Originally Posted by
108 Stars
The first question is if the Dreamcast had reached the sales needed to pay off the devolpment of the system. There is always, with every console, the time when the system is sold for less than it costs to produce it; did they ever install the hardware base and the software sales that come with it to make it worth it, or was DC still a machines that needed investment without paying off?
I think their idea was to have installed the userbase that would ensure them to get into the profit range up until the pont mentioned in the interview; Sega did surely expect sales of the DC to go down with the PlayStation 2´2 release. So the plan was to get the Dreamcst into homes before that.
Maybe the software ratio was just not enough to justify further production of the DC considering the huge cuccess and media reaction to the PS2.
I am sure they must have done some serious calculations before deciding to pull the plug; after all, this was a HUGE step for a company such as Sega.
Maybe bankrupcy was not that near after all, but maybe real profit was not near either and the decision was to stop investment into something that will most likely not pay off after the sales goals had not been reached.
You know, I am personally one of the people who held a grudge against Sega after the (at least in Europe) disappointing MCD support, the 32X and the discontinuation of the MD while SNES owners still got stuff like DKC; mostly because Sega said something and did the opposite.
So, I did not buy Saturn or Dreamcast; and actually, it felt great for me when I heard Sega would leave the hardware buisiness.
What I had never expected was that they would become such low-quality-game developers. I seriously thought the great Sega-quaity would now be available on all systems.
Now I´m sitting here, owning a used Deamcast because that was the last generation of truly great games made by Sega.:(