N-e-a-t.
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N-e-a-t.
Joe, I really don't know. It doesn't sound like it has been emulated. I've compared the NES Journey to Silius with the CD version and it sounds spot on. Wave Master doesn't tamper with their soundtracks, which is why I support them (plus they are part of SEGA).
What Konami soundtracks have been emulated? I know Konami likes to tamper with their chip music soundtracks (Gradius III on the SNES in the Gradius Ultimate Collection has a lot more bass than I remember).
An older Gradius soundtrack Konami released sounded like it had WAY too much reverb in the original Gradius' music(makes it sound almost completely different) and all of Gradius II's music had some notes which were almost inaudible, like the K007232 chip was defective and only output percussion on its second sound channel. The first sound channel is used for most PCM instruments, and on that soundtrack, that particular sound channel is almost inaudible, which makes it seem as though many notes are missing. If I remember correctly, this is from a soundtrack collection containing music from Gradius through Gradius IV.
Now, I'll have to listen to Gradius III's music on Gradius Ultimate Collection again, but I can tell you for a fact Gradius III has a lot of bass on a Super NES(on an early model with the SPC700 on a separate daughterboard, at least). I'll compare some of Gradius Ultimate Collection's music to the music I sampled from Gradius III running on my early-revision Super NES.
I wish Gradius III had a sound test. The Japanese version probably does. Are there any differences in sound quality between SNES's? I haven't heard people speak of any.
I did notice slightly clearer sound out of the Super NES Mini, but it doesn't have as much bass as the bigger Super NES. And from what I can tell, every one of the bigger Super NESes all sound the same no matter the motherboard. I have an early revision with the SPC700 on a separate daughterboard(and a Super Famciom with a similar motherboard) and a later revision with the SPC700 on the motherboard. Both sound the same, though I will take a closer listen to all my Super NES consoles once I finish revamping my setup(my Super Famicom Jr. and later-revision Super NES are in storage right now).
FYI, if you have a Super NES flash cartridge or copier unit, you can play back Gradius III's music using a homebrew SPC player for the Super NES and an SPC rip of the song you want to listen to. That's how I managed to sample Gradius III's music.
The Japanese Gradius III (which I own) doesn't have a sound test, which was one of the reasons I bought the Gradius Ultimate collection, and the other being for Gradius Gaiden's soundtrack. I know the Japanese Contra III (which I also own) has a hidden sound test that was taken out of the U.S. version.
Today, I picked up a minty non-TMSS High Definition Graphics Genesis for $14.99 at a local shop. :o
This baby looked like it came straight out of the box with nary a scrape or scratch. The power button has a nice solid click when you power it on and the volume slider is nice and firm (no button wiggle).
http://img502.imageshack.us/img502/8205/genesisfind.jpg
ACE,what homebrew SPC player would that be? I downloaded one along with some SPCs but it didn't seem to make a valid ROM image. I can't remember what it was called.
The one I use is named Native SPC Player 1.4. You can get the program from this link: http://jiggawatt.org/badc0de/spcplayer-1.4.zip
Do you have a Super NES flash cartridge or a copier unit? I know some copier units like my SuperCom Pro.1 will not load the ROMs made by Native SPC Player 1.4 unless I add a header to the ROM using SNESTool. Might not be the case with a flash cartridge or other copier units. If you're having problems making working ROMs, just let me know and I'll help you out as best I can.
EDIT: You will need wla-dx to compile the code and SPC file into a ROM. Get it here: http://www.niksula.cs.hut.fi/~tursas...s_20040822.zip
Unzip that archive into the same folder as you've unzipped Native SPC Player 1.4, then rename your SPC rip to so-01.spc and move it into the spctestset folder. Then, all you have to do is run make_player.bat and you'll get your ROM, which will be under the name spcplay.smc. Flash that ROM onto your flash cartridge(or put it on a floppy disk if you have a copier unit) and play. If it fails to load, you'll need to run SNESTool(will not work on a 64-bit version of Windows as it's a DOS program) and add a header to the ROM.
My set of reproduction carts from Mr. Mark over at Segaage came in. I paired them with reproduction manuals from Bratwurst I received a few months ago. The manuals are truly excellent - handcrafted, painstakingly laid out to look just like the real thing. Paper feels great and the print quality is flawless. The reproductions themselves are good as well. I have a few minor gripes and I wish the Alien Soldier one had used the official art. Other than that I have no complaints. They're all the English translation versions and it's pretty awesome to have an English CIB copy of Pulseman, MWIV, AS, and Mega Man.
http://i.imgur.com/3kOiWl.jpghttp://i.imgur.com/DLsHdl.jpg
http://i.imgur.com/1vm5vl.jpghttp://i.imgur.com/5GrBtl.jpg
http://i.imgur.com/0lcqwl.jpghttp://i.imgur.com/oiBval.jpg
http://i.imgur.com/axvpgl.jpghttp://i.imgur.com/SiFs1l.jpg
http://i.imgur.com/gex6al.jpghttp://i.imgur.com/67zp6l.jpg
Beautiful!
I like this Alien Soldier cover art...
Same, there both great, with the original one being the best for me, but whoever made THIS repro cover art needs to die.
http://www.gamesetwatch.com/090617-bratwurst-3.jpg
It is an insult to Alien Soldier
You don't think that an actual Sega of America box art would look just like that?
Yeah, probably.
Beats, Rhymes & Life: The Travel of A Tribe Called Quest and Demon City Shinjuku
http://i534.photobucket.com/albums/e...er43/octb5.jpg
Armadillo for the Famicom
http://i534.photobucket.com/albums/e...er43/octb6.jpg
Great Super Mario 3 style platform game staring a Armadillo with a cowboy hat that has the ability to roll into a ball like Sonic to take down enemies.