I know theres alot of good games on it but theres one thing that killls it for me is theres no definitive sonic game on it what are other games worth getting?
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I know theres alot of good games on it but theres one thing that killls it for me is theres no definitive sonic game on it what are other games worth getting?
Apparently Shining Force III is good, but I have not been able to play through it enough to see.
My computer is too slow to emulate it.
Only get a saturn if:
You're willing to import from Japan. (Buy a 4in1 AR cart)
You love old arcade titles like Virtua Fighter 2, Daytona.
You don't mind paying regular to high prices for old games that retained their cost value.
It's an excellent underdog platform with lots of appeal, but the reality in owning it, is that it's niche' enough to demand a lot of input(money/importing) to enjoy.
If you 'want' one, go for it.
Nights is the closest thing to 'Sonic' in 'Spiritual Killer App Status' for the console in North America.
No, buy a new camera instead. Or a Laptop, or a new Mega Drive / Genesis game or whatever. - If there's one thing people don't need, it's a billion of different video game systems. Trust me, I know what I am talking about. *looks at his billion of different video game systems*
very true but i can just get a mod chip
Saturn and a mod-chip.
Then, the Panzer Dragoon series.
Playing Saga without appretiating the evolution from the first two games would be a real shame.
Skip Shining Force III. SFCD or GBA SF Resurection of Dark Dragon are much more enjoyable games imo.
If you got the money, then go for it! Don't skip Shining Force III. That game has (had) cool 3D attack scenes and it's a very addictive strategy RPG game just like the old Genesis SF games! :)
Saturns are dirt-cheap right now. If you're ever going to get one, do it now. :)
I got one recently because:
- I already had a bunch of games (given to me by a rental store going out of business).
- They're dirt cheap right now.
- People always bug me about making a Saturn conversion of Wolf32X (which I'll do after the CD 32X version).
The Saturn is awesome so yes buy it! :ok:
This is something I've been contemplating also. I picked up about 10 games or so about a year ago with Panzer Dragoon, Clockwork Knight and a Daytona game being the only notables. I've been looking for a system localy with out any luck. I think I might break down soon and get one online, but I might just get a Sega-Cd first. Decisions, decisions.
Yeah, that would be clever indeed, but you could as well just use an emulator. Yabause is pretty damn good I heard: http://yabause.org/
- Don't get me wrong, I bought my first Saturn in 1995 and it's a nice system, but I'd always recommend to buy tools (camera, PC, guitar, bass, drumkit) instead of more video games.
Also, Saturn hasn't that many exclusives left. In my opinion its best games are:
- Saturn Bomberman
- Shin Shinobi Den
- Legend of Oasis
- Baku Baku
- Golden Axe: The Duel
- Astal
- Clockwork Knight
- Keio Flying Squadron 2
- Darius II (and a huge number of other shmups)
- Guardian Heroes
These are the games you should try via emulation before buying the system. Most other Saturn games are available for PlayStation as well - see Grandia, Darius Gaiden, Lunar, Thunder Force V, so if you got a PS1/2/3 you could play Saturn games without even owning a Saturn. Lots of other Saturn brands were updated, continued or re-released for later consoles like Dreamcast (see Ikaruga, Daytona USA 2001, Sega Rally 2, Virtua Cop 2, Virtual On, Vampire Chronicle, Street Fighter Alpha/Zero 3, etc.pp.), or PS2 (see http://ages.sega.jp/onsale.html - Fighting Vipers, Last Bronx, Panzer Dragoon, Virtual On, but also Sega Rally, Thunder Force VI, Virtua Fighter 4, etc.).
I guess what I am trying to say is that if you desperately want to spent money on a video game system then there are consoles out there that you should consider buying before investing in a Saturn: Wii, GC, Dreamcast, PS2 all have better games and won't cost much more than a chipped Saturn. Actually, GC and Dreamcast will cost less than a Saturn. Dreamcast even boots CD-Rs without a modchip. And with GameCube you can keep your games for whenever you switch to a Wii later.
May I use this opportunity to bug you again for a Saturn conversion ? :ok: - Seriously, looking forward to shooting Nazis on Saturn (lol, Space Nazis).
If you have access to Saturn titles at a decent price sure just don't expect your Saturn collection to grow that fast.
Would it really hurt people to actually try looking for a few domestic titles on the Saturn?
Galactic Attack
Last Gladiators
Burning Rangers
Scorcher (Entertaining and the price is dirt cheap)
World Series Baseball
Iron Storm (a more difficult version of Advance Wars)
Decathlete
Die Hard Trilogy
Duke Nukem 3D
Powerslave (3D powerhouse for the Saturn)
Enemy Zero
Worldwide Soccer
Herc's Adventures
Mass Destruction
Steep Slope Sliders
Winter Heat
Sonic R
Three Dirty Dwarves
Virtua Cop 1 & 2
Worms
X-Men: Children of the Atom (I doubt this will ever see a port, since MVC2 exists)
Tomb Raider (looks just as good as the Playstation version and it doesn't have texture seams)
Ultimate MK3
Virtua Fighter Remix
Soviet Strike
Shining Wisdom
Hang-On GP
Manx-TT
Wing Arms
Shining: The Holy Ark
Most of the good stuff on the DC has been ported to multiple consoles. The Saturn is a much better investment than the DC, unless you want to burn the whole DC catalog.Quote:
I guess what I am trying to say is that if you desperately want to spent money on a video game system then there are consoles out there that you should consider buying before investing in a Saturn: Wii, GC, Dreamcast, PS2 all have better games and won't cost much more than a chipped Saturn. Actually, GC and Dreamcast will cost less than a Saturn. Dreamcast even boots CD-Rs without a modchip. And with GameCube you can keep your games for whenever you switch to a Wii later.
the only way a Saturn is worthwhile is if you get a modchip. The games are much too expensive for what they are, so its only worth getting if you mod it and download the games yourself. As an added bonus, you don't need an expansion cart as you can region switch the bin/cue file of the Japanese game and play it as if it were a US game on your Saturn. For some reason Saturn games cost Neo Geo prices for less than Playstation quality. There is almost no denying that if the exclusives would have been released on Playstation they would've been better.
Most of the games I've listed, really aren't that expensive. I've seen a store in Tyler, Texas that has titles like Amok selling for $6. Galactic Attack(CIB) is $11.50 shipped, on Ebay.
It's when you get into titles like Dragon Force, Shining Force III and all of the Capcom imports that the prices go beyond the $20 range.
In the majority of cases, the Saturn versions of multiplatform games are superior. And I've found that some of the AGES PS2 games are inferior; Last Bronx, for example, lacks the extra gameplay modes that were in the Saturn version. Some of your other examples make no sense -- Thunder Force VI has no bearing on whether or not Thunder Force V is worth playing. Hell, I think Thunder Force III is still well worth playing. Street Fighter Zero 3 is better on Saturn than Dreamcast, and a lot of people prefer the Saturn iterations of Sega Rally, Virtual On, and Vampire (Savior as against Chronicles).
I don't have Zero 3 (I have Alpha 2) for the Saturn, but I do have Alpha 3 on the DC. The characters look slightly larger in Alpha 2 and appear to have more frames of animation than Alpha 3 does on the DC.
You can still get most Saturn games for reasonable prices, you just have to be somewhat patient. Obviously some games, like Panzer Dragoon Saga are never going to be cheap; you either plunk down the $200+ for it, or don't bother. But only a small handful of games are like that.
I don't know if it hurts people but honestly I don't care much about the US catalog. For various reasons - the most important one being that I don't live in the US and I also hate the US game cases so it never made much sense to collect US games for me. All the games I listed also were released here in the EU, I just happened to use "Shin Shinobi Den" instead of "Shinobi X" or "Shinobi Legends", and "Legend of Oasis" instead of "Story of Thor 2" (because otherwise I couldn't be sure that people knew what kind of game I am talking about).
That's true. But there is a good number of games that remain [semi-]exclusive, that are otherwise only available on handhelds or as arcade PCBs. - Actually, I think that this is an interesting topic, and you inspired me to start a list of DC exclusives:
Alien Front Online (-)
Armada (PC: Armada Online)
Bangai-O (N64, NDS)
Blue Stinger (-)
Border Down (-)
Cannon Spike (-)
Cosmic Smash (-)
D2 (-)
Daytona USA 2001 (-)
DUX (-)
Dynamite Deka 2 (-)
Elemental Gimmick Gear (-)
Giga Wing / Giga Wing 2 (-)
Heavy Metal Geomatrix (-)
JoJo's Bizarre Adventure (PS1)
L.O.L.: Lack of Love (-)
Mars Matrix (-)
Mr. Driller (PS1, GBA)
Napple Tale (-)
Outtrigger (-)
Power Stone / Power Stone 2 (PSP)
Project Justice (-)
Psychic Force 2012 (-)
Q*bert (PS1)
Record of Lodoss War (-)
Red Dog (-)
Sega Rally 2 (PC)
Shenmue (-)
Spawn (-)
Star Lancer (PC)
Super Magnatic Neo (-)
Tech Romancer (-)
Toy Commander (-)
Toy Racer (-)
Under Defeat (-)
Vampire Chronicle (PSP)
Virtua Tennis (PC)
Wetrix (N64, PC)
Zero Gunner 2 (-)
Zombie Revenge (-)
That's what I understand he was looking for, and seeing as he's 15 and doesn't earn his own money yet, that'd be the only option anyway.
Like I said, Saturn is a damn great console, but I'd recommend something that's either not another video game console or at least something that's cheaper and more accessible - like GC, DC, PS2. All of these do offer the old school gaming experience from the 32-bit era - but with better graphics.
I really wonder how that would be possible ? - Dreamcast has 16+8 MBytes of RAM (without counting sound and cache etc.) so even with 5x 4 MB carts switched together, Saturn would still have less RAM to actually use for the game, and SFA/Z3 is the later game arriving three years after Zero 2 and should have more frames (although not MUCH more: both games are CPS2 based).
That's true, but if you take Grandia for example it means trading a few visual features for an English translation. - And as with other PS1 ports you'd gain PS2/PS3/HDTV/PSP compatibility in exchange for a few very minor differences no one would notice anyway.
Nah, Saturn wipes the floor with a PS1.
- Actually, I am pretty sure that if you treat it kindly it will clean up your entire house with it. And maybe that of your neighbors too.
I meant to list games of a series - e.g. on a PS2 you can play Sega Rally and Sega Rally 2006 (although it is probably true that the Saturn and Dreamcast versions are better). On a PS2 you can play Thunder Force V and Thunder Force VI (although you're definitely missing a bg layer or two in TF5 =P ).
Sega Rally 2 on Dreamcast also includes all the cars and tracks from the original Sega Rally - as well as HDTV compatibility via VGA. Same goes for Daytona USA 2001 and many other Dreamcast sequels of Saturn games.
Really ?! - What would be the differences ? (aside of the Saturn version not being VGA compatible =P )
That's okay, I am not here to convince people to give up their preferences, I just think that although there might be minor differences here and there, the games are basically the same. - All I meant was to provide some alternative choices. With Dreamcast or PS2 one could still play many Saturn games without actually owning a Saturn.
Like I said earlier: considering that you got no full time job, I can't recommend a video game system. If you got some money, spend it on a new computer or a camera or whatever, and if you really want to play Saturn try Yabause.
Most people on Ebay try to, but if you know where to look, you can find good deals at your local stores. What's really amazing is, that the smaller the town, the more likely you'll find some obscure Saturn title laying around selling for a couple of bucks.
I'm currently working in a town of about 20,000 in East Texas. The nearby town of Tyler (@80,000) has a small mom and pop gaming store that I'd dropped by about a month ago. I'd bought Shadow Squadron (32X) for $5 and they had a bunch of Saturn games from $5 to $10. They also had a deal where you could buy any 2 games under $7 and you could pick out another title for free. During my last visit, I picked up the Japanese style Saturn controller from the store for $4.
This site has several Saturn titles at decent prices. The Japanese import of Gun Griffin is only $8, Panzer Dragoon Zwei is $12 and Amok is $5.
Stupid people pay more for games than they are worth. Any person with a sense of value will be patient enough to look around for the bargains. Isn't that what half the fun of collecting is about?
I don't know. Maybe Capcom had a better handle on the Saturn hardware, since they created so many 2D fighters for the system. Since the 2 games are on the same hardware, it's pretty unlikely that Capcom added more frames of animation for the 3rd game. They probably used the same engine for both games in the arcade.
Sega Rally 2 on the DC may look like a better game, but it doesn't play like one. Sega Rally 2 has frame issues and they really stand out when you hit the brakes for the sharp turns. It really ruins the flow of the game.Quote:
Sega Rally 2 on Dreamcast also includes all the cars and tracks from the original Sega Rally - as well as HDTV compatibility via VGA. Same goes for Daytona USA 2001 and many other Dreamcast sequels of Saturn games.
The 2D stuff really doesn't look all that great in VGA. You're better off hooking up your DC to a standard television and using S-Video. Try hooking up an N64 (as an example) to an HDTV and play a sprite based game; the line fill is horrible.Quote:
Really ?! - What would be the differences ? (aside of the Saturn version not being VGA compatible =P )
If you know how to look, no Saturn title will cost you more than $20. People always complain that "even the uncommon titles will cost you an arm and a leg," and that's simply not true. I have like maybe one Saturn game in my collection that cost me more than $15, most of them I got for +/-$10. And yes, they are all complete.
Now you're not gonna net Panzer Dragoon Saga for that price, granted, but you can just do what I did: borrow it from a friend http://img.photobucket.com/albums/v5.../emot-c00l.gif
[QUOTE=jerry coeurl;163092]If you know how to look, no Saturn title will cost you more than $20. People always complain that "even the uncommon titles will cost you an arm and a leg," and that's simply not true. I have like maybe one Saturn game in my collection that cost me more than $15, most of them I got for +/-$10. And yes, they are all complete.
Now you're not gonna net Panzer Dragoon Saga for that price, granted, but you can just do what I did: borrow it from a friend http://img.photobucket.com/albums/v5.../emot-c00l.gif[/QUO
I know how to look but I might just buy a MegaCart.
You can trigger a 60fps mode by pressing Up, A, Down, Down, Left, Right, B, B, Down at the title screen.
I'd also recommend VGA as then Dreamcast renders the game in 480p which is really nice.
(otherwise you'd be stuck with 480i when the original on Saturn runs in smooth 240p).
It is correct that the jump from 240p to 480p isn't as impressive as 480i to 480p, but you're also talking RGB vs composite/S-Video and HDTV compatibility vs play tube or die.
No. Dreamcast does a true double scan (480p instead of 240p with everything 2D) and most 2D games on Dreamcast actually run in 640x480 anyway (e.g. all those games that use polygon based backgrounds)
It's not comparable at all and that's exactly my point.
All this thread needed was a simple Yes ;)
Calm down, I haven't said you were making this up. All I am saying is that S-Video [on an HDTV] isn't comparable to VGA, and vice versa, nor is VGA comparable to an N64.
Yeah, but the sprite based stuff on the DC was not desiged around a VGA display. All HD televisions will do line fill on content that isn't up to the resolution of the display and the effect with the (sprite based) DC games on a VGA monitor is very simular.
Online really is my best option. I live in a small city of roughly 70,000 and there is only one retro game store (which also deals in other junk as well). The old guy who runs it is such an asshole it would blow your mind, he really is quite a prick. As for Saturn games, that's probably the console he has the very least for. He mostly has pack-ins and "garbage" titles, and his prices are about what the going price is on Ebay, minus the shipping. Other than that, you can't find retro stuff anywhere, none of the other pawn shops deal in it, thift shops, good will, flea markets and yard sales are almost always a waste. Maybe it's my luck.
I've never paid what I thought was too much for any game on Ebay. But yeah, I wouldn't necessarily call it fun, waiting for that reasonable person to come along on Ebay who doesn't feel its justified selling Saturn games double or triple what Playstation or N64 games go for.
I wasn't including Grandia. I do play imports, but when we're talking about text-heavy games like RPGs, I will only bother with games in English. Import RPGs aren't really on my radar at all.
As for the differences, it really depends on the game. This subject keeps coming up, maybe we should have a thread about it. Upscaling on the PS3 is nice, but it doesn't fix other issues. Also I think the PS3 has trouble with multi-tap games (ie, greater than 2 players), although I haven't really looked into it.
Okay, but if I'm going to play Thunder Force V and Thunder Force VI, I'd rather do so by playing the Saturn version of the former. I can still play Thunder Force VI on PS2.Quote:
I meant to list games of a series - e.g. on a PS2 you can play Sega Rally and Sega Rally 2006 (although it is probably true that the Saturn and Dreamcast versions are better). On a PS2 you can play Thunder Force V and Thunder Force VI (although you're definitely missing a bg layer or two in TF5 =P ).
I'm not a fan of Sega Rally, so I don't really know, but I remember a lot of people being disappointed in Sega Rally 2, specifically the frame rate.Quote:
Sega Rally 2 on Dreamcast also includes all the cars and tracks from the original Sega Rally - as well as HDTV compatibility via VGA. Same goes for Daytona USA 2001 and many other Dreamcast sequels of Saturn games.
Slightly better graphics/animation, an enhanced Dramatic Battle mode, and better control options. I do have a 6-button Dreamcast pad, but they're not common, and it's not that great.Quote:
Really ?! - What would be the differences ? (aside of the Saturn version not being VGA compatible =P )
If you buy a Saturn, just make sure you have a place where you can get games locally for cheap, and getting a mod chip like 17days said can't do any harm, and IMO the best way to "get" the rarest games for the system that you probably will never find.
Buying a flash cart for your Mega Drive / Genesis instead is a great idea! :ok:
But be warned that MegaCart actually is more of a MegaCD region converter and BRAM backup utility than a real flash cart.
The better flash cart is the MD-Pro 32 or MD-Pro 64 by Tototek, the same company that also produced the MegaCart: http://www.tototek.com/store/index.p...products_id=67
(although MegaCart's design was done by Pier Solar's Fonzie)
Don't let the naked PCB scare you off. This is a killer cart that allows you to save in every single RPG, strategy game, action adventure, and sports game - a feature the MegaCart sadly lacks.
That is not true for all those 2D games that run in 640x480p60. This actually is the majority of Dreamcast 2D games, although they are using 320x240 sprites:
KOF: Dream Match '99:
http://www.underground-gamer.com/imagebucket/kof2.jpg
(the bilinear filtering on the HUD is the emulator)
Marvel vs Capcom 2:
http://www.underground-gamer.com/imagebucket/mvc22.jpg
Guilty Gear X (100% 640x480):
http://www.underground-gamer.com/imagebucket/ggx4.jpg
Games like the later King of Fighters games however seem to use 320x240. Still, even in those cases, the game is outputted as 640x480p60 in RGBHV via VGA. The technique used is a double scan which means that every single pixel is rendered as four pixels instead:
Bangai-O:
http://www.underground-gamer.com/imagebucket/bgo2.jpg
Since this results in an image matching the VGA standard, it will be displayed on any HDTV or PC monitor without any unnecessary post-processing.
I am really not sure what exactly you mean with line fill - There are loads of techniques used to get a progressive screen to display interlaced material.
Deinterlacing is the most common one and which is I guess is what you are referring to.
Double scan is what Dreamcast does with 240p content when running in VGA mode. It scans each and every line twice, outputting four times the resolution. All additional postprocessing becomes obsolete, the image is displayed as is.
That's true. I was just hypothesing on a scenerio where you are stuck with one console, be it for monetary reasons or because you don't have the space.
The frame rate is terrible. The game is the PC version running on Windows CE running on Dreamcast.
I loved Sega Rally on Saturn, I still do!: It's still one of the best racing games ever released for any console!
Still, the Dreamcast one basically is the same game with the same cars, the same tracks (well, one of the original three tracks) and the same controls - but with rumble support and in high res. Like I said, it is possible to set the game into a 60fps mode with the sacrifice of a few objects. I don't think it fixes the 2P mode, but it works great for all the single player modes.
*fires up Sega Rally 2*
Sadly, you'll have to input the code every time you boot up the game because it doesn't get saved.
The by far biggest difference between Sega Rally on Saturn and Sega Rally 2 on Dreamcast is that the first is a landmark release, really pushing the hardware, while the second one is just a launch title with all its technical imperfections, much like Saturn's Daytona USA.
What's most special about Sega Rally 2 is that it is the final game in the series developed by its original director Tetsuya Mizuguchi, who went on to develop Space Channel 5 (feat. Space Michael!), REZ, and Lumines. Later Sega Rally games were developed by the same staff but a different director (Sega Rally 2006) or Sega Racing Studios UK (Sega Rally Revo, Sega Rally 3).
What do you mean they are using 320X240 sprites? The screen resolution may be 320x240 and it's being upscaled to 640X480.
Yeah, that's line fill.Quote:
Games like the later King of Fighters games however seem to use 320x240. Still, even in those cases, the game is outputted as 640x480p60 in RGBHV via VGA. The technique used is a double scan which means that every single pixel is rendered as four pixels instead:
Yeah, the VGA box does the upscaling. You do notice the jaggy edges on the sprites in those games right? It's a result of the image being upscaled, or double-scanned as you refer it.Quote:
Since this results in an image matching the VGA standard, it will be displayed on any HDTV or PC monitor without any unnecessary post-processing.
I have MVC2, Mars Matrix, Mark of the Wolves, Alpha 3, Bangai-o and many other sprite based games. I've ran them on the VGA box and on SDTV. The 3D backgrounds look sweet in MVC2, but the characters' jaggy edges are a big turnoff. The games were designed for a low-res monitor and it most cases it looks better that way.
Most of the older consoles displayed their images in 320x240. The industry standard for a television is 640x480 interlaced NTSC. The image for a game on the NES would have to be line filled to fit the 640x480 display, because it was output at 320x240. That's why when you a Saturn game's opening screen (displayed in 640x480) it looks crisp and then you go to play the game (320x240) and the image isn't so crisp anymore.Quote:
I am really not sure what exactly you mean with line fill - There are loads of techniques used to get a progressive screen to display interlaced material.
I thing you're confusing how images are displayed in Europe (SCART) with how it's done in North America. We don't have 240p displays.Quote:
Deinterlacing is the most common one and which is I guess is what you are referring to.
Double scan is what Dreamcast does with 240p content when running in VGA mode. It scans each and every line twice, outputting four times the resolution. All additional postprocessing becomes obsolete, the image is displayed as is.
The screen resolution is 640x480, the backgrouunds are 640x480 but the sprites are originally drawn in 320x240 - displayed as tiles in a 640x480 environment. No artificial upscaling involved, other than what the programmers intended.
It's usually called upscan. (not sure why I labeled it "double scan")
Upscanning is something entirely different to deinterlacing. Almost no TV uses upscanners but deinterlacers and scalers. External upscanners like Micomsoft's X-RGB3 are extremely rare and expansive.
No, the Dreamcast does.
The VGA "box" is just a cable providing the port for the d-sub 15-pin VGA cable. One of its pins switches the Dreamcast into VGA mode, telling it to render the games in progressive scan instead of interlaced [and to upscan those games that actually do run at 320x240) and output it in RGBHV so you'd get exactly what the Dreamcast generates internally. Everything else (composite, S-Video, RGB-SCART) would equal some form of downscaling.
No, it's a result of the image being displayed in crystal clear RGB that you can see them. Maybe it's also the lack of scanlines that makes them more noticable. But in a game that runs in 640x480i on your SDTV there'd be no scanlines anyway.
The physical resolution of a (S)NES is 256x224 at best, but we're in an analogue environment (CRT SDTV) so that doesn't really matter right now.
The display isn't 'line filled', the consoles are using a trick to abuse the 480i screen (=240 lines) as a display for a low res progressive image (240p), resulting in each second line being empty, and each other line being updated twice as much as in interlaced mode.
It is exactly this trick that HDTVs are not capable to identify and instead misinterpret it as 480i (see your N64 example), which is why people buy external upscan converters like the XRGB-3.
SCART is actually just a cable used to transmit composite video or RGB (RGB+composite sync=RGBs or RGBS).
Joe Redifer [and evildragon] explained to me how 240p works. I assume that 240p works with composite and S-Video too (otherwise there'd be no scanlines with 240p content).
I'm bumping this thread because I'm curious how you guys got Bangai-O to run in VGA. I have never gotten it to work and I've tried numerous times since 2003. I get the "cable not supported" message, the switch trick doesn't work, and even when I force it with the DC-X boot disc, I get a jumbled mess of a screen (but the game does run).
I was going to put a bunch of effort into a reply, but Knuckle Duster took the words right out'a my mouth on this one.
It's definitely a system that's worth owning. There's a fair number of really good lesser known titles that are certainly worth playing/owning. The main problem with it in this day and age is the price of games. On average most games in North America that are worth owning go for about 30-80$ and for that price, I'd say that it's probably worth your time and money just to get a modchip installed, or to just buy Japanese games. These days though, some Japanese games are also rising up in price so even if you plan on buying Japanese games it's still worth it to buy a modchip.