Culminating the famous saga, the final installment brought more of everything to the table and pulled out all the stops. Read the full review.
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Culminating the famous saga, the final installment brought more of everything to the table and pulled out all the stops. Read the full review.
damn i hate this game
axel looks yust gay
first three levels are fun
after the the first 3 levels it s all the same in badguys the stage with the ninja s and then the boss damn what a disaster
Bare Knuckle 3 is still a better version.
I enjoy the control tweaks/improvements made to SOR3, which is one of the things I like about ti more than SOR2.
ummmmm......A kid on skates, a cyborg, a boxing kangaroo?
It was strange but we played it just the same.
EDIT: I was just checking the review score for Streets of Rage 1 and it got a 6...................A 6!!!!! Are you insane.
Today I am going to go home start up my genny, pop in SOR1, go to the options, and play the music for the Beach Level over and over again in protest.
You should all be ashamed.
Streets of Rage 3 is the best in the series. The only place number 2 beats it is in the music. I also agree that a 6 on the first game is a crime.
Bare Knuckle 3 is a great game, SoR3 on the other hand is just a piece of garbage. Why is that ?
- There are numerous things that make BK3 better, but let's not discuss the godawful covers, manuals and missing move lists in the Western versions, and the 50Hz PAL issue that makes the EU PAL version the worst of them all, and let's forget the butchered graphics and inferior voice samples for a second and concentrate on the actual gameplay itself:
The thing you'll instantly notice when playing Bare Knuckle 3 is that on its hardest difficulty setting the game is still much easier and much more balanced than SoR3 on Easy. It is as fun as Streets of Rage 2. Unlike that, Streets of Rage 3 is frustrating in the purest meaning of the word.
One of the things that they changed for the third game were the special moves which you now have to earn by scores. You're basically starting the game with special moves that are below the level of SoR2 in terms of strength, distance, and speed, but you can earn up to four stars that do increase these values. To really understand the problem with Streets of Rage 3 it is important to know that you loose one star every time you die, plus the score counter gets reset back to 0, so you basically start from scratch. That's no big deal in Bare Knuckle 3 - but it is in Streets of Rage 3!
When butchering the game for the US and EU release, they did raise the difficulty. Like I wrote, Bare Knuckle 3 was very easy, much like Streets of Rage 2. But Streets of Rage 3 is so hard that it is just ridiculous for this kind of game. - Remember that this is not a shmup, but a multi-player brawler.
Anyway, its difficulty itself isn't the actual problem: When 'adjusting' (read: fucking up) the difficulty, and even though they had like 3000 beta testers that all get to be mentioned in SoR3's credits (no joke!), they obviously did not consider ...tada: the special move system. In the Japanese version, you earn star after star and basically stay on level 2 or level 3 through the entire game. Good players stay on level 4. Now, in SoR3 you have to deal with this insanely difficult game where even the most basic enemy is faster and stronger than you. There even are less items to refill your life bar! - All of this without having any special move at all! You're just thrown out there on level 0 and every single time you earned enough points to reach level 1, you die and loose your special move _AND_ your score counter gets reset. AAARGH! IT IS SO DAMN FRUSTRATING!
Of all the many many disgusting things they did to the game in the US, this is by far the worst. Imagine if for the US release of Super Mario they would remove all power ups. No mushrooms and no fireflowers... - it's a fucking joke.
Now, going through this game over and over again until you master it is still possible of course - if you're sitting home alone with your Genesis all day. But as soon as some friends come over to play some Streets of Rage with you, Streets of Rage 3 just isn't an option: It is just too frustrating for someone who doesn't know the game too well. But that's exactly what made the first two games such all-time classics; its 2 player mode...
EDIT: I agree that SoR1 does not deserve a 6/10. That's blasphemy!
http://soronline.classicgaming.games..._sor3vsbk3.htm
Check this out. Differences between the games BK3 and SOR3
Yeah, that's the link I tried to post above. Just fixed it.
^ thats a great site. Found it a while back.
The reason I never play SOR3 (other than owning BK3) is that SOR3 isn't so much *hard* as it is TEDIOUS. When you have *work* at killing some low level thug it sucks the fun right out of a game.
The only remedy to make SOR3 not so tedious was to either use the "1-hit kill jump kicks" or use Shiva, but that just makes the game too goddamn easy.
Very good point.
- I didn't try to focus on the "it's too hard" thing as much I probably did. My point was that loosing your hard earned power ups again and again isn't exactly rewarding.
But yeah, you're right, with or without the extended special moves it's extremely tedious to actually hunt down billions of Galsias and Signals on speed. It's even more tedious if you consider that unlike in BK3 they need to land only three or four hits to kill you, which again means you're loosing your power ups and which also resets the score counter for getting the next one, and thus again slowing you down when trying to fight all these enemies moving around on fast-forward.
- The modifications completely fucked up the game's entire balance. :mad:
I never got to play this game way back then. I've only owned SOR 1 and 2. I remember reading average reviews and the unusual differences between the JP and US versions. These reasons alone made me not want to buy the game. Hopefully someday there is a patch that will restore all the things missing from the JP version translated into English and re-released/reproduced with a nice packaging by Bratwurst.
There are translations of the "plot" online.
But knowing Japanese is not really that huge of a requirement for BK3.
Yeah, you don't need the story. It's the graphics, voices and the game itself that is so much better in Bare Knuckle 3 than in Streets of Rage 3.
Streets of Rage 3 has always been my favourite game for the Megadrive. But today I got Bare Knuckle III in the mail, and that version is just godly!!!
:love:
Whats a good price for a SOR 3 cart? I can only find them going for around $20 on the web.
SOR3 is a difficult subject, for the following reasons :
1 - its SOR so you want it for your collection.
2 - but its horribly censored so not worth the money
3 - but you still want it for your collection >_<
4 - so you buy Bare Knuckle III instead
5 - but now you have to buy Bare Knuckle 1 and 2 as well >_<
Someday i'll find the person who decided SOR3 should be censored and changed beyond recognition.
And I'll... ... do something very painful to him/her.
SOR3 was NINTEDIZED!
Is SoR3 really that bad? I've never finished it, although I mean too shortly. I've played about the first 3 levels and I really enjoy it. When I first played it, I thought it looked like ass but I've changed my view on it. I just love how fast the fighting feels compared to the first 2.....
The original game (bare knuckle III) is not bad, the main problem people have with it is that its more of the same but with bad music.
SOR3 however is what happens when you take a an okay game, and piss all over it.
if you play these games via emulators then I'd suggest you get the Bare Knuckle III rom,
and then apply RedComet's translation patch to it.
if you want the real thing then first compare the two to eachother and see if you can live with censored enemies/storylines/sounds/etc
BK3 is as awesome as SoR 1 + 2. SoR 3 however sucks (see page 1).
And the music is incredible, among the best music ever composed for any game.
What's a good price for a BK3 copy? I see that SoR 3 is significantly cheaper, but is BK3 really worth $90+ on eBay?
I think they want 20 for it loose here at the store at home.
Your frustration can be cut down quite a bit with a 6-button controller. You can perform all the upgraded blitz attacks without gaining any stars starting right at the beginning of the game.
For instructions on how to perform the upgraded blitz attacks as well as all the other moves in the game, click this link:
http://www.streetsofrage.net/sor3_movelist.htm
I say approximately 1/3 of the music in SOR3 is good. The other 2/3 is experimental Japanese techno industrial mixes, not good at all.
I've never played BN3, but if the music is different from SOR3 then I'd definitely drop some cash for it.
The music is the same. The only thing SoA changed was the voices.
I like the "experimental Japanese techno" as well as the other parts of the music. The major difference in comparison to Streets of Rage 2 is that the sound engine sounds slightly tinnier, which is too bad. But the compositions are just mindblowing.
Btw, thanks for the link but the problems I have with SoR3 are not limited to being unable to execute the moves. It's that they're taken away from me when I earned them. It's just frustrating, it's tedious, it sucks.
I remember reading an article long ago that stated Yuzo Koshiro purposely inputted sound effects into a cpu program that created the compositions we hear in SOR3. He was looking for a new sound for the third game, and in this sense he succeeded. The similarities between SOR & SOR2 musical scores are undeniable, but other than maybe a few tracks on SOR3, the sound is unique.
As much as I have enjoyed the SOR series, I believe the music in 3 is flawed for most part. Yuzo Koshiro had the opportunity to compose many memorable tracks but instead let technology take the reins for the third trek through the Streets of Rage.
The 6 button controller allows you let go of that frustration of earning and losing your stars. Its obvious SoA realized the difficulty was intense for the third outing, so they created this work-around. As soon as I knew I could perform the upgraded blitz attacks at will, I was satisfied.
I hear this a lot. But what Koshiro actually did was using the machine (random key generator he programmed himself) to come up with "melodies" which he then used as a base to create the actual composition.
It's very similar to what you'd do when composing yourself, but asking the machine for ideas which you then can accept and work with, or discard in favor of the next random melody.
If you take a closer look at SoR2's soundtrack you'll hear that 1/3 of the tracks are remixes from the 1st game, the second third are some rather memorable tunes like Dreamer or Under Logic, and the final third is the same hardcore techno as you'd hear in BK3: Expander, Spin on the Bridge, or Alien Power. - I am not sure I always liked these tracks but during the past few years I remember enjoying them a lot.
The main difference to BK3 is that these tracks are not as prominently placed as in BK3 where you're thrown into the game's first stage with Fuze playing, followed by Cycle I. - But at least half of the game's tracks are rather memorable even if you're not into this kind of music: Beat Ambience, Moon, Shinobi Reverse, Poets I & II - all of these are awesome, especially on a model 1 Genesis.
Nah, there's not a tiny little thing that SoA did to improve the game. BK3 even comes with a poster listing the button combinations for all the special moves - including the upgraded blitz attacks.
Also the original game is as easy as Streets of Rage 2. SoA just totally fucked up by turning a perfectly balanced game into a frustrating, tedious, and censored pile of shit. I can't believe they actually paid people for that! And if Streets of Rage 3's credits are anything to go by, then there were more people involved in butchering the game than there were programmers and artists involved in creating it.
Random key generator, sounds spot on to what I was trying to remember.
I agree that the sound from an original Model 1 is always awesome.
SoA could've not included the blitz attacks to be used at will. You get your 1st star, try out your new attack, die and its gone. Trying to stay alive, especially on harder difficulty levels, to get all the stars would drive one mad, as you can attest to.
The whole star concept was flawed, but thankfully you didn't need it to perform the multiple blitz attacks.
SOR3 definitely got thrown through the meat grinder. I'm glad it exists, I just wish it was the next best thing after SOR2, which it is not.
SOR2 will always blow my skirt up!!!!!! <--- Iced Snowman stands by this statement :nod:
Oh, fascinating. I may just pick up BN3 if the price is right.
Well, someone who never ever played a video game before would still loose them but at least it's possible that you keep them at all if you're trying.
Let me start off by saying I love this game. To me it's better than (do I say this..) SOR 2.