yep that sounds more like it to me.
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yep that sounds more like it to me.
Thats more like it.
I really dislike how the snes devs used those additional colors to make crappy gradients, it looks really disjointed to me.
So the color count was "bumped up" with transparency tricks.
I honestly don't think I've seen a SNES game that looked like it was using more than 100 colors on screen at once.
ummm any Donkey Kong Country game???
I guess I wasn't paying attention to color count when I was being wowed by the 3D rendered characters and the mediocre control.
By the way, can you dudes "color count" some Neo Geo game screenshots also, please. I want to see how they compare with Super Nintendo titles.
It was obvious the SNES could display more colors on screen than the Genesis in most games. Mortal Kombat II and III stick out as some of them you can really tell just by looking. There are a few MKII levels on the Genesis that are really bad in the backgrounds.
I don't think it was that obvious in most games. I think it was only really obvious in games that had digitized or pre-rendered graphics. Or I guess if they tried to do a lot of gradients.
I thought it was plainly obvious. Spotting SNES graphics at the time vs Genesis graphics. The mid to later Genesis trend was to start using bland colors the blended well or really high contrast colors that bleed into colors to give the appearance of gradients, let alone the dithering -ugh.Quote:
Originally Posted by j_factor
Even when snes games have lower than normal color count, the colors blend nicely due to the large palette, giving a more even gradient with less colors needed.
SNES graphics in general were nice and very easy on the eyes. The same can't be said about a lot of genesis games. Though sometimes the pillow shading of the snes games would make you roll your eyes.
For all you spec lovers out there, the snes doesn't need transparency to put more than 256 colors onscreen. There is a 2048 color mode. Though counting colors is misleading. The systems aren't using bitmap displays. If that were true, then the Genesis would be more efficient with 61 colors then you've seen (and we've all seen some dame impressive usage on the system).
I don't really care how many colors you guys *think* a screen shot has based on eyeballing it, the fact of the matter is that through the use of transparency, the SNES can easily put over a thousand colors or more on screen at once (61,000 or so for the theoretical maximum). Of course I don't count by hand, I have Photoshop do it for me. So whether you think F-Zero has 64 colors or not is irrelevant. It really doesn't matter how it is achieved, as there are indeed 287 different colors.
Quote:
Originally Posted by MN12BIRD
Good examples. Of course neither system wins out all the time. Some titles looked better on SNES, others on Genesis. Look at World Heroes. It looks pretty good on SNES, but WTF happened to the Genesis port? It looks HORRIBLE.
On the other hand, I thought Genesis King of the Monsters looked better than the SNES port, especially the monster's projectiles.
The Genesis port was developed by the long-defunct "Sega Midwest Development Corportation", or simply Sega Midwest, an AMERICAN company. 16-Bit fighting game ports were almost always handled by Japanese companies (Capcom themselves or in the case of SNK, outsourcing to other Japanese devs i.e Takara, Saurus, System Vision, Anaru Sekkusu).Quote:
Originally Posted by steve
Here is EGM's first full preview of the Genesis, from issue #2, July 1989:
http://img502.imageshack.us/my.php?i...enegm2aey2.jpg
http://img89.imageshack.us/my.php?image=genegm2bfe5.jpg
This EGM article is how I actually learned about Genesis, what it was about, after hearing about this new "Genesis" that was "16-bit", for the first time when I called 1-800-USA-SEGA a few weeks earlier just to find out about new SMS games. These two events, the phone call to Sega and finding the magazine a few weeks later, is what got me started on my way into the 16-bit era!
The next month, August 1989, while on a trip to downtown Chicago, I picked up the next EGM to learn even more about the system I now wanted so badly!
http://img166.imageshack.us/my.php?i...m3pre1bfy6.jpg
http://img297.imageshack.us/my.php?i...m3pre2bwa0.jpg
http://img518.imageshack.us/my.php?i...gm3pre3dp0.jpg
RED LETTERED CONTROLLER!
Awesome link parallaxscroll. Thats about how I felt at the time. It was very exciting. I so sick of the Nes. After playing in the Turtles in the Arcade I knew I needed something better.