the premise of the game is that you are a hitman in a competition with other hitmen (hitwomen? hitmonkeys? do you change it for gender and being a primate?) in a Super Smash Brothers style match. While I don't really care for smash brothers at all, this game is F'N AWESOME. The levels are the perfect size and offer plenty of environmental ways to do away with your rival as well as handy weapons like grenades, machine guns, and rocket launchers that get conveniently dropped. Even cooler, the levels scale and scroll like on Samurai Shodown, and some, like the airplane, even rotate to really shake things up. I really think this is the most fun 2 people can have playing against each other. I say we petition Namco for either a compilation disc release for PS2 or an upgraded version with HD graphics and 6-8 player support for Wii Ware/XBOX Live arcade/PS3 store. You guys cannot begin to understand how awesome this game is, download it for MAME IMMEDIATELY!
08-18-2008, 03:27 PM
dragonboy
This game is a perfect example of how technology could improve gameplay.
08-18-2008, 03:27 PM
Iron Lizard
I used to play it on Mame but never really did much for me. Maybe I am missing something. I never tried 2 player so maybe thats it. I will have to give it a try again today.
08-18-2008, 03:28 PM
dragonboy
hey posted almost exactly the same time.
08-18-2008, 03:29 PM
Iron Lizard
weird
08-18-2008, 03:56 PM
17daysolderthannes
Quote:
Originally Posted by Iron Lizard
I used to play it on Mame but never really did much for me. Maybe I am missing something. I never tried 2 player so maybe thats it. I will have to give it a try again today.
I just love the simplicity of it and the weapons/environment based gameplay. I haven't played it 2 player yet, but I just love the experience. I can't wait to try blowing a friend away, like I said, an 8 player version of this would be the party hit of the millennium, especially for those that don't care for the Nintendo fanboy service Smash Brothers games.
08-18-2008, 05:36 PM
Joe Redifer
There is absolutely no reason for the game to keep zooming in and out constantly like that. This game fails. I hope the designers had a bad case of bloody stool after this came out.
08-18-2008, 05:54 PM
dragonboy
Quote:
Originally Posted by Joe Redifer
There is absolutely no reason for the game to keep zooming in and out constantly like that. This game fails. I hope the designers had a bad case of bloody stool after this came out.
So you can see both characters onscreen at one time.
08-18-2008, 07:43 PM
17daysolderthannes
Quote:
Originally Posted by dragonboy
So you can see both characters onscreen at one time.
+1, I thought that the zomming was the reason the 3DO port of Samurai Shodown was TeH BetTaRz, but now when it exists in another game (and much more deservedly so) its stupid? I can't believe you guys are going so hard on this game, to me this is the most underrated game I've ever played.
08-18-2008, 07:53 PM
dragonboy
Quote:
Originally Posted by 17daysolderthannes
+1, I thought that the zomming was the reason the 3DO port of Samurai Shodown was TeH BetTaRz, but now when it exists in another game (and much more deservedly so) its stupid? I can't believe you guys are going so hard on this game, to me this is the most underrated game I've ever played.
All 2D arcade games made between 1990 and 1999 that never got ported, are the most underated games of all time.
08-18-2008, 10:31 PM
David J.
YES!
This game is FUCKING AWESOME. It needs a sequel or something...
08-18-2008, 10:38 PM
Joe Redifer
Quote:
Originally Posted by dragonboy
So you can see both characters onscreen at one time.
So why not just stay zoomed out all of the time? The zooming is distracting and reeks of poor design. It doesn't enhance games like Samurai Shodown, either. One of the first things they teach you in film school is DON'T ZOOM!
08-18-2008, 10:48 PM
Aarzak
It reminds me of "Elevator Action Returns", except with lots of scaling.
I say that scaling doesn't work in hectic 2D games like this one. The "Samurai Shodown" series is more subdued in gameplay compared to fast stuff like Street Fighter or King of Fighters, so it works with it.
I'd also mention the "Art of Fighting" series, but after being frustrated near the point of breaking something after playing through AoF1 & fucking AoF2, I'm now going to sell of my copy of "Art of Fighting Anthology" for PS2 in my first opportunity, and refuse to acknowledge the existence of this tosh series.
08-18-2008, 11:18 PM
17daysolderthannes
Quote:
Originally Posted by Joe Redifer
So why not just stay zoomed out all of the time? The zooming is distracting and reeks of poor design. It doesn't enhance games like Samurai Shodown, either. One of the first things they teach you in film school is DON'T ZOOM!
because when its zoomed out all the way its really difficult to see what you're doing. I would be willing to bet they started off keeping it zoomed out and later realized it was too difficult to see what was happening when things got hot and heavy. Trust me, download it and play it and you'll find its much better with zoom.
08-19-2008, 02:34 AM
Joe Redifer
No, it is just bad design. They are zooming just for the sake of zooming. It looks bad when zoomed out because the graphics were drawn for the zoomed in mode and are scaled out. Hardware back then didn't have any kind of anti-aliasing or bicubic interpolation for scaling so you lose tons of detail. I don't find this game attractive, I find it annoying. That is why it bombed at the arcade, because it looked like monkey shit.