I know I've said it 1000 times in this thread and others, but I'll say it again (eventually SOMEONE is going to actually read it): the problem isn't expanding markets or innovative controllers, it's the half-assed nature of them. Arcades have been utilizing creative controllers for years, and you know what? they're awesome. Arcades kick ass. On the other hand, the Wii and (I'm sure) the Natal employ technology that was just a bad idea to begin with and pair it to some very lame games that could've been programmed by a high school student in a programming class. I do solid modeling on a daily basis for my engineering job and I could model everything in alot of these games in an afternoon, it's such a pathetic cop out. You don't have to have 6000 items and some convoluted 1000 hour story to have a good game, in fact, I prefer games that can be played through in 30 minutes (pre 1995 arcade games), but those arcade games are actually good, the Wii games aren't.

