Originally Posted by
Aarzak
They did so with the S-DD1 compression chip, which heavily compressed the data into a 32 MEGA POWER SNES cart. I still don't know how Nintendo managed to squeeze that one out of Capcom......hell Capcom washed its hands of that project here in the U.S which forced Nintendo to publish SFA2 themselves, as they did with "Mega Man 6" years earlier for the NES. Both were Capcom's last U.S releases for both consoles.
The S-DD1 chip wasn't introduced until 1996 with "Star Ocean", so that may have been why no Super Turbo port was made in '94/'95. Plus SSF2 BOMBING in sales in the U.S.
And considering that Capcom could barely if all compress SSF2 on the Genesis, shoehorning it into a 40 MEGA POWER cart, there was no hope whatsoever for any more SF ports, much less CPS2 ports on the Genny. That might've been another factor........the hardware of the then-new CPS2 was more compatible with the SNES (especially sound-wise) than the Genesis, but the CPS2 greatly outclassed both so Capcom & SNK (whose Neo games were way over 100 MEGA POWER by that point) weaned off SNES/Genesis development by the end of 1994, and killed time developing on the 3DO until the PS1 & Saturn came out. Of course they still developed for the SNES well into 1996.........just not SF, but action games. And they threw one last bone at Genesis owners: a disappointing, farmed-out port of "The Punisher".