I wish I'd had controller when I had Samuri Showdown. I have now and I played so till the rubber pads at the bottom fell off litterally. It's a good Street Fighter, Streets of Rage, just a good fighting stick all together.
Youtube Review
Printable View
I wish I'd had controller when I had Samuri Showdown. I have now and I played so till the rubber pads at the bottom fell off litterally. It's a good Street Fighter, Streets of Rage, just a good fighting stick all together.
Youtube Review
It looks absolutely uber cool but sadly it has no microswitches, neither for the stick nor for the buttons. So, unlike what is said in the video this is defintily not "the perfect joystick" and it's nowhere near to even being comparable to a real arcade stick.
If you got the money, buy a PlayStation adapter from Tototek and use a real arcade stick with microswitches.
Otherwise, stick with the regular 6-button controller.
What are microswitches? I have one of these arcade sticks and I like it very much. I have problems with the rubber feet falling off though, I've got to find/make some new ones.
They allow precise control. Instead of making some screeching rumble noise it makes "click" when you move the stick [or push the buttons]. Like in the arcades.
My cousin actually had it.
really, they're more about durability than anything. I wouldn't say arcade controls are any more "precise" than a well kept silicon membrane controller, but they last longer and aren't as susceptible to damage if you're one of those people that slam controllers around when they play fighting games. That said, in the hands of most people that somehow manage to get the controller full of jam in the first week, microswitches will be a better choice.
I saw them on ebay, no bids at low prices. I didn't bother as I prefer the 6-button arcade pads better.
No, it's not about durability. A joystick without microswitches isn't comparable to a real arcade joystick because it's not accurate enough. If you push right, your character goes down, if you push down, your character moves left. You don't have that with microswitches.
if the microswitch based things would not do the click sound.....
Pffft, I don't know what microswitch products you use, but I have more problems with that sort of thing with microswitch joysticks than a good silicon pad. With a microswitch joystick, you're pushing a metal rod up against a lever that activates the switch. With a silicon membrane, you're pushing down a little conductive piece that completes the circuit. Either one is susceptible to undesired directional inputs. I mess up more quarter circles with my Namco microswitch joystick than I do with my Genesis 6-button silicon stick. Most of that is due to the fact that microswitch joysticks spin freely whereas the silicon joysticks are fixed due to how they operate.
Arcades use microswitches because they are a tried and true industrial standard and can last through merciless beatings of sugar (oops, I mean high fructose satan syrup, right Edge?) hyped kids and angst filled teens for years and years. On the other hand, silicon membranes can degrade very quickly when buttons are mashed too hard, haven't you seen the store display controllers and how they are always broken in pieces, even with that fixed cord tunnel they put them on? Silicon membranes are only used because they are cheaper to make and easier to assemble and they're good enough for the average home user. Either way you are just connecting a circuit, either one in good condition will do it equally well.
http://www.arcadeparadise.org/review...-happsuper.jpg
With arcade sticks, you are hitting the lever at an angle, I see much more likelihood of an incorrect input with that than a silicon membrane when you're smacking that straight down.
I've got the three button version of that controller. Perhaps the most surprising thing about these controllers is how far you have to push the stick to engage the switch.
The six-button joystick is the only controller I use for the Genesis. It's really awesome and gives that arcade feel especially when playing the arcade conversions.