You're one of the few that doesn't appreciate Guitar Hero. The industry needs more games that break away from the norm.
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You're one of the few that doesn't appreciate Guitar Hero. The industry needs more games that break away from the norm.
Red Zone looked awesome on the Genesis (that isn't a doctored video anyone, that is actually red zone...) but it was a horrible, horrible game...
That may have been true for some, but for me the selling point was that you could do anything however, whenever. I had the demo with the "no timer" hack and would just drive around for hours going "OMG, look! a better car!" then find a gun and shoot at the cops and see how long I could avoid them. Up until that point there was really no game that allowed that much freedom. Sure, some might say "you could go anywhere you wanted in Zelda!", but I'm not interested in prancing about with a sword like an ass loving fairy. I recently purchased the PSX version and was really impressed at how well I still enjoy its gameplay without actually doing any missions. Even with its faults, I absolutely love playing that game, and if you can't enjoy it, then you don't know the value of being able to create your own fun.
I totally agree, Fisher Price released a much better version in a TV plug n play that actually had a button for each fret and string (at least 50 buttons probably, not to mention actual metal strings to strum) and actually taught you proper fingering as you played. Granted it was marketed to young kids, but an adult targeted version would be much better than Guitar Hero IMO. I mean, whats the point? "look at me, I can mash buttons in rythm with the music!" but at the end of the day, you still can't play a real guitar. I agree 100% about the FMV thing too, the gameplay is exactly the same as games like Road Avenger, Time Gal, and Power Rangers that everyone complained were pointless, yet everyone seems to just want to praise guitar hero for its awesomeness. Yeah, you do feel like you're rocking out for about 10 minutes, but once you realize you're not even coming close to playing a real guitar you just feel stupid.
Its not that bad, it was just more realistic than the infinite bullet streams of contra. This game was more about strategic use of ammo and weapons. Granted, I think it would've been more fun if it had been a banzai free for all, but as it is its pretty fun if you give it a chance. At any rate, I find its definitely better than the Strike series.
The GTA series is garbage. I'd much rather see Sammy Lightfoot on the Genesis than any GTA game.
Even if you don't like the GTA series, is 'hey that would still be an impressive feat for the Sega Mega Drive hardware!' still too nuanced an opinion for you to hold? Or are we more interested in sticking our fingers in our collective ears and going 'GTA BAD GTA BAD CAN'T HEAR YOU GTA BAD'?
as for Guitar Hero: The biggest hurdle would surely be the controller. flux managed to overlay visuals on top of the Mega-CD audio, so it is certainly possible to have a GH-like game on the Super Battleship console :)
An original concept would be more impressive. Let's not turn classic gaming into the modern gaming industry, where everything comes down to how many "me too" titles we can shove in front of the consumer.
I dislike GTA, yet even if I loved it, I still wouldn't want to see it on the Genesis. It's silly. Don't try to take a PSX game and try to forcefully downgrade it to be shoehorned onto the Genesis! Come up with an original concept that is specially tailored to the Genesis hardware and control pad while still being innovative.
This discussion makes me laugh, because it reminds me of what the Commodore 64 people were saying in 1991, when Street Fighter II came out. "Give it to us!", they cried...
http://www.lemon64.com/games/screens...hter_ii_11.gif
...and got it they did. :(
I really canīt understand the negative thoughts on a port. I would highly appreciate such an effort. Games with simplistic, yet addictive gameplay like GTA or Metal Gear are very well suited for the MD; and they are games the systemīs library is missing, meaning there is nothing comparable available.
Of course, new innovative ideas would be great on MD; but given the limits of the hardware many of the ideas one can think of nowadays (after over a decade having passed with many new ideas on superior systems) are impossible to do on the MD. So bringing well-developed ports of existing ideas to the system is good enough imho.
Now that you mention Street Fighter II on C64 I come to think that Street Fighter III would be a nice MD game as well....;)
It's nice fantasy, I suppose. Though honestly I don't see anyone ever trying to 'port' or otherwise program a game like GTA to the Genesis regardless of the potential responce. It would be a hugely time-consuming project that would have to, of course, go without a license (the copyright owners would never grant permission for a Genesis port to exist) and if sold, would run the risk of being pulled from sale and the developer(s) facing lawsuit. These facts alone would scare away most interested parties.
As a freeware release it'd be likely well-received but again -- it would be a huge undertaking with no support from the company and, considering it would most likely be in-development by a group of part-timers, would be a project spanning many years, and this, only if the team behind its development didn't get burnt out or just plain run out of free time to work on it.
As a legitimate clone of GTA? Same thing as the paragraph above.
I'm not trying to be negative, I'm just trying to be realistic. Though even through my realism, I'd be in support of the effort if anyone did try to bring a game like GTA to the Genesis. I'm in support of all new efforts for the Genesis.
Then, am I to believe that all remaining Genesis fans have absolutely no idea what their machine is capable of? And/or that they have no adaptable imagination? These are very disturbing thoughts to me.
It's a start, I'll give it that.
Ehh... but how so, when they couldn't even get Street Fighter Alpha 3 done properly on the Gameboy Advance?! Resized (rather than properly redrawn) sprites, my ass.
I've never seen that Red Zone game before I must say it is quite impressive!
The GBC port of GTA was actually quite impressive, and contains the entirety of the original game (albeit a bit censored). If, in a hypothetical Genesis port, you're changing the graphics to be completely 2d, then you've basically got the GBC version with somewhat better graphics and sound and bad language intact. I have no doubt that the Genesis could do it, but... why? It's not even "interesting" on a technical level. I do understand the interest in hypothetical Genesis ports of miscellaneous and sundry games, but GTA doesn't sound to me like a particularly special case. There are many other hypothetical Genesis ports I would be more interested in.
But seriously, go buy or illegally download the GBC version of GTA if you haven't played it. Most of your curiosity about shrinking the game down to a cartridge and lesser hardware will be satisfied. In a way it's a rather impressive 8-bit game; the limited number of buttons on the GBC seems to be more of a hindrance than the low-powered hardware and cartridge size. If this game had come out in the 80s for Commodore 64 or NES it would've been just as popular as the series is today. GTA Advance is also kind of interesting, and a model for what a 16-bit version of the series might look like.
I'm suddenly aware how negative my first post sounds in regards to this idea. Playing GTA back in the day was a wonderful experience and I too was in awe of the sandbox ability and simply being able to drive round and explore every section of the city. In retrospect, just like Mortal Kombat, GTA feels to me like an average game that was sold mainly on the shock value of being able to mow down pedestrians with a machine gun. The gaming industry has moved on since, although it would be amazing to see the original GTA ported to the Mega Drive. :ok:
Wasn't there talk of a Payback port for MCD? Same thing, essentially.