Originally Posted by
Chilly Willy
That's the main reason I added mouse support. That's the most common complaint about using a joypad in a FPS - it's much harder to aim arcurately. With a mouse, it's not nearly so bad. A joypad has two speeds: medium, and fast. A mouse can be nearly any speed, making fine aiming easy.
Oh, if people have suggestions on the speed of the joypad (faster or slower for both normal and running), please feel free to make them. I haven't done a lot of "tuning" on the speed the player moves at, just enough to seem comfortable to me.
Well, I like quite a few of the 32X games, but there isn't much depth to the library since SEGA cut off support so quickly. Hopefully we will see homebrew helping to increase the library. I've loved my 32X since I got it, which is one reason I'm working on 32X homebrew now. I've posted the "devkit" I use to compile Wolf32X, and hope that others can get some use from it as well. Also, anyone interested in doing their own 32X homebrew is welcome to email me about programming on the 32X. One part of the reason I picked Wolf3D to start with is that it's open source, so any 32X code I did for it could be used by others for other open source projects.