So by that logic, you're saying the same thing about New Super Mario Bros, right? I mean, those games were deliberately made to recapture the style of the original NES & SNES games, and capitalize on the full potential of neither the DS or the Wii.
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You're comparing a singular medium (console games) to two forms of visual art, insinuating that digital art is a cop-out compared to using a canvas when it comes to 'respect and appreciation'?
HOW does a geometry wars style glowing effect to sprites justify a retro games existence, yet having a bare Megaman game (ignoring all the bonus content) that can't run on NES because of some complexity (precisely what you're praising) is not justified?
It was 'mind blowing' because of linear progression, and you consider MM9 a step back in that progression of technical possibility; while consistently missing the point that the intention was to resemble the NES franchise. That in itself was the point of it's creation; and that is where you inject your absurd arguments that don't bear any meaning to it's design.Quote:
Originally Posted by 17daysolderthannes
Translation of your entire argument: "It sucks, it doesn't push the system's limits, it would be cool if it ran on NES though; but it doesn't so it sucks. It should glow, that's true progress."Quote:
Originally Posted by 17daysolderthannes
They were all standardized, with different drivers pushing the hardware. That's comparable to switching hand held controller's with 3rd party ones. You get different experience on the same standard. You still don't make sense with your arguments.Quote:
Originally Posted by 17daysolderthannes
Emulators shouldn't matter towards appreciating a game. You're nitpicking over what's driving the software as if it would justify an argument that hates a game's design. That's where people raise their eyebrow when looking at your argument.
It's like saying: "I hate the taste of pepsi" and someone could say "Why?" to which a response would be: "It comes in plastic or alluminum cans, it should come in glass bottles, everywhere; but it doesn't so it sucks and tastes awful."
Retarded.
It blows my mind that 17days would consider MM9 or 10 fine had it been real NES software, but not more advanced tech masking itself as NES software. Ask yourself this: what if Capcom had released the same EXACT game, running on actual NES emulation, what would be the difference? How would that be more or less lazy than the game that actually came out? It's, after all, the exact same experience.
Just ridiculous.
Indeed. A deliberate design choice was made in order to recapture the spirit of the original games. MM9 just went the more literal route.
Oh, so you must not have played too many Mega Man games, then. How is MM9 any more "recycled" than 4-6? Prof. 17 can feel free to answer that one, as well.
I thought it was great excdept that tedious level with the board (snowboarding type one) with all the "jump jump" "slide slide" crap, that got annoying pretty quickly.
I would appreciate a game coded for the original hardware a bit more personally, the difference might be slight, but it'd be there. Regardless, my main point is that they could have done what Lucas Arts did with the monkey Island remake. Or like New Super Mario brothers. (with modern looks and retro style; but in the MI case, also featuring the original graphics as well in VGA mode)
Yeah, it's not like clones are software emulation (except for a couple), and not to mention th emany clones of the hardware from BITD like the dendy and scorpion and such. (or for the 2600 ont he ColecoVision or with the Gemini, Genesi sclones were out there too, including Scorpions)
Some PC clone/compatibles did also have popular, but short lived features like the PC Jr. and Tandy 1000's video and audio enhancements.
However, I see no reason to use clones in place of original consoles due to fear of wearing them out... Saving space perhaps if you don''t have the room, but most of the major ways for the consoles (and games) to go bad are unrelated to frequency of use. Electrolytic capacitors can dry out (necessitating replacement), that's probably the biggest one, others might include damage from power surges or reversed polarity due to power supply mismach (not ever a porblem on NES with it's AC external output), or "bit rot" of the cartridges (mostly only from E/PROMS of pirate/homebrew/repro carts), corrosion, or static discharge.
They also stuck to CGA video at the very least. Likewise, hardware clones feature compatible, reverse engineered video and audio hardware plus 650x CPU integrated into an ASIC (NOAC), or some old clones that copied the individual chips (the ones dating back to the 80s listed above). There were soem flaws, but then again there were some areas where PC clones weren't perfectly compatible either. (besides, sometimes later versions of the real hardware -like Genesis 3, is less compatible than some clines -which will work with Virtua Racing out of the box)
But NSMB does have updated modern graphics with a retro twist to them... 3D even. I was suggesting sticking to 2D expressly personally, like MM8 quality, or a little ahead of that. (again, they could do what LA did with the MI remake and have an NES style mode and an updated graphics+sound mode)
I'd have aplauded them for their effort and attention to detail, but most of the mass market wouldn't have much cared... Then again, the totally retro style doesn't tend to apeal to the mass market overall either...
I really don't care that much that it's only a psudo NES game (I mean, Peasant's Quest is onaly a psudo old EGA DOS game, but it's still cool, but that's a little different as well), but I still think MM8 or better visuals and audio would have been awsome and including an "8-bit" mode as well would have been the icing on the cake for retro fans.
Absolutely not. I'm not saying they need to extract every ounce of graphics potential for the game to be acceptable. Though, I do wish there was a little more flair in NSMBW, I don't see any reason it couldn't have been an N64 game using a RAM expansion as-is. Imagine for a second if NSMBW looked like this: http://Orioto.deviantart.com/art/Milky-Sky-94232743 , it would've been unbelievable.
First off, it's not the glow I care about (I take it you watched about 3 seconds of the video), did you see how the space invader-style enemies animated? Rather than being static sprites, they had a very smooth flash-like animation to them that really adds visual appeal. Imagine if the original Mega Man-style sprite and enemies animated like that, it would be awesome!
How you don't get my clone computers=clone video game hardware is baffling to me, you basically restated my assertion in your comment. You get a different experience even though the base hardware is functioning the same. Emulators are different, of course, as they are different hardware acting like the original hardware, but I was strictly comparing physical hardware to physical hardware.
Making a new MM game that would run on real hardware would be a significant tribute, but again, I repeat, as is it's just a lazy cash in. The only reason older Mega Man games were respectable was because they were the best games the hardware could handle. If the original Mega Man were released today as a flash game, no one would care, it would get lost in the sea of other flash games. The only reason anyone cares about MM9 and MM10 is because they've somehow been conned into accepting a half-assed effort instead of giving the series the upgrade it deserves.
There you go again. I'm not planning on dying tomorrow. Ever think my or someone else's kids might want to know what it's like to play on the real system some day? I'd rather make 2 clicks and play with any controller I choose than dig out a cartridge and be tied down to whatever controller company X decided I should use. Being able to play SNES games with a Saturn controller is very refreshing, to say the least.
I would be proud to say I have one of the last few working Sega CDs 50 years from now.
Probably the same way everyone goes ga ga over Chilly Willy's Wolfenstein and upcoming Doom 32X ports. Sure, we already have a Doom for 32X, we can play a PERFECT source port on just about any modern computer or device, yet people will shell out $150 for a flash cart to play a real 32X version on the real 32X hardware. Why the same people couldn't appreciate the same thing coming from Nintendo doesn't make sense to me. Like I keep saying, the NES Mega Man games were good because they were the best the hardware could do. If the original Mega Man came out for XBOX LIVE for the first time ever in 2009, people would be slamming it with 1/10 reviews calling it "broken" and "a joke." You know why? because modern computing allows for better gameplay than what the NES could provide. What's next, are you going to ask Capcom to make a new Resident Evil with super low res pre-rendered rooms, low polygon characters, static camera angles, awkward controls, etc. so it will be more like the original game on Playstation? Oh please Capcom, please cop out on the next Resident Evil too, pretty please. Mega Man Powered Up and Maverick Hunter X were awesome, my only gripe is they never made it to consoles, MM9 is a joke. Any college freshman could've done a better MM9 with a little flash training and some old MM sprites.
It seems to me that you're just missing the point. You keep insisting that certain favorite games from past consoles (Pilot Wings and Mega Man) would be considered trash if they were released in 2009, but that logic is only based on their visuals. Visuals were a vehicle for game mechanics for those games though, and that's the reason why they're so fun. Pilot Wings always looked like ass, but it's a hell of a lot of fun to play, even today.
Again 17days, how would it be considered lazy if it was deliberately designed to be like the original games? Again, Capcom did what they set out to do and they didn't want to update the style or make it look like MM7 or 8. Just because they chose to make MM9 look like the original NES games does not a phoned-in game make.
A little break from the heated debate, does anyone else love the cover art for MM10?! I think this is my favorite cover of any video game magazine ever.
http://gonintendo.com/wp-content/pho...f7a9f50cc5.jpg
Awesome cover.
I'll never subscribe to that rag now though.
I called them when I picked up a Wii & Twilight Princess, for the free players guide w/subscription combo. The call center rep didn't have a clue what was going on because they just switched the parent publisher, She couldn't even give me a subscription by phone and recommended I call back in 3-4 weeks.
I had to laugh. I worked in call centers before, and I know the score on that front; I certainly knew she was new by the shellshock in her voice and her telling me 'the truthful waiting period'. She got really enthusiastic and said "Or I can take down your credit card number now, file it; and put it in when the systems come back up!"
After the long & lost spiel with a tone of failure & sadness in her voice; the sudden light-bulb going off in her mind (enthusiasm) was a huge contrast. She had no idea what subscription offers I was talking about, and asked me several times for my credit card before I gave up on it.