Originally Posted by
kool kitty89
Yeah, but how much better could some of those game shave been with CD storage capacity (granted, with highly compressed data in ROM, the largest 32/64 MB -256/512 Mbit cats could compete somewhat with uncompressed CD storage, but at a high price), and how any more 3rd party developers/games would have taken interest with a chearper, less limiting media available?
The base unit would be more expensive to produce with a drive and there would be load times (though with the later start it's conceivable Ninitendo could have used a faster drive), and ther'd be tremendous savings on the discs over carts. They could have eaten the added hardware costs to a large degree, cut the price of the games a bit due to much cheaper media, and still made far more profits per game as well as attracting far more 3rd parties. (and kept more from the SNES days that decided to leave, like Square)
A big reason for going with carts was to have a propritary format that was more easy to regulate and highly resistant/deturrant to piracy. If they'd been thinking ahead, Nintendo could have desigened a propritary disc format that would be similarly resistant (like was done with the GameCube). Had it been designed in parallel with the console hardware starting very close to the begining (say late '93 to early '94) it shouldn't have delayed the release whatsoever, especially considdering the seperate delays in harware development.
Even if they'd used a mini-disc format (like a CD equivelent to the GC disc) it would still hold far more data than the average cart and be far cheaper (and fairly priactical to have multiple disc set games), with around 210 MB, compared to a "700 MB" CD. (which is actualy more like 730-740 MB)