I guess Jasper didn't get the sarcasm there Joe... hehe!
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I thought they were both funny. :D
Thanx' for making me look like an ass! :p
For the CD version will there be automatic updating to Facebook when high scores are achieved?
Hmm, ever kill... that could be a good game title. :p
HI, i did not know Wolf32x, one of my all time favorites games!! Thanxs!!
A question, did you port the original code to 32x, or write a new engine from scratch? sorry if the question was answered before
It's actually ported, if I recall correctly.
It's a port of the PSP port which was ported from the SDL port of the PC port made from the first GPL release by id. Hope that clears things up. ;) :D
jaja, yes, clear my doubts, thanxsQuote:
It's a port of the PSP port which was ported from the SDL port of the PC port made from the first GPL release by id. Hope that clears things up.
And great job :cool:
I wonder how a port of Doom would turn out on the Lynx?
It wouldnt, Wolfenstein on the other hand may happen at some point because its certainly possible.
Don't underestimate the power of the Atari Lynx. The system is actually quite powerful for it's time. Read the specs on what it can do and you will see that a port of Doom would be quite possible. It would not be PC perfect, but it would have the possibility of coming out very nice given that the person working on it knew what they were doing.
How's it going anyways Chilly?
Busy. I haven't forgot about this, so don't worry. :)
Ok Chilly.... So I got my everdrive card... And I'm having no luck with this game... I put wolf32x.bin and spear32x.bin on the SD card. Both will flash, but just a black screen after the (sega copyright) Other 32x games work fine.. What am I doing wrong?
Awesome! Thanks!
Double thanks. Wolf 3D is one of the first games I intend to try when mine arrives.
Chilly... OH MAN!! After all this time, I've never tried this on an emulator, I wanted to either wait for the CD version of when I could finally get a flash drive... Because what's the point of play WOLF32x on anything other than a 32x RIGHT?! This port is so kick ass! Great Job! Very Very Impressive! I'm glad I waited!
I just saw it for the first time on real hardware, truly awesome! I can't wait to hear the tunes translated to the awesome YM 2612, but I'll probably end up laying through it in the meantime. I've never actually spent any time with Wolf 3D.
I can't remember if I already asked but could this game be ported to Sega CD ?
Chilly - Would we beable to buy the game or just download it like Sonic Megamix
That reminds me, I just tried Duke 3D on Genesis from Tek Toy. It blows Zero Tolerance out of the water as a game engine and looks to even rival the Snes versions of Wolf 3D and Doom (without the faked Z axis stuff that is).
Virtua Racing has a special chip for the polygons. The EA flight sims or Road Rash games, Tengen's Hard/Race Driven, Formula One or Kawasaki Superbike, or Red Zone, are great examples though. The Genesis was no slouch at scaling or rotation effects for that generation, it just depended on the quality of the programming.
If you've ever noticed, the walls in DN for the MD are rather limited. I believe they have been chopped up and pre-scaled and stored in rom. So the raycasting engine would only need to copy the data, not actually scale it. Just use a lookup table to direct the renderer to the proper scaled data to draw based on the distance. It's what I would do if I had to make a raycasting engine on a stock Genesis. The rom IS 4MB - bigger than Doom on the 32X. It's probably mostly pre-scaled wall segments. :)
Battle Frenzy looks better IMO:
http://www.youtube.com/watch?v=U9EBuV3EtUw
http://www.youtube.com/watch?v=Lbj1OXv8xuo (this one's on real hardware)
And was a 1994 game, not 1998. (though the gameplay is a lot simpler than ZT)
There's also the Toy Story crane machine stage in both the SNES and Genesis, and the FPS section of Jurassic Park on the SNES.
And I think comparing it to doom is a bit crazy, that's way more advanced rendering. SNES Wolf 3D otoh, yeah, better than that. (though it's pretty impressive they did that on the SNES, even if it was done in 112x96 scaled 2x on a mode 7 tile -which also allowed packed pixels and 256 colors)
On a stock genesis, wolf3D probably could have been done better than the SNES port to some extent (censorship aside), but the limited RAM prohibited that. (on-cart ram would have been needed -lack of a Sega CD port is more of a mystery though, that and the lack of any such FPS game taking advantage of the MCD hardware -Battle Frenzy is a simple port running on the MD hardware alone)
Duke 3D's wall tiles are more detailed than Zero Tolerance, but less detailed by far than the Wolf 32X port. If the walls are pre-scaled I'd love to know how that works, because you can approach them from any angle and they have relatively fine detail. The objects are also much larger up close, and scale much more smoothly than virtually anything else I have seen on the Genesis.
BattleFrenzy and Zero Tolerance are also slower than Duke 3D. I always did like the color selections of Battle Frenzy though.