Quote:
For the Sega CD version, unless you make it require a CD Backup RAM Cart for saving, that 8KB internal save memory size might be an issue, even beyond the obvious major graphical problems... :)
And even the CD Backup RAM Carts are 'only' 128KB, and expensive, so having to use a full half of it for one save file wouldn't be great either.
Of course with emulators that's not a problem, but with emulators you can just run the 32X version.
Yes, the save game is an issue for the CD. I doubt it would fit in the built-in SRAM, even with compression, and then it would use most of the space. That's why games like Doom 32X use a code that you get at the end of each level completed. I suppose I could do something similar, but instead of a code, make that the save state. It would be MUCH smaller as I'd have much less data to keep track of. Of course, the issue then is you only get to save at the end of each level.