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As for the detail and framerate, sure they're low, but I quickly got used to it. It was high enough for me, the framerate was much better than, say, my three Super FX 1 games, Star Fox, Vortex, and Stunt Race FX... now THOSE I find barely playable thanks to their abysmal framerates. Single sided sprites... true. That's true on 32X too though, as you say. And sure, it's not fullscreen, though the window does take up most of the screen there is a black border on all four sides. I think the positives like the accurate level designs, overworld map between levels, original episode victory texts (only console port at the time with any of those features!), great soundtrack (best of a cartridge version of Doom, unless you prefer Doom 64's 'soundtrack', which is quite cool and fits the mood well but is just atmospheric background sounds, not actual music), etc. make up for that. I mean, yeah, Doom 64 looks way better (I know it's not the same because it's true 3d and has all new levels, but it's similar enough that I think they can be compared), but even so the SNES one is still fun. :)
I like Star Fox (I didn't even used to notice the framerate, and older emulators that speed it up make it barely playable for me), Vortex is kind of mediocre, Stunt FX is OK... I haven't gotten to play Doom on a real SNES though, SNES 9x/ZSNES seem pretty accurate though (not sure what's up with the weird flickering pixel junk on screen) It was playable, but definitely "felt" choppier to me than Star Fox. I like PC Doom, in DOSBox (haven't tried source ports), I think I like it a good bit more than Quake too, I sometime prefer to set music to SoundBlaster instead of midi as well, I like the FM synth sound. (some find it similar to 32x, I find it substancially better -though the Geneiss music could have been superior -GEMS...)