For the Tech Guys: Planar vs Chunky Pixel organization
Ok, I understand the genral differences between planar and chunky display organization, but wat are the real advantages of using a planar display and which platforms used them? I know bitplans allow rather arbitrary bit depths that don't work for packed pixels (ie 3,5,6,7-bit pixels -or any that can't be packed into a byte or aren't multiples of a byte)
But there are a number of cases where planar displays are used with depths all convienient for packed pixel displays. (2,4 bpp) Like the NES or Atari ST. The Amiga makes sense with the 32-color display -plus 64-color and HAM, likewise EGA's 640x350 planar mode makes sense as it can use 1 to 4 bitplanes for varying color depths. (higher depts possible with expanded memory)
I assume the TMS9918 series use chunky displays (given the descendant in the SMS does), I understand Atari's GTIA also used (2/4-bit) chunky organization, but did the Commodore 64?
I also know that some some early consoles like the VCS didn't use any type of bitmap organization at all, but a single scanline display, I think the 7800 worked that way as well, and CTIA/GTIA, but in the latter case the display is being driven by ANTIC which does use a bimapped display. (although even with a single scanline there'd still either be planar or chunky organization for the pixels -other than 1-bit monochrome, so I'd guess that TIA and MARIA both use chunky pixel organization)