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Originally Posted by
jesus.arnold
You are the one who made the ridiculous statement saying that Konami started their US branch due to the fact that they were obviously interested in bringing Super C to the Amiga not me.
I didn't say that though. I said they were interested in getting into the very active N. American computer market. I provided a link that showed they had established a U.S. branch in 1982, when the home computer market was really taking off.
The arcade craze pretty much died in 1983 (when the console market crashed) and arcade companies like Atari, Konami, Sega and Capcom brought their arcade games to multiple computer formats. I stated that Konami of America ported the Amiga version of Super C, and you decided that I was saying Konami opened a N. American branch just to make Super C for that computer.
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Nobody has said that those games were developed by Konami, Unless of course you're using Mobygames like some kind of amateur not realising that half the time whichever member of the public who writes the info usually just copies it for all the different ports.
I provided a different link, that shows who developed and published those Konami games. You and I should have clearly seen who did what, from that link.
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I have absolutely no idea how much interest the Japanese had with the Atari 2600, and seeing as this discussion has nothing to do with the system I don't see what bearing this point has on anything.
It has bearing though. You scoffed at the idea that Konami would open a N. American branch, with the idea of making games for the computer market. Yes, arcade distribution was part of it, but that was a very small piece of the pie, in comparison to what they could make from console and computer software. Sega saw the opportunity with the 2600 and ran with it. Do you honestly believe that no other Japanese company saw that opportunity?
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Ocean were known for making games with the highest production values and best programming, until the early to mid ninetees when they became a pile of turd that released anything for a quick buck.
You still took the opportunity to point out that Ocean published 90 games on the Amiga, while EA only did around 32. Does that make the worth of those EA games less?
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No that was never the point, you made it the point after I said that there were few US companies backing the Amiga, I never said anything about the US software being bad, or unimportant, I just said there wasn't much of it.
And I'm saying there was more than you give N. America credit for. I listed 6-8 of the key developers/publishers and you proceeded to point out the biggest and best developers/publishers in Europe. Yes, Europe got a ton more software than N. America, but it's foolish to think that we didn't get a lot of great software here either. I didn't list companies like Readysoft, yet games like Dragon's Lair and Space Ace were big hits.
We didn't start seeing most of the European software until the early 90's, when the N. American developers started moving on to the more robust PC market. Still, having as much support as we did get from N. America was amazing, considering how small the market was.
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Yeah because people should move onto the next biggest thing whether there's still good software coming out or not, why exactly are you on a retro gaming forum?
I have no problem with continued support for older hardware; I just don't look at that software as if it's the latest and greatest, when much better stuff was being released elsewhere.
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Oh yeah and enlighten me, when exactly did North America pull the plug on the NES?
About 2 years after the SNES came out.
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I didn't say that the Amiga took the gaming market in Europe, I said it was successful in that market, I was just trying to put into perspective that there would be little of the gaming market left over in North America when you take into consideration the NES' sales penetration.
The NES had very little to do with the Amiga though. The PC market had caught up, and passed the Amiga with better hardware and software. Doom and Wing Commander were the defining software in the computer arena and the Amiga had nothing to counter it, though Europe's Epic was a valiant effort.
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The only amazing US C64 games I can think of were Impossible Mission and the Lucas Arts games, for the most part US C64 games looked like they belonged on an Atari 2600 and if you want a list then just look at the Lemon64 one and you'll find a lot of European games even though the site is US centric.
What exactly were you playing?
Did you not play:
Archon
Seven Cities of Gold
The Bard's Tale series
M.U.L.E
Summer Games
Jumpman Series
Miner 2049'er
Boulder Dash
Beach Head 1 & 2
Raid Over Moscow
PSI 5 Trading Outpost
Heart of Africa
Pirates!
Atarisoft arcade ports
Pitstop
One on One: Dr. J vs. Larry Bird
Raid over Bungling Bay
Karateka
Ultima series
Deja Vu
Star Flight
Battle Chess
Space Quest
Castle Wolfenstein
Loadrunner
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Where the Amiga models are concerned there was never a very pronounced difference in release dates, and the Amiga 1500 and CD32 were actually released in the UK first and never had a US release at all.
CD32 was released in N. America and it was a joke. The software got panned by critics and the hardware was pretty dated.
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by the mid 80s all the best software was being made in Europe, it was released in Europe first, and a lot of the time UK and German companies couldn't afford to export to the US at all
This is exactly what I was talking about. You're assuming that we weren't getting solid titles by N. American developers, when it was quite the opposite.
We would receive software that N. American publishers found worthy of bringing over from Europe. Games like Out of this World, Shadow of the Beast and Lemmings were highly praised, while games like Hook fell to the wayside. Accolade's Test Drive was an early title and well received in N. America.
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by the late 80s Commodore International was run by complete and utter retards that had no idea what they were doing, they were like a ball and chain that Commodore UK and Commodore Germany had to drag with them everywhere they went, and even though those companies were still successful it got to the stage where they could no longer carry the US branch and they themselves were forced to close
How long did you expect Commodore to remain profitable, when they only sold 6 million units worldwide? They weren't making profits from software sold, and competing hardware was starting to out-perform the best that Amiga had to offer. The Amiga 500 and 500+ were the only real sellers for the company, while the higher priced Amiga 2000 thru 4000 weren't making any headway. It was pretty evident that the 500 series was being out-matched by the consoles and the PC.
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Do you really think a difference of 100,000 is something to write home about? I was writing from what I remember reading ages, and not only that but there are two lots of sales numbers on the list you posted, one of which says 600,000 for the US anyway.
I'd also like to say that a second ago you was belittling the sales of 5.5 million units and now you're making a big deal out of a difference of 100,000.
You put it at between 500,000 and 600,000. Still, it's half of what the UK sold. *See below.
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Originally Posted by Jesus.Arnold
The thing that you have to take into account is that the Amiga was never a very succesful machine in North America, it's lifetime sales there were well under half of it's lifetime sales in the UK (a country much smaller with a hell of a lot less people) unless the US companies were exporting to Europe it probably wasn't a good idea to focus on a machine with such a small user base.
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I'm getting bored with this discussion so I'm probably not going to bother posting again, I know when someone is not listening to anything I'm saying.
I'd say that comment goes both ways.