What do you mean by "clipped" widescreen? If you have a 4:3 image at 720p and clip it to make it 16:9, then it won't be 720p anymore. Now that I think of it, I do know that some games are actually less than 720p, like Halo 3. I suppose clipping could somehow be the reason for that. But I was under the impression that it was a small minority of games. Or are you saying that it's actually X resolution, that when clipped, becomes 720p?
You just can't handle my jawusumness responces.
It's rendering a clipped 4:3 image, at 1280 x 720
The regular 4:3 image would have been 1280x960, but they took the top and bottom sections away, to create an illusion of widescreen.
Bioshock originally did this, and it required a patch.
Bioshock 2 does this as well, it's getting a patch.
No one ever seems to notice, except with Bioshock.
My definition of true widescreen = enhanced left/right viewing area. (Sonic Unleashed Wii)
My definition of clipped widescreen = reduced up/down viewing area. (Sonic Unleashed 360/PS3)
Also, Sonic Unleashed 360/PS3 clips the top and bottom of the already widescreen intro video, to make it letterboxed in widescreen mode.
Sonic Unleashed Wii therefore again gets the better viewing area, on the intro video as well as gameplay.
In the actual 4:3 mode it's 960x720 though, right? So it is lower resolution, but larger viewing area. (of course SD is 720/704/640x480, I'm not sure, but I think most 480i modes on modern consoles use 720x480, I know that's the only option my PC has and is the standard resolution for digital video anamorphic or 4:3 -neither using square pixels, of course) I think soem DVDs use 704x480, but 720x480 seems to be the general standard for digital video (including standard definition broadcast). Not that it much matters as the beam and dot pitch on SDTVs aren't accurate enough to allow much difference in detal between 640 and 720 pixels wide. (and practically none at all above 720)
1280x960 wouldn't be a standard resolution for DTV, it would be on PCs, and indeed many HD sets would work at that resolution by scaling the video, but maybe not via HDMI as that seems rather picky. (VGA give far more options for a PC connected to our HDTV anyway) Actually, it's best to display in the monitor's native resolution if possible (or scale to it if the console's video scaler is superior to the TV/monitor's), so 1280x720 on any LCD/plasma set is not optimum, 1360x768 usually is and will give the sharpest possible immage. (1080p sets usually have a native 1920x1080 res, so that's not an issue)
Of course, scaling will also add blurring, which may be desirable for low-res stuff to look less pixelated. (for those with LCD monitors, try running kega fusion -or other emulator- in 320x240 "normal" mode in full screen, unfiltered to see what I mean)
Is there proper widescreen in 480p or is it also clipped?
Also, do you notive any improvement in framerate at the lower resolution? (if it actually renderd in the lower res, it could have some speed improvement)
Too bad console games aren't nearly as flexible as PC games in this respect. (same thing fro customizable control schemes...)
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