Why do you hate Treasure so much? Does it really bother you that the Genesis is so much faster than the Super Nintendo?
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From what I gather, it sounds like he was talking about the bosses with the Vectorman style design, like that boss in the ?jungle? level that has several round pieces forming the legs and arms. Even still, it could've just been his choice of words and/or a slight mistranslation. I would still call it the CPU handling the rotation even if it meant swapping the sprites rapidly, I mean, that's basically what true hardware rotation is, only it is re-rendering the sprite each frame with the pixels displaced accordingly. I think you're getting hung up in semantics rather than getting the gist of what he was saying.
First of all, I LOVE Treasure.
Second of all, it doesn't remotely bother me that the Genesis is a tiny remotely neglectable bit faster than the Super Nintendo. However, it apparently bothers you a LOT!
Third of all, out of me and you, which of us actually HAS programmed demo's on the Super Nintendo before?
You assume it bothers him. He asked a question based on your previous rhetoric, which as 'not-sourced' as they are, stand to show a distaste for Treasure employees who give interviews to basement dwelling liars who don't know how to communicate via email.
You proceed to project a condescending attitude no better than the one you were 'shocked' by when you opened this ridiculous thread to begin with as well. Your 'Demos' may give you insight to the differences he may not be aware of, but it doesn't make your assumption less ignorant or your new-found piety any more credible.
Same here, Dragon Boy.
Also, I support 17days in this thread. Everyone whos screwing with Dragon Boy now is just going to piss him off and then it will be 2008 all over again... Where in almost every thread people kicked dirt in DB's face for no reason. (although, there were occasions where he needed a swift kick in the ass. Like insulting Melf...:?) For the most part, he's okay.
Sega-16: "Quality? Never heard that word before".
Wow...this thread...wow.
btw: Hey everybody, long time no talk.
Welcome back, Smooth Bore.
Actually, it doesn't bother me at all. In fact I like it! I love the Genesis! I don't know shit about programming so why would I care if you know your way around a Super Nintendo. What does that have to do with anything?
And I think the word you were looking for is negligible. Neglectable isn't a word, last I checked.
http://www.gamengai.com/cmnt_inf.php...ranslation&p=1
You guys are getting the story a little mixed up with the interview. I actually think that this is a great interview. He was very informative and unbiased. This seems like the real deal to me. If you've compared this GamenGai interview and Melf's interview side by side, you'd notice a big difference in attitude. It is another question why Melf's interview no longer exists on the internet anymore. And I do not think Treasure is "dumb" by any means, they are probably the smartest game developers out there.
I however do want to make a Gunstar Heroes-like game for the Super Nintendo. Not because of any anger at Treasure. I just feel like, after all these years, the Super Nintendo deserves a great run-n-gun action game on it.
I am sorry I criticized Melf.
so what was Contra III? Mega Man X? Super Turrican 1 and 2? Super Metroid? stop me if I'm blowing your mind with titles you've never heard of.
Nothing wrong with another one, but I couldn't help but LOL when some of the most highly regarded SNES games were "run n gun action" games.
[/unnecessaryflaming][/peanutgallery][/thread]
welcome back Dragon Boy, hopefully your stay will be more pleasant this time around. Next time you feel the need to retaliate to the peanut gallery, just snap into a Slim Jim and move on and you should be OK.
Those pretty much are all of them, and the genre was mostly ignored for the Super Nintendo because of stupid technical reasons.
I honestly don't understand what the big problem was with the cpu being 3.58 Mhz for game programmers. Sure there are faster cpus, but just because it has a smaller Mhz rating, doesn't mean it's crap.
If you divide the Mhz by the number of frames and number of sprites, you get over 400 cycles for each 128 sprites at 60 fps. Consider that updating sprite movement and updating the animation frame takes both about 10 cycles, and that collision detection takes about 40 per collision pair. Consider that half the sprites in action games are explosions, particles, and confetti and don't use any AI or collision detection at all. Add to the fact that 128 sprites are already more than what the Genesis can do in the first place. All of a sudden it doesn't seem so slow after all.
AI varies a lot depending on what kind of AI is, but I can't imagine it ever taking more than 100-200 cycles.
I know I'll probably will be flamed for the above paragraphs, just because it's original research and I didn't "cite" another website, and everybody assumes "If Dragonboy says something it must to be a lie."
^Fixed ridiculously for no good reason. :lol:
As to the technical shortcomings, I don't know the spec's on the SNES & can't weigh an opinion. I would assume though that there was a bottleneck of some sort that constantly required "babysitting" & genesis was faster when handling inefficient code. (If this has been pointed out/disproven already, cool. I'm ignorant to it ATM.)