*dev experts only* Created a new Snes graphics engine, way too busy to test it out
I'm in colledge now, and I also have a job in the morning. For a few weeks I was busy working on a super-awsome multijoin sprite monster demo for the Super Nintendo to show off and test a sprite engine I've created.
I got bored with programming it, so I copied the existing sprite engine to another ROM and I added background support to it. However because I'm so busy and pooped out from working on my super-awsome multijoin sprite monster demo (that is still no-where near finished) I don't have enough time and effort left to test my codes out to make sure they are working properly.
Does anybody have time on their hands to test my codes out, so I could be busy doing other things, and inform me if it works or not? My Aaendi engine is here, with a document that gives all the information you need to program something using it.
EDIT: Just if your confused if the Aaendi Engine is the monster multijoined-sprite demo or not, I'm uploading the (obviously unfinished) monster demo too.