I see, Ill probably just stick with my genesis version then.
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I see, Ill probably just stick with my genesis version then.
In addition to the Genesis port, I've got the port of Strider that came with PS1 Strider 2. It's exellent.
I've also got Capcom Classics Collection Vol 2 & Remixed for PS2 & PSP respectively, they have seemingly perfect Strider ports.
You could go with any of those and have basicly the arcade Strider.
is it just my imagination, or does that game in that video have some slowdown issues.Quote:
Originally Posted by Aarzak
Nah, its just the video and/or the way in which the author recorded it. I've played the actual ROM many times, and its one and only speed is at "Champion Edition" speed, a.k.a the same default speed as the SNES SFII Turbo and Genesis SCE. No slowdowns whatsoever.
Stirder is a good conversion. However, the Genesis version of The Punisher is a far cry from the arcade. I know because I own The Punisher pcb.
I agree. Although the Genesis port of "The Punisher" (which happens to be Capcom's last game for the Genesis) was farmed out to an American developer, Sculptured Software. Capcom themselves could've probably done a better job. Their ports of other CPS1 beat-em-ups such as "King of the Dragons", "Knights of the Round" and "Captain Commando" for the SNES were good and played well. Genesis Punisher not only looked like crap (SoR2, from late 1992 and also a 16 MEGA POWER cart like Punisher, looked MUCH better) but played like crap as well compared to the awesome coin-op. And, like SoR3 it was censored from the original too.
I admit I do like the Genesis' renditions of Punisher's soundtrack.
Speaking of Strider (and getting somewhat off-topic), I just played the Amiga port for the first time, and, wow. Astonishingly bad port. What the hell?
It's a well known fact Capcom hated the Mega Drive/Genesis. They never gave their 100% effort in making a great game for it, but they did that many, many times for the SNES. If you don't agree with me, challenge me.
Street Fighter II SE isn't so bad. Considering it's also the only CAPCOM game I own for Genesis. :D
I wish I bought Mercs, thats a great Capcom top down run-and-gun.
SFIISCE could have been far better. Higher resolution, better music, clearer samples, earlier release etc.
It wasn't so much the quality of the SFII ports (apart from color and especially sound, they were identical to the SNES versions from which they were ported from), but the utter lack of output from Capcom compared to their SNES output. Their purpose for developing on the Genesis was mostly to extend the popularity of "Street Fighter II". With Nintendo grabbing them from the balls and with the next generation of consoles around the corner by the time Capcom released their first, official Genesis title (SF2:SCE), this was inevitable.
Speaking of SCE, it wasn't in a higher resolution because it was ported from the SNES' Turbo, which used the same low resolution. As a matter of fact, all 16-Bit SFII ports (which originated from the initial release of SFII: World Warrior on SNES) used the same assets and resolution give or take a couple of things. As for sound......either Capcom really didn't know how to program sound for the Genesis (which I find hard to believe, since their CPS1 arcade board is more powerful yet similar to the Genesis hardware) or they were just lazy.
By the time the Saturn was released however, Sega & Capcom began sleeping together and made lots of......uh love. They showed LOTS of love to the Saturn and especially Dreamcast.