^Why? Do you have an original Black n White Neo Geo Pocket? I thought those things only came out in Japan.
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The NGP did have a European release.
Yup.
Complete NGP/NGPC Games List
Asterisk means it's a third party game (ie not by SNK, ADK, Yumekobo, or Aruze, and also not a game from a third party but published by SNK).
I list languages on the carts for most titles, but not for the gambling/pachislot/hanafuda titles. I don't know for those. "Dual Language" means that both Japanese and English are on all carts, no matter the region. "Single Language Per Region" means that the game is in Japanese in Japanese copies, but in English in European or American copies. Japan-only releases are in Japanese only unless otherwise noted. The langauges issue is important to know when considering imports.
Format:
Title - Release Date (Japan (JP), America (US), Europe (EU) listed separately as known) - Genre - Languages (unless JP only)
B&W Only Games
Note - the NGP (B&W system) and all B&W games were not released in the US, though some did get limited European releases.)
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Japan and Europe
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Baseball Stars - 10/1998 - Sports (Baseball) - Dual Language
Pocket Tennis - 1998 JP / 1999 EU - Sports (Tennis) - Dual Language
The King of Fighters R-1 - 1998 JP / 1999 EU - Fighting - Dual Language
Samurai Shodown! - 1998 JP / 1999 EU - Fighting - Dual Language
NeoGeo Cup '98 Plus - 1998 - Sports (Soccer) - Dual Language
Japan Only (Japanese text only)
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Melon-chan no Seichouki - 1998 (Melon-Chan's Growth Diary) - Raising Sim
Renketsu Puzzle Tsunagete Pon! - 10/1998 (first version of Puzzle Link) - Puzzle
Shogi no Tatsujin - 11/1998 - Shogi (Japanese Chess)
Neo Cherry Master - 12/1998 - Gambling (Slots)
Color or B&W games (dual mode)
All Region releases
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NeoGeo Cup '98 Plus Color - 4/1999; 10/1999 (EU) - Sports - Dual Language
Neo Turf Masters - 7/1999 (US/JP); 10/1999 (EU) - Sports - Dual Language
Crush Roller Pocket - 4/1999 - Arcade Action - Dual Language
The King of Fighters R-2 - 3 and 4/1999 (JP/US) - Fighting - Dual Language
Bust-A-Move Pocket (aka Puzzle Bobble Mini) - 3 and 4/1999 (JP/US) - Puzzle - Two versions, US and EU/JP. Both are in English, only the title changes.
Pocket Tennis Color - 3 and 4/1999 (JP/US); 10/1999 (EU) - Sports - Dual Language
Neo Cherry Master Color - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Slots) - not sure
Neo Mystery Bonus - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Slots) - not sure
Neo Dragon's Wild - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Poker) - not sure
Samurai Shodown! 2 - 4 and 6/1999 (US/JP) - Fighting - Dual Language
Baseball Stars Color - 5/1999 - Sports - Dual Language
Fatal Fury: First Contact - 5/1999 - Fighting - Dual Language
Metal Slug: 1st Mission - 5/1999 (JP); 1999 (US/EU) - Platform/Action - Dual Language
*Pac-Man - 7/1999 (US); 8/1999 (JP); 10/1999 (EU) - Arcade Action - Single Release (all identical) (note this game has no saving)
Biomotor Unitron - 4 and 7/1999 (JP/US) - RPG/Strategy - Single Language Per Region
Puyo Pop - 7/1999 (JP); 9/1999 (US); 11/1999 (EU) - Puzzle - Dual Language
Puzzle Link - 3/1999 (JP); 9/1999 (US) - Puzzle - Single Language Per Region
Dark Arms: Beast Busters - 10 and 11/1999 (JP/US) - Action/RPG - Dual Language
Magical Drop Pocket - 6/1999 (JP); 12/1999 (US); 3/2000 (EU) - Puzzle - Single Language Per Region
SNK vs. Capcom: Card Fighters Clash: Capcom Version - 10/1999 (JP); 11/1999 (US); 1999 (EU) - Single Language Per Region
SNK vs. Capcom: Card Fighters Clash: SNK Version - 10/1999 (JP); 11/1999 (US); 1999 (EU) - Single Language Per Region
Neo 21 - 12/1999 (JP); 1/2000 (US); 2/2000 (EU) - Gambling (Blackjack) - not sure
Shanghai Mini - 7/1999 (JP date); 2000 (US/EU) - Puzzle - Dual Language (note: password save, not on-cart)
Dive Alert: Becky's Version - 4/2000 (US date); 8/1999 (JP date) - RPG/Sim - Single Language Per Region
Dive Alert: Matt's Version - 4/2000 (US date); 8/1999 (JP date) - RPG/Sim - Single Language Per Region
Puzzle Link 2 - 4/2000 (US date); 11/1999 (JP date) - Puzzle - Sinlge Language Per Region
Faselei! - 12/1999 (JP); 2000 (EU); 2003 (US, cart only, packin release) - Strategy - Single Language Per Region
Japan and Europe Only releases
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Pocket Reversi - 1/2000 (JP), 2000 (EU) - Dual Language. Generally considered to be the rarest of the JP/EU-only games.
Evolution: Eternal Dungeons - 2000 - RPG - Single Language Per Region. EU version is very rare, and the JP version is Japanese text only. Third party developed, but SNK published.
*Cotton: Fantastic Night Dreams - 2000 (rare and expensive) - Shmup - Single Language Per Region
Picture Puzzle (JP: Oekaki Puzzle) - 4/2000 (JP); 6/2000 (EU) - Puzzle/Board (Picross) - Single Language Per Region. Picross clone puzzle/board game. Very rare.
Neo Baccarat - 6/2000 (JP); 2000 (EU) - Gambling (Baccarat) - not sure. Baccarat card game, EU release is very rare.
Also remember that only Europe got English-language boxed releases of Faselei! (dualmode title) and The Last Blade (color only title) in 2000, while the US only got those games in 2003, as blister-pack-only releases with no box or manual.
Japan Only (Japanese text only unless noted)
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Shogi no Tatsujin Color - 3/1999 - Shogi (Japanese Chess)
Doko Demo Mahjong - 4/1999 - Mahjong
Neo Derby Champ Daiyosou - 4/1999 - Horse Racing
*Pocket Love If - 10/1999 (KID) - visual novel
Densha de Go! 2 - 10/1999 (Taito/SNK) - Train Sim
Pachi-Slot Aruze Oukoku Pocket: Hanabi - 10/1999 (Aruze) - Pachislot
*Pachinko Hisshou Guide: Pocket Parlor - 11/1999 (Vistec) (Pachinko Pocket Parlor Guide)
Soreyuke!! Hanafuda Doujou - 12/1999 - Card (Hanafuda)
Party Mail - 12/1999
Pachi-Slot Aruze Oukoku Pocket: Azteca - 2/2000 (Aruze) - Pachislot
*Rockman: Battle & Fighters - 7/2000 (Capcom) - Fighting
Color Only games (not backwards compatible)
All Region
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SNK vs. Capcom: Match of the Millenium - 11/1999 (US); 12/1999 (JP); 1999 (EU) - Dual Language
*Sonic Pocket Adventure - 12/1999 (US); 2000 (EU); 5/2000 (JP) (Sega) - Platformer - Dual Language
SNK Gals' Fighters - 1 and 2/2000 (JP/US) - Fighting - Single Language Per Region
Metal Slug: 2nd Mission - 3/2000 (JP); 5/2000 (US); 4/2000 (EU) - Platform/Action - Dual Language
The Last Blade - 2000 (Japan and Europe, normal retail release); 2003 (US, cart only, packin release) - Fighting - Single Language Per Region
Japan and Europe, not the US
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*Cool Boarders Pocket - 2/2000 (UEP Systems) - Isometric Platform/Action with touches of Racing - Dual Language. As with many of these the European version is uncommon.
Dynamite Slugger - 5/2000 (JP); 2000 (EU) - Sports (Baseball) - Dual Language. European version is very rare.
Also remember that only Europe got English-language boxed releases of Faselei! (dualmode title) and The Last Blade (color only title) in 2000, while the US only got those games in 2003, as blister-pack-only releases with no box or manual.
Japan Only (Japanese text only unless noted)
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Mizuki Shigeru no Youkai Shashinkan - 1999 (Mizuki Shigeru's Ghost Photo Gallery)
Mezase! Kanji-Ou - 1/2000
Kikou Seiki Unitron - 1/2000 (Biomotor Unitron 2) - RPG/Strategy
*Koi Koi Mahjong - 3/2000 (Visco) - Mahjong
*Memories Off Pure - 4/2000 (KID) - Visual novel
Neo Poke Pro Yakyuu - 5/2000 - Sports (Baseball)
Ganbare Neo Poke-Kun - 2000 - Sim. It's a weird raising game starring the NGPC's mascot.
Densetsu no Ogre Battle: Zenobia no Ouji - 6/2000 (Riverhillsoft/SNK)
The King of Fighters: Battle de Paradise - 7/2000 - Board Game. This game does have a little minigame playable if you put it into a B&W system -- it'll run a version of the early SNK game Yosaku. The full actual game however is color only.
*Bikkuriman Viva! Pocket Festival - 3/2000 (Sega) - minigame collection?
Pachi-Slot Aruze Oukoku Pocket: Ward of Lights - 3/2000 (Aruze) - Pachislot
Pachi-Slot Aruze Oukoku Pocket: Porcano 2 - 7/2000 (Aruze) - Pachislot
*Delta Warp - 8/2000 (Iosys) - puzzle game, mostly in English on any system.
Cool Cool Jam - 10/2000 - music game
Pachi-Slot Aruze Oukoku Pocket: Del Sol 2 - 10/2000 (Aruze) - Pachislot
Big Bang Pro Wrestling - 11/2000 - wrestling - Dual Language. Yes, it has a full English text option.
*Infinity Cure - 11/2000 (KID) - visual novel
*Nige-ron-pa - 11/2000 - (Dennou Club) - RPG
Pachi-Slot Aruze Oukoku Pocket: Daihanabi - 12/2000 (Aruze) - Pachislot
Pachi-Slot Aruze Oukoku Pocket: DH2 - 1/2001 (Aruze) - Pachislot
Super Real Mahjong Premium Collection - 3/2001 - Mahjong
Pachi Slot Aruze Oukoku: e-CUP - 3/2001 (Aruze) - Pachislot
SNK vs. Capcom Card Fighters Clash 2: Expand Edition - 9/2001 - Card (there is an English translation patch for this game)
I may have missed it in your list, but I believe the Rockman Power Fighters game was also black and white only. I could be mistaken, though
Edit: Oops, you did mention it. Where's that delete button again? Oh, here it is...
I think had they not discontinued the NGPC so soon it could have gotten a decent market share in the US if it had been marketed better and had more 3rd party developers. Especially since it was so cheap. (It launched in the US at $70 while the Game Boy Color was $80 and the Game Boy advance was $150)
The King of Fighters: Battle de Paradise - 7/2000 - Board Game Whilst Color only it also includes a B/W game that can only be played if you put the cartridge in a NGP.
Yeah, I do have a Black and White Neo Geo Pocket. I got it because I was able to get a really good deal on it. Here's the one I got, the picture is from Play-Asia because I haven't received mine yet. (just bought it yesterday on ebay)
http://i1162.photobucket.com/albums/.../pa1308461.jpg
This is probably the place to post this: I have a complete copy of Sonic Pocket Adventure for the NGPC, and I'm probably never gonna play it again. The box is a little crushed on one side but otherwise it looks very nice. If anyone would like to see some pictures let me know, I'd probably let it go for a reasonable offer.
I don't know a lot of games for the system, but "Densetsu no Ogre Battle Gaiden: Zenobia no Ouji" seems like a sure bet(It's a side story of the original Ogre Battle game).
Sure, I"m sure it's great (graphics look very much like the SNES game, too), but it does seem like the kind of thing where a translation would really help, and sadly I don't know of any translations for NGPC games...
I think you're absolutely right. The system wasn't going to beat the Game Boy Color, but was doing okay in the US during the 8-9 months that it was on the market here. It was gradually gaining strength, I think, and people who wanted the more powerful handheld wanted an NGPC, because it clearly beat out the GBC in ability. I think that I have heard that overall SNK was losing money on the NGPC, but it was fairly early in its life, particularly in the US which had not gotten the B&W system, and I think that they could had had another pretty decent year for sure, after its US death in May '00 and its European end a month or two later, until the GBA's release (in mid '01) probably would have hurt it significantly. But yeah, they were off to a reasonaly good start in the US, and seemed to be growing in popularity and sales, but unfortunately SNK as a company was in deep trouble at the time, on the edge of bankruptcy, and then went under and sold themselves to a company that couldn't care less about the NGPC and pretty much killed it off immediately. It's definitely sad.
Huh, I didn't notice that... is it some kind of minigame or something? I assume it's not a full game...
Yea sigh, luckily It's not a true RPG, so you could probally get by if you can just get a translation of the commands(simple enough, you could do it yourself just using ref sites), and a item translation(this is the part that you really need a translation site fore).
If there was a site that translated the commands, items, and quests, you would be set.
Edit: Omg I found a site that seems to translate alot of the important stuff: http://owb.cool.ne.jp/english/obgsp/kenichi.htm (Note: make sure you have the Japanese language files installed on your PC).
I think it was a stupid decision for Aruze to discontinue the Neo Geo Pocket Color as soon as the acquired SNK. It could have done pretty well. If more games had supported the Dreamcast link it could have been the equivalent to the GBA-Gamecube link cable. It would have been cool if they could have utilized the NGPC-DC link cable and made VMU-esque minigames but more sophisticated. Maybe even a Tiny Chao garden similar to sonic advance on the GBA. If Sega and SNK teamed up and worked together with their marketing and development then I think the Dreamcast+Neo Geo Pocket Color could have competed pretty well against the Gamecube+Game Boy Advance.
What, in a world where both SNK and Sega weren't on the edge of failure, having to abandon their systems because of finances, you mean? Then yeah, perhaps in that place a NGPC-DC combo could have competed into the GC/Xbox/PS2 era... neither system was as powerful as its competition (once the GBA came out, for the NGPC's case, of course), both were great, with lots of good games comparative to their short lifespans. The DC was already starting to struggle before it was killed off, though... I mean, it just couldn't hold up to PS2 hype. The NGPC wasn't yet facing pressure like that. Of course I don't think it ever had a chance at beating Nintendo in handhelds, but they could have been a credible second for a few years, had Aruze not been stupid and abandoned the whole thing. I do think that the GBA would have won it down over time because of how much better the GBA's visuals are versus the NGPC, but had they had the money maybe SNK could have released another handheld in '02 or '03 or something to keep up with them... I don't know.
As for your other comments, sure, yeah, it'd have been cool to see the DC-NGPC link be used by more games. It is kind of too bad that so few games use it, it was a good idea. It probably didn't help that Sega only released two NGPC games, only one of which (Sonic) was a major title... a Chao something, with link, for NGPC might have been popular. The system did have a few virtual pet style games in Japan, you'd think that a Sega one that could link to the DC Chao gardens would be a natural idea.
As for Aruze in general, yeah, I think everyone agrees that they were a horrible, utterly atrocious corporate parent to SNK. No question about that. It certainly makes the Sega-Sammy merger look amazing in results, in comparison.