Quote:
Originally Posted by InternalPrimate
Super Paper Mario route......
I'd buy it. Dammit, why can't those kinds of games be done more often?
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Quote:
Originally Posted by InternalPrimate
Super Paper Mario route......
I'd buy it. Dammit, why can't those kinds of games be done more often?
I have never, ever taken any joy from *any* type of turn based combat.Quote:
Originally Posted by GeckoYamori
"Legend of Zelda" is the closest I have ever come to any type of RPG-ish "leveling up" or wandering around getting weapons, and that is as close as I'd ever like to get.
What was wrong with Sonic Wild Fire? The fact that the name "Wild Fire" was copyrighted, so Sega had to change it.Quote:
Originally Posted by Vyse of Arcadia
Y'know, I just l LOOOOVE how people are bashing this game before we even see some gameplay videos. It just further proves my point that people just WANT to hate Sonic anymore. The new games are NO WHERE even NEAR as bad as everyone says they are. All I ever hear is "OMG TOo mAny characterS1!!111 GO BACK TE GENEEESSISS!11
Hell, I gurantee Sega could create a Sonic game with using the old character designs and old gameplay and people would still find something to bash.
Didn't anyone look at this shot and smile?
http://dsmedia.ign.com/ds/image/arti...10999_640w.jpg
Your post has been noted, but I still don't like RPG's.
Didn't like them before Sonic or Mario got shoehorned into one, don't like them now.
What is an RPG to you? Turn-based combat? Command-based battle systems?
The red wire that keeps the genre together seems to be stat-building. You can go pretty much wherever you want from there.
The primary offenders are the turn based combat, and command-based combat.
Leaving things up to commands feels very hands off, like I don't have control over what is going on. I don't like that loss of control..I'd rather win or lose with my own skill (or lack there of) instead of letting something behind the scenes do it for me.
Turn based is annoying is that I have to do my thing then wait for my enemy to move/fight before I can do anything again. Why don't I just take a nap while that goblin and his party of acid slime figure out where they wanna park it? :?
This is why I play action games instead of RPG's. Stat building is cool, but not if I have to deal with my feeling of not being in control and having battles drawn out to excessive lengths.
I used to have the same issues with rpg's. At a certain point though, I just began to consider turn-based and command-based rpg's to be relateable to chess. Yeah, I wasn't the knight taking out the bishop, but I orchestrated my knight taking out the bishop.
To be fair, rpg's have got to be the most "love it or hate it" genre out there.
My point was that this isn't the defining trait of the genre. There's plenty of ways of making the gameplay different as shown by Diablo, Terranigma, Metroidvania, Jade Empire, Oblivion, etc.
What keeps these games together is how you build and customize the skills of your character.
I struggle to understand how people can slate this game graphically! It looks alot better than some of the more recent Sonic outings....
I'm guessing alot of you are american ;) Any Uk Sonic the Comic readers would remember the Brotherhood of Metallix!
http://upload.wikimedia.org/wikipedi...9/Metallix.jpg
Yeah - that was one of my favourite stories in STC :) Always liked the Metal Sonic character.
I don't know what to think about the game though - on some level I can't get past "oh noes, sonic in an rpg??? omg!!!!1" * - but after Sonic at the Olympics, surely things can only get better.
(*used in an entirely ironic way)
I haven't really heard much in the way of gameplay details, but I remain very skeptical of this game. I can think of quite a few developers that I would think of as more appropriate to develop a Sonic RPG than BioWare. BioWare's games are always highly rated, but most of them are very slow-paced. They tend to be very statistical, D&D-style affairs, which is totally not the style of RPG I would envision for Sonic. I think Overworks could have made an awesome Sonic RPG; it's too bad they don't exist anymore.
And that screenshot posted above made me nauseated. Big the Cat returns? Yuck. (Although yes, it is beautifully drawn.) And whose bright idea was it to use a 3/4 overhead perspective?
GFX is nice, but its RPG... if its fully dynamic, without any menus and leveling crap I might like it.
I believe it does have leveling in it and a few other bits and bobs........Here in the uk we've had a full preview already. I wouldn't have any concerns over Bioware they did Starwars: knights of the old republic...
I'll give you a few more details:
- It is completely controlled with the stylus like Phantom Hourglass.
- There are no random battles, enemies appear on screen and to fight them you simply walk into them.
- The combat system offers something that's both complex enough to have strategic depth for RPG fans and yet simple enough for Sonic-loving causal gamers to get into.
- The battles are entirely turn based with you picking your options for each character.
- The attacks work a bit like Elite Beat Agents. Markers appear on screen and you must touch them with perfect timing in order to get the most out of your attack.
- Sonic, Tails, Knuckles, Amy Rose, Shadow, Rouge, Big The Cat and Dr Eggman will all feature in the game.
- Storyline: Knuckles and the seven chaos emeralds are abducted by a evil group known as the Marauders.
I read another preview a while ago I was trying to dig that out too but i've been unsuccessfull in finding it so far! It comments about Big the cat....
Battles totally turn based? Picking options?
This is a certified pass.
I'll be purchasing it :) There's nothing the matter with turn based combat...