They were flame wars? There was a lot of debating and proving/disproving discussion of technical points, but I don't remember them getting particularly nasty.Quote:
Tomaitheous(?), 108 Stars, and dragonboy would constantly get into flame wars over the SNES/Genesis technical capabilities.
Who is GZeus? I don't remember 'im.
Nah. The saturn != snes != genesis. What applies to one, doesn't necessarily apply to the other on the technical side. The SNES a DSP (wavetable synth chip) and a dedicated and isolated CPU to handle the sound without *any* requirement or resource from the main CPU. The music and sample data is self contained within the sound processor separate memory. It doesn't slow down the system. Even if you *streamed* 8khz ADPCM samples from the cart (which almost no game does), that's only 60bytes per frame (1/60 NTSC). That would equate to something like 1% CPU resource.Quote:
Now I'm not going to be polysalovic and I just woke up so, I do acctually beleive that Dragon Boy is correct (about the Sound Chip). It doesn't seem too unbeleivable that a sound chip could help and/or fuck up a processor.
My source is experience with low level console coding. I do more console coding then I do playing games. But I'm not a God or even a demi-god (some have said such though ;) ) or anything, just a humble console dev'r :D

