish the game.
*see my previous comments on lack of cash