Flash carts which pass through microSDHC cards already can read up to 32gb file systems. Which is approximately 350-400 average sized games at a time.
It's probably where he was coming from.
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inferior!? INFERIOR!? Mah boi, these ROMs are what all true warriors strive for!
advantages of ROMs+modern/accurate emulators:
-all in one convenience, just load the ROM file
-graphics filters
-audio consistent with best version of the system
-save states
-rewinds (if you're an ultimate cheater)
-fast forward (to skip unskippable BS)
-ultimate reliability
-free (in a matter of speaking)
advantages of real hardware:
-technically the most accurate
-best 100% legal option (though no one has been sued for ROM ownership/sharing to date, at least not with retro games)
-sometimes more responsive (depending on how good the available emulators are)
In the case of portable systems, A) everything but the Nomad that plays Genesis games is emulation anyway (including the new GenMobile and RetroGen) and B) no sense lugging around and potentially losing precious Genesis games when you're on the go.
I play on real hardware sometimes, but not often. I own games mostly for posterity, archival, and legal entitlement. No one can tell me I can't play a ROM of Sonic 2 when I have the cartridge sitting in the same room.
regardless, who cares if you ever play on real hardware? I think most people that don't like emulators don't know enough about them to know what the good ones are, where to find the latest versions of said emulators (usually have to track down the homepage), and how set to them up properly. I mean, back in 97 emulators were ass, but emulators like Nestopia, Kega Fusion, BSNES, PSX EBOOTS on PSP, etc. are indistiguishable from the real thing when set up properly and used on a TV with composite cables. Furthermore, emulators are probably the #1 reason for retro being as prevalent as it is. Many younger people experience retro games for the first time via emulation and without it, they would never play anything older than XBOX 360.
I know this, my friend. But like I said, "the DS uses cards that can be made to hold way more mem than that." It is essentially the same technology as that of, say, SD Memory cards (and BTW, I just bought me an 8 Gig SD card and that's not even top dog). It's obviously way cheaper for them to use less memory, that way they optimize on winnings. But the truth is that if they spent just a little extra to manufacture NDS cards with more memory, I'd be willing to spend the extra cash involved just to get an honest "complete" retro Sonic collection. Now, that would be something.;)
Indeed. I guess what I'm trying to say is, the technology is there, so anything's possible. :D
^...that which I just said. ;)
Hopefully 2 people can play at once like in this screenshot.
http://i645.photobucket.com/albums/u...2009120101.jpg
I actually like the idea of a Sonic collection on the DS, I just hope that the conversions/emulators that they'll use are good and that it doesn't turn out like Sonic Genesis on the GBA. That's the last thing we need.
what was so bad about that
The fact that it's worse than the Dreamcast Sega Smashpack version.
I would be more interested in a Game Gear collection on the DS. SEGA could include the Sonic games, GG Shinobi, Streets of Rage, etc.
Maybe they'll do a "volume 2" or something.
I'd just like to point out that each game in the Super Mario Advance series was a huge rip-off, and still got multitudes of glowing reviews and sold like a billion copies. A GBA cartridge could have easily contained Super Mario All-Stars, World, and Yoshi's Island. Instead, people were content paying $30 a pop.
And to be fair, Sonic CD might cause a space issue when the largest DS cards are 512 MB. But I'm sure they'd have plenty of room for Spinball, Mean Bean Machine, 3D Blast, Flicky, Kid Chameleon, Ristar, Comix Zone, The Ooze, and Knuckles Chaotix. ;)