Were Super Nintendo games written in compile?
Because if they are, that would explain all the ridiculous slowdowns they have in some of the games. Think about this, Snes runs at 3.58 Megahertz, mega means million, and everyone knows million is a gianormous number. All 65816 opcodes are between 2 and 7 cycles, and games mostly use very simple arithmatic in them. An object moving consistantly in a straight line only requires adding a constant to the cooridinates. Jumping only requires subtracting a constant from a variable and adding the variable to the y-coordinate. And things like setting up the graphics only require simple load 'n' store opcodes to do. This is why I doubt Super Nintendo games were programmed in assembly, because if they were done in assembly they would have been way more optimized then they were. They must have been done in compile instead. I could go into more detail about cycles and opcodes if you'd like to further explain my point.