oh well. Thats to bad to each is his own I guess. I would still like to play it.
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oh well. Thats to bad to each is his own I guess. I would still like to play it.
You can mod your PS2...I believe the games are rather cheap in Japan, so importing them would probably not kill you. Damn, I want a modded PS2 myself to be able to play US-games....:D
Do you like anything at all? Or are you the type who wanders through shops sneering at the disc cases in the displays?
I like retro stuff as much as the next guy, but to totally discount more recent stuff simply because XBOX = BROWN PS3 = EXPENSIVE WII = BABBY LULZ? You're missing out on a lot of great stuff!
[edit] Why WiiWare in particular?
That video is Phantasy Star Generation 2 (not 1) and features distorted sounds not actually in the game due to the fool who recorded it. I have that on my HD Loader. It is tough to play because it is in a truly inferior language (re: not English). I wish I had part 1 on my HD Loader. Phantasy Star 1 is one of my favorite games and playing through it spruced up would be fun, though I'm sure I'll always like the original the best.
It's been available for a while.
Having gone back to the collection many times since that review, I have to admit that Space Harrier has grown on me, and Alien Syndrome is quite good. Virtua Racing still rocks, and Golden Axe still sucks.
I'm still optimistic about a few titles like Gran Turismo 5, but for the most part unless you have a big screen hi-def TV there isn't much more to see or do that you couldn't get from the DC/PS2/XBOX/GC generation. Why pay $60 for the same experience I could get for $20 or less? Another thing is that I look for a different gaming experience than most people. Older games (read 2D) usually play more like an action puzzle game where you have to rely on your twitch movements and reasoning to get through the levels. Newer games are all about graphics (in a nerdy, polygon count kinda way), story, and tedium, nothing I'm at all interested, especially story, IF I WANT STORY I WILL WATCH A MOVIE GODDAMMIT! Puzzles that are fun in 2D are tedious and annoying when translated to 3D (original Tomb Raider drives that point home). Also, newer games are way too dumbed down, any asshat can jump on a PS3 and pwn the game without even needing another life or continue. Sometimes older games can be TOO HARD, but alot of the time a seasoned player gets just the right amount of difficulty that its enjoyable.
As for WiiWare, I happened to buy a Wii because I was stupid enough to think it would have the same kind of innovative play as a DS so WiiWare is the only current download service I have. I'm really curious about this 2D sidescrolling game thats supposed to be coming out for it with some very stylized, slightly Tim Burton-esque visuals, though I forget what the name is (saw it in a gaming magazine). Also, Mega Man 9 is pretty nice (though slightly frustrating).
Sega Genesis Collection is irrelevant. Back when it was first announced that the Sega Ages PS2 games would be released in compilation form in the West, two compilations were announced -- Sega Classics Collection and Phantasy Star Trilogy. But the Ages remake of Phantasy Star II was delayed, and the remake of End of the Millenium never came out (and I guess by now it's been canned).
Wow. Both of you guys are in serious need of a reality check.
Especially that part about how fun and quality were last seen on the original playstation. You have GOT to be kidding. Do you know how much utter CRAP was released on the PSX simply because, for pretty much the first time, games were relatively cheap to produce? For that matter, have you forgotten the rubbish that cluttered up the SNES and Genesis libraries? What about the NES?
The fact is, for every good game that comes out, there are ten more that are complete trash. This is true of every system. I love retro games, but I also like the new stuff. Anyone who honestly believes that the quality of games has dropped (or changed at all) since the 16-bit days is kidding themselves.
Either that, or they're just trying to be cool.
Here's what I think is happening with this retro revival:
Current-gen games are as popular as ever, but ever since the 32-but systems came out, games have been getting longer and more complicated. Whereas games could once be beaten in 30-60 minutes, newer games will take that long just to get through the intro. Its rewarding and immersive, sure, but it is also a bit overwhelming and time-consuming.
Older games provide instant gratification and don't require hours upon hours of gameplay to complete.
I beg to differ, I think a whole army of hacks and uncreative automatons have taken control of the gaming market. Their games are beautiful but empty. They are missing everything that makes a video game good.Quote:
Wow. Both of you guys are in serious need of a reality check.
Especially that part about how fun and quality were last seen on the original playstation. You have GOT to be kidding. Do you know how much utter CRAP was released on the PSX simply because, for pretty much the first time, games were relatively cheap to produce? For that matter, have you forgotten the rubbish that cluttered up the SNES and Genesis libraries? What about the NES?
The fact is, for every good game that comes out, there are ten more that are complete trash. This is true of every system. I love retro games, but I also like the new stuff. Anyone who honestly believes that the quality of games has dropped (or changed at all) since the 16-bit days is kidding themselves.
Either that, or they're just trying to be cool.
Character Design
Environment
Storyline
Gameplay
and
What first made me stray from the the modern age of gaming - Difficulty.
Thats the main reason why I abandoned the gaming industry and only choose to play certain games.
In short, not only can they make an exponential profit from coming out with newer and more expensive consoles and games but they know that people will blindly buy it because they have nothing else better to spend their money on.
They sacrificed quality for quantity like most corporate structures.
All of those elements that are apparently missing from current games are purely subjective. Granted, I purchase games very carefully, so it may only be because of this that I have been completely satisfied with each game's presentation. Why don't you give me a handful of examples of games from the past that met all your standards and compare them against a handful of current games that did not.
One quality missing from the vast majority of current-gen games is succinctness. Most games go on and on with unnecessary sidetracking, cutscenes that are more numerous and longer than they need to be, levels that are larger than they need to be, distances between areas that are longer than they need to be, excessive backtracking, collecting of useless trinkets, frivolous leveling-up systems, "unlocking" abilities that should just be available from the start, etc. Older games (more often) are better at getting to the point, and not bogging you down with unnecessary details.
Which is worse; numerous cutscenes and backtracking or a relentless brutal, throwing-your-controller-against-the-wall difficulty to artificially extend the life of a game?
Am I the only one who remembers the deluge of me-too beat-'em-ups and cutesy mascot platformers that dominated the 16-bit era? Or the tons of SFII wannabees?
Did I miss something?