Why did they only have one colour on the other background? Isn't it possible to have 16 colours?
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Why did they only have one colour on the other background? Isn't it possible to have 16 colours?
Maybe because of Nintendo's cheap specification sacrificing strategy they used to make their Super Nintendo system to appear more powerful on spec-sheets than it really was.Quote:
Originally Posted by Zebbe
Yeah, like you really see games running on 512x448 pixels with 4 background layers, with 256 onscreen colors, with scaling and rotating sprites. Give me a break.
Are there any games that actually use all 256 (or damn close to it) all at the same time?
It depends on if your including the semi-transparent shades as colors, or if you consider every possible combination of every semi-transparent shade over every color as colors.
Nintendo never said it could scale or rotate sprites.Quote:
Originally Posted by dragonboy
There are SNES games with thousands of colors onscreen at once when transparency is involved.
Can you name a few?
colors are really hard to count. They're everywhere on screen, and similar colors look like eachother.
Anyways, I could be wrong, but I don't think the Neo Geo actually displayed anywhere close to it's 4096 color limit in any of it's games either. Neo Geo's most colorful games don't really look that much more colorful than Super Nintendo's most colorful games.
If SNK really used 4096 colors onscreen simultaniously, wouldn't the graphics be a sloppy mess if they tried to cram too many shades onscreen?
I beleive there is a specific limit of colors necessary for game art. Such as you would never need more than this many colors onscreen at one time to draw the most beautiful 2d graphics possible with. Anymore colors would be like shooting a man in a funeral casket.
Zebbe, I would, but that would mean I'd have to load up some ROMs in an emulator and take some screenshots. And my SNES emulator sucks at screen grabs. I'd definitely like to try so maybe I'll see what I can come up with.
Colors are easy to count. This picture of the options screen from the 32X Space Harrier for example has exactly 4221 colors:
http://www.joeredifer.com/crap/space-harrier.png
Wow, I never knew humans accomplished using more than 4000 colors on one picture without making it look ugly.Quote:
Originally Posted by Joe Redifer
^Vat??
It's all gradients like the blue sky in the background could have 500 "colors" of blue alone!
OK here's a couple SNES games I tried right off the bat:
F-Zero - 287 colors:
http://www.joeredifer.com/crap/F-Zero.png
Axelay - 435 colors:
http://www.joeredifer.com/crap/Axelay.png
I find it hard to believe there is actually 287 colors on screen in that shot of F-Zero. Looks more like 64 at best. What the emulator considers an on screen color count and whats really there doesn't seem to match.
I agree with MN12BIRD, that doesn't look like there is actually 287 colors there.
You don't count those by hand, do you Joe?
You can use a program that can count colors.
The snes can fool you with how many colors are on screen due to the use of transparency, it just does not look as good as actual colors.
http://i132.photobucket.com/albums/q...AxelayJ001.png http://i132.photobucket.com/albums/q...AxelayJ000.png
The picture on the left has no trancparency and has only 88 colors in it,
the rocks have 10 colors, the cloud layer has 7 colors and the sky in the distance has 17.
What they did is add a transparent strip across the distant background which changes the shades of color of what ever passes through it, F- Zero does the same thing. With or with out transparency, Axelay looks like it has abot 50 to 60 on screen to me.