Who do you think is reasponsible for Sega's problems?
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Who do you think is reasponsible for Sega's problems?
Sega
Sega is just a company i'm talking about people reasponsible for making it as bad as it is now.
The employees of Sega? Dunno really.
Reasponsability is shared. Throwing it on one scapegoat would not mean much.
Thats why I said the People reasponsible this is not about one person.
I never wanted to say anything before, but since you've asked, I blame all of you guys.
Way to go.
I can't name names in particular, but I can say generally who is responsible (christ, does ANYONE have spellcheck?) for Sega being in the dumper today. One big problem was hardware clusterfucking. While I love all the Sega systems, they made too many and didn't concentrate enough on making them easy to develop for and it led to quick deaths system after system. If Sega would've made the Sega CD and 32X a little more versatile and turned them into a Neptune CD instead of the Saturn, I think that would've been a good start. That way, people could upgrade or just buy the Neptune CD and everyone wins. Then, skip the Saturn completely and go straight to the Dreamcast a year early. With that extra year, Dreamcast could get the jump on PS2 and even with the later piracy problem they would've had enough installed users to justify themselves to 3rd party developers. Then, thanks to the great success of all the systems, they would have lots of cash to throw around to spend more time and money developing games instead of releasing them as half-baked crap. Also, the steep decline in arcades also hurt Sega as the arcade business was really Sega's #1 focus and if you'll notice most of the best Genesis games were arcade ports.
Sega of Japan and that one guy who thought RPGs wouldn't be popular in the US.
Sega, Sega and Sega.
America, Europe, Japan, take your pick, each has a catalogue of hideous errors over the past 15 years and Sega as both a company and a brand name have been I'd say irreversibly damaged.
I blame MrMatthews.
He started this whole mess.
Meh . . . It was an evil company.
Canadians. :)
Hayao Nakayama, the man who sabotaged SoA out of jealousy over its success, and shitcanned the Genesis in the U.S in Fall 1995, dedicating all resources to Saturn worldwide. He did well in shitcanning the Game Gear, Sega CD & 32X though, which were pretty much DOA by that point.
*throws a Game Gear at MrMatthews head for no particular reason*
Bernie Stolar did more damage than any one person ever associated with Sega.
That old fart Bernie Stolar is another name that comes to mind.
Bernie Stolar you say?
http://i209.photobucket.com/albums/b...dom/img003.jpg
Note: please do not judge my artistic talent by the above horrible fanboy shit, it was the result of an overly long wait in a doctors office.
Bernie Stolar.
And also the 32X. And also the lack of communication/ridiculous amount of animosity between SoJ and SoA.
There are a lot of factors.
I blame the Seminiferous Tubloidial Buttnoids.
Is it too late to blame the Irish?
It's never too late to blame the Irish.
I blame Bush.
Sega were to blame for their own demise, however, Sony didn't help Sega by being better and killing off any real chance the Dreamcast had to bring Sega back into the market.
Yeah, well, maybe to you.
It was Sega of America.
Them and their Sega 32x crap.
Well they did a good job with the Saturn in Japan.
And that would be Bernie Stolar... No arguments there. "There's no market for RPG's in the US" "Saturn is not out future" :roll:
Sony dropped him for good reason. Why the hell Sega ever chose him? Who knows...
While not technically bad, the 32x was certainly a mess from a marketing standpoint, confusing the market with a second add-on and on the eve of the release of their new console no less.
No what killed Sega leads back to the Sega CD, why add sound and the ASIC to best the SNES and not add to the video/color capabilities too. (that way virtually obliterating all 3 major advantages of the SNES: 8x PCM channels, Video, and mode-7 scaling + a large number of on-cart enhancement chips)
With the 15-bit color palette and a 256 color mode on the Sega CD the 32x probably would have never exiseted, many more games could be more easily ported to the CD and higher popularity. (I'm only half half kidding in this rant) ;)
In SOA's defense, they didn't know it was the "eve of the release" of the Saturn... they were SUPPOSED to have an entire extra year, but SOJ just HAD to try to beat the PSX to the market, despite there being no games, and no retailers ready to sell it. If SOJ had held off like they originally meant to, the 32X would have had at least twice the library of titles (or more), and might have actually been a moderate success.
SOJ might have seen that the Saturn was no match for the PSX and moved on to the Dreamcast directly, releasing it a couple years after the PSX. This would have kicked the excrement out of the PSX and N64, capturing much of the market.
That combined with SEGA holding off on the Saturn might have actually resulted in SEGA dominating the market instead of exiting it. Even splitting the functions between the CD and 32X, SEGA could have still pulled it out. I just think they jumped the gun on the Saturn, and that's what killed them.Quote:
No what killed Sega leads back to the Sega CD, why add sound and the ASIC to best the SNES and not add to the video/color capabilities too. (that way virtually obliterating all 3 major advantages of the SNES: 8x PCM channels, Video, and mode-7 scaling + a large number of on-cart enhancement chips)
With the 15-bit color palette and a 256 color mode on the Sega CD the 32x probably would have never exiseted, many more games could be more easily ported to the CD and higher popularity. (I'm only half half kidding in this rant) ;)
I'll have you know that EVERY Sega console has a great big hairy set of balls.
What about that "Master System Girl" released in Brazil?
Wow nver knew about the hello kity dreamcast it must of been a depresing time for sega by then.
The inability to have a good Sonic game to follow Sonic 1,2,3 - for the Saturn is what killed it and just one more strike to Sega's final fall. Sonic brought them into this world, and Sonic is the one who took them out.
I swear though, I still don't see why the Dreamcast died. Everyone I knew was excited about. Even computer-only co-workers jumped onto the Dreamcast bandwagon. Everything about the Dreamcast was golden. And Sega somehow even fucked that up.
Yep!
He proposes the 32X format to SOA, doesn't tell them about the Saturn, and puts Bernie Stolar on the hot spot, when they don't give SOA a timeline for the Dreamcast. Stolar may be the scapegoat for the demise of the Saturn, but he was doing what any business man would do with an unprofitable product. Yeah, it would have been nice to see titles like Grandia in N. America, but releasing a niche title on a dying system wouldn't have done much to remedy the situation.