Originally Posted by
CMA Death Adder
When Alone in the Dark appeared for the PC in 1992, it was the first adventure game I had ever experienced that sported 3d graphics - and boy, what an incredible experience it was! The game set a creepy, occult, disturbing yet enchanting atmosphere, with unique characters, enemies, situations, weapons - whatever I could have wanted in an adventure game, AITD had it and more. I played that game over and over, start to finish, more times than I could count. Then, having grown tired of simply playing through the game (but still rabid to keep playing it!), I decided to experiment with the game's seemingly limitless options and possibilities, to see if I could uncover some secrets and glitches. In retrospect, that's how I define a game as phenomenal: If I, after having played through it countless times, am willing to go back and try to strain out more drops of fun through experimentation, even to the point of bug hunting, it's got to be a perfectly wonderous product.
But wait!! Alone in the Dark was a 3d game. 3d was an emerging technology in PC games at the time; I wasn't very fond of it. The 3d games of the time looked very awkward, and the models lacked any shading or detail. They were almost completely uninteresting to me, and I wished they'd go away. Even in these modern times, where 3d graphics are vastly refined and their methods and concepts improved, I'm still very uninterested in them.
Then why the obsession with AITD?
The game had stellar gameplay, an interesting story spun from deep mythos and lore, and unique and varied characters, enemies, puzzles, weapons, and options - my God, you could do just about anything in that game: Throw items across rooms, place items on the floor, walk, run, jump, fight without weapons, fight with knives, fight with swords, fight with guns, move furniture around (and if you were creative enough, trap enemies behind it!), eat, drink, climb, interact with enemies and objects, open and close doors, open and close chests, search areas... and more, more, more. You name it, it was possible in AITD. Then, once 3d was becoming more established and the AITD name somewhat familiar, two sequels followed for the PC: Neither of which had even close to the same depth, non-linear plot, functionality, character charm, etc. of the original.
As I said, 3d games interest me very little. I love 2d, I always have and I always will. Yet, even so, the original Alone in the Dark for PC is my favorite game of all-time... and it's 3d. Fathom that.
Thus? Graphical approach (be it 2d or 3d) is irrelevant. Special effects are irrelevant. The limitations (or lack thereof) of any given game console are irrelevant.
It is all about gameplay, plain and simple. Videogames must be an experience. If not, why are we wasting real life to play them?