Why doesn't someone finish cough...X-Men 32x?
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Why doesn't someone finish cough...X-Men 32x?
Playing as Rogue in that would have been so hot too.
Or cough cough....Virtua Hamster 32x?
Would it be possible to port your code to C++? It's the only language I'm relatively familiar with (Besides Objective-C, which is useless unless you're an Apple fan) and I'd really like to get something going on the 32x.
Yeah, I was thinking the same thing. How much assembly have you done on the 32x? Is it pretty much standard SuperH asm?
32X has unmodified SH chips so the ASM is same as what programming manual for SH CPU says.
Yeah, SH2 assembly is no problem on the 32X. Look at the crt files in Wolf32X - lot's of good assembly there. As to C++, if you can program that, you should have no trouble with C. You just get rid of the object junk and go with straight functions. It's very simple compared to C++.
I was bored today and threw on Metal Head 32x. The textured 3d city background is actually pretty impressive looking, too bad the mechs look and control like feces. I was thinking how if you could have the virtua racing cars instead of mechs this game might actually make a fun extra level for virtua racing. May as well just throw on some machine guns and grenade launchers to those virtua cars also.:)
A customized version of Amulets and Armor (controls, visuals, tweak game play, ?systemlink? etc)
Its an abandonware first person rpg.
Link: http://www.abandonia.com/en/games/65...and+Armor.html
Gameplay:
http://www.youtube.com/watch?v=kPcUHFk8c2w
http://www.youtube.com/watch?v=QF4_UsrBFgU
Exactly!:) I realize there is probably no feasible way to mix two different game codes like that, but a guy can dream cant he?
I just have four words for 32x homebrew efforts:
PERFECT, OUTRUN, ARCADE, PORT
An arcade perfect Outrun (similar to Afterburner) would be mindblowingly awesome