Sometimes I wish I didn't read programming manuals and specs and stuff, becuase they pretty much force you to notice stuff that you wish you haven't noticed.
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Sometimes I wish I didn't read programming manuals and specs and stuff, becuase they pretty much force you to notice stuff that you wish you haven't noticed.
Ah such a little statement got some reaction. I actually like the Saturn more than the Genesis and the SNES being my least played system. Something like this:
Saturn>Genesis>PSP>Dreamcast>360>PS2>Wii>SNES
Well, that's better. The Saturn rules too. Btw, I think i've found some games of interest for you, but I want to confirm with you before I pick them up...
Paypal wont accept my credit card so I would have to pay you with cash in a envelope(money order). If thats cool, tell me what the games are and I'll give you the money beforehand.
I do agree with you, but I didn't mean "sound quality" as in numbers and realism and stuff. It's really hard to explain what I mean. I'm not even going to try because I know if I attempt to I'll be flamed by some ignorant dumbass for not having the opinion of the majority. My opinion on music is very complicated and I don't even know why I like the music I like, despite me thinking "this sounds pretty." I don't know why some music sounds pretty, it just does.
I love the music in Sonic 3 and Space Megaforce eventhough the music is synthy sounding, and other games used by far more realistic sounding instraments. There is just something that Sonic 3 and Space Megaforce have that many of the more realistic sounding games lack. I can't figure what it is, but it's there.
FM synthesizers can get pretty complicated with tons of operators, algorithms, filters, etc - but the genesis is low tier FM - imo. Sure, it's not the lowest in the FM world(at the time) but I think the SNES DSP is more advanced than the FM unit of the Genesis. IMO - phase modulation is pretty basic concept and the 2612 only has one wave type - sine. There are some great compositions for the 2612, but it definitely has a limited sounding range and instantly recognizable when heard.
The SNES has gaussian interpolation and can get away with low frequency samples. That's probably the muffled effect that people have mentioned. Anyway, the DSP has quite a bit of fancy hardware features and additional effects can be done with the SPC700 CPU. Matter of fact, the PS1 uses the same audio chip except with more channels (but no dedicated CPU for it like the SNES).
SNES music(instruments) was more advance and some titles were better sounding that others. The SNES worst music sounded much better than the worst Genesis music. But Genesis music sounded more like game music - imo. Of the game music rips I listen to, Genesis music way out number SNES music in my play list ;)
Everyone remembers the poor soudning games on MD and then say MD sounds bad :P
No interpolation makes thing sound better IMO, whenever I can, I turn off any interpolation offered by the software I'm using, interpolation makes things sound like poor low(er) sample rate stuff with great loss in high freq are which is definition for clean sound for me....
The SNES has "fake" sounding explosions.
The fireworks at the end of SMW and in the game "Batman Returns" are two really good examples. I suppose they are probably sampled or something, but they lack "oomph".
One time I found some audio-phile website that had some artical from some audio-phile guy about why he thinks digital/CDs sucks. The artical had stuff about how everything inbetween samples disappears from the wave, and how they use interpolation to make "samples" inbetween samples, and how it still is missing all the peaks and troughs that fall inbetween the samples.
Then I remembered that square waves actually have like infinity other frequencies that makes the wave square, and I thought by using interpolation wouldn't you be just killing those frequencies instead of restoring whatever was inbetween them? I mean, there are a lot of kinds of synths I like that use different kinds of squares (including electric guitars) and what's so wrong with that?
I like squares way more than sines.
EDIT: I'm just 108Star-proofing this post. I knew about how digital audio works way before I read this article. I only read it because I was bored, not because it had stuff I didn't know about. Well, I didn't know about what interpolation was, but I knew about the digital steps and what samples were. And, yes I know what interpolation is now, I just didn't know what it was before I read that artical which was like a few years ago.