Where in the game can I tell the CX4 chip works at..I can't really explain it good enought
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Where in the game can I tell the CX4 chip works at..I can't really explain it good enought
Pretty sure it's just the 3D wireframe miniboses that use it. I don't know the specs of the ship, but if that's all it does then it's the most useless extension chip I've ever witnessed.
I'm not sure if this is what you're looking for, but if you hold the B button on the second player controller while turning on the game then you will activate a CX4 chip demo that should let you see if it is working properly.
And you've got that animated wireframe X on the title screen. Pretty useless IMHO, but it was probably pretty impressive back in the day.
Probably was an excuse by Capcom to hike up the prices on those carts as well. They only had one print run, and were expensive to boot (MMX3 retailed between $70-$75 when it came out, according to an old GamePro issue). I'm glad to have not paid more than $30 for each.
And the seem to be even more expensive now...
yep, thank god for the MMX collection, even that sells for a hefty sum nowadays for some reason (low print run?)
Would the CX4 Chip work with the Game Genie??
It's missing the 2 extra cart, whatever it's called
I played the games when they were new, and the wireframe graphics sucked ass even back then. Otherwise, I really do love both games, just not as much as I love X1.
It was fun a few years back playing both of them on an emulator, SNES9x I think. At that time it emulated the games perfectly, but it rendered the 3d chip stuff just a little bit too fast, giving the 3d bosses super speed while X moved at normal speed. Beating Sigma was an interesting experience.
Yeah, it only got one print run. Now its going used for almost as much as it originally cost new ($30).
Back in 2008 or so, "Street Fighter Anniversary Collection" and "Street Fighter Alpha Anthology", two other Capcom collections, were mysteriously re-printed and are now relatively common.........after I had just wasted $50 on a new copy of SFAC for PS2. Why can't they do the same with the MMX collection???
I remember reading on some SNES dev thread that the chip was barely used in the MM games, relatively speaking of what it was capable of. With the exception as a security device. The chip monitored the data/address bus (don't remember if the data bus went through the chip or not). If you read too much data in sequential access, the chip would self destruct and ruin the cart. It prevented users and copiers from dumping the game.
Would you still see the bosses that uses 3D wireframe miniboses on the Game Genie??