Personal favourite Gen game made by US developers? I think mine is probably Kid Chameleon, but Vectorman is definately a very close 2nd
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Personal favourite Gen game made by US developers? I think mine is probably Kid Chameleon, but Vectorman is definately a very close 2nd
Considering it was a Disney (American) joint operation with Virgin (British), I'd opt for Disney's Aladdin. However, Vectorman is right at the top of my list as well.
I think I would have to agree with both of you. Vectorman and Disney games.
I disagree with that, but hey, you like Goofy's Hysterical History Tour and I don't. ;)
My favorite American-made game? Off the top of my head, Eternal Champions, but I'm going to disagree with that most likely since there are faaaaaar too many games to choose from.
Wing Commander and Rise of the Dragon.
Not knowing Blue Sky was an American company, my first response was, "Is this a trick question?" The lion's share of good Genesis games come from Japan. However, here are some of my American-derived faves:
Vectorman
Comix Zone (formerly Aladdin:))
Lost Vikings
Rock'n Roll Racing
Hardball 94
Edit: Oh, yeah, and add NBA Jam...
I think Aladdin is certainly a bit of an iffy choice for the thread seeing as it was both designed and programmed by brits, but I guess the US musician and artwork people bring it to a kinda' 50/50 game between the countries.
Some other games that I just remembered that deserve merit from the US have to be
Starflight
General Chaos (think that was US made)
Desert Strike
Toejam and Earl games
Comic Zone
Dune II
The Marvel Comics games (Spiderman, X-men)
Lion King (that one was made in the US totally I think)
I'm with Baloo on this one. Eternal Champions immediately popped into my head.
Vectorman, X-men 2, and Earthworm Jim.
Definitely Kid Chameleon:cool:
Gotta be Dune II. I just can't stop playing that damn game.
Somehow I never realized that it's an American game. I always assumed that Westwood Studios would be based in the UK.
Anyway, the game's great, and the Mega Drive variant is as good if not better than the MS-DOS original.
Sonic 2.
Road Rash 2
And GameFAQs is wrong, RR2 did not come out in the US in mid-1993, it came out in late 1992.
Road Rash series here
The guys behind Sonic 2 were what most of us would know as 'Sonic Team', although with four guys from STI being credited as 'Zone Artists' and for "Special Stage Art and CG":
- I don't think that being of Native-American heritage would be a requirement for a game qualifying as 'American' but I also feel that highlighting the game's birthplace instead of the authors, many of which were involved in the original Sonic as well, doesn't do it justice either.Quote:
Executive Producer: Hayao Nakayama
Producer: Shinobu Toyoda
Director: Masaharu Yoshii
Chief Programmer: Yuji Naka (YU2)
Game Planner: Hirokazu Yasuhara (Carol Yas)
Character Design: Yasushi Yamaguchi (Judy Totoya)
Chief Artist: Yasushi Yamaguchi (Judy Totoya)
Assistant Programmers: Bill Willis, Masanobu Yamamoto
Object Placement: Takahiro Anto, Yutaka Sugano, Hirokazu Yasuhara
Special Stage Object Placement: Yutaka Sugano
Zone Artists: Jina Ishiwatari, Tom Payne, Rieko Kodama, Brenda Ross, Craig Stitt, Yasushi Yamaguchi (Judy Totoya)
Special Stage Art and CG: Peter Morawiec, Timothy Skelly
Music Composer: Masato Nakamura (©1992 Dreams Come True)
Sound Programmer: Tomoyuki Shimada
Sound Assistants: Jimita , Macky
I (probably faulty) remember reading this site that Sonic 2's dev team was half American/half Japanese. [I originally had an explanation theory here which would have insulted Americans, but I decided to delete it]
Your civility is appreciated. ;)