Quantcast

Results 1 to 14 of 14

Thread: Strong Rumour - Sonic playable in Mario Galaxy 2...

  1. #1
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    41
    Posts
    2,451
    Rep Power
    68

    Default Strong Rumour - Sonic playable in Mario Galaxy 2...

    This has been floating around a couple of game websites:

    http://www.computerandvideogames.com....php?id=233965


  2. #2
    ToeJam is a wiener Hero of Algol Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Canada
    Age
    31
    Posts
    8,522
    Rep Power
    87

    Default

    That's just absurd. Why on earth would Nintendo allow a third party character into a flagship title? (SSBB does not count, it was only a matter of time before third parties got in)

  3. #3
    The Cat in the Hat Shining Hero NeoVamp's Avatar
    Join Date
    Nov 2008
    Posts
    10,706
    Rep Power
    208

    Default

    Personally i would mark for this, would be a great thing to see.

    (but only if its pot belly Sonic, fuck long legs extreme sonic)

  4. #4
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,328
    Rep Power
    134

    Default

    Terrible idea.


    You just can't handle my jawusumness responces.

  5. #5
    Level 6 Rocket Knight Raging in the Streets jerry coeurl's Avatar
    Join Date
    Feb 2009
    Posts
    3,164
    Rep Power
    45

    Default

    The only place I wanna see Sonic and Mario together in is a 2D platformer. This idea doesn't really appeal to me.


    Quote Originally Posted by soviet View Post
    If Sega making condoms,I will to one-night-stands in every night~

  6. #6
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Guntz View Post
    That's just absurd. Why on earth would Nintendo allow a third party character into a flagship title? (SSBB does not count, it was only a matter of time before third parties got in)
    Also remember that the SSB series is develped by a 3rd party anyway (granted HAL has a ton of stuff which Nintendo published, but they're still a 3rd party and do have a lot of non-nintendo published releases). I still think Mega Man would have made more sense than either Sonic or Snake. Especialy with Metal Gear as that series neither started on a Nintendo platorm, nor had a large portion of its releases on any Nintendo platforms. There are a lot more Sonic games (more exclusives at that) than Metal Gear on Nintendo platforms by far, but Mega Man would have been a really natural choice regardless.
    Really though, if they wanted to pick a Konami character which really resonated in association with Nintendo, why not Simon Bellmont? (I still think Mega Man meriteded inclusion more)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  7. #7
    Rebel scum Shining Hero MrMatthews's Avatar
    Join Date
    Aug 2008
    Location
    La La Land
    Posts
    10,360
    Rep Power
    139

    Default

    Quote Originally Posted by kool kitty89 View Post
    Especialy with Metal Gear as that series neither started on a Nintendo platorm...
    Metal Gear? That wasn't originally on the NES?

    Edit: Nevermind, I answered my own question.
    Last edited by MrMatthews; 02-09-2010 at 11:54 AM.

  8. #8
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    I thought this was just 4chan's /v/ board humour leaking onto the rest of the internet. '[character] confirmed for Brawl!', being a notable example.

  9. #9
    Hedgehog Lord Jesse813's Avatar
    Join Date
    Aug 2008
    Location
    Pottstown, PA, USA
    Age
    41
    Posts
    16,610
    Rep Power
    152

    Thumbs up

    Quote Originally Posted by kool kitty89 View Post
    Also remember that the SSB series is develped by a 3rd party anyway (granted HAL has a ton of stuff which Nintendo published, but they're still a 3rd party and do have a lot of non-nintendo published releases). I still think Mega Man would have made more sense than either Sonic or Snake. Especialy with Metal Gear as that series neither started on a Nintendo platorm, nor had a large portion of its releases on any Nintendo platforms. There are a lot more Sonic games (more exclusives at that) than Metal Gear on Nintendo platforms by far, but Mega Man would have been a really natural choice regardless.
    Really though, if they wanted to pick a Konami character which really resonated in association with Nintendo, why not Simon Bellmont? (I still think Mega Man meriteded inclusion more)
    I gonna have to Agree w/ Kool Kitty on this

  10. #10
    Wildside Expert NinMicroSega's Avatar
    Join Date
    Nov 2009
    Posts
    167
    Rep Power
    15

    Default

    Quote Originally Posted by kool kitty89 View Post
    Also remember that the SSB series is develped by a 3rd party anyway (granted HAL has a ton of stuff which Nintendo published, but they're still a 3rd party and do have a lot of non-nintendo published releases).
    Erp, wrong. HAL is a 2nd party to Nintendo. Nintendo has a controlling majority in the company... Satoru Iwata used to be a coordinator there before moving up in the food chain to CEO of Nintendo of Japan.


  11. #11
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,328
    Rep Power
    134

    Default

    Quote Originally Posted by kool kitty89 View Post
    Especialy with Metal Gear as that series neither started on a Nintendo platorm, nor had a large portion of its releases on any Nintendo platforms.
    It had four releases on Nintendo platforms. That's a pretty decent chunk.


    You just can't handle my jawusumness responces.

  12. #12
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by NinMicroSega View Post
    Erp, wrong. HAL is a 2nd party to Nintendo. Nintendo has a controlling majority in the company... Satoru Iwata used to be a coordinator there before moving up in the food chain to CEO of Nintendo of Japan.
    Huh, I didn't know Nintendo had a majority share in HAL. (or even close like the 49% N had with RARE -who was considered a 2nd party to Nintendo up until MS bought the controling interst and then the whole company)
    I know it's wiki, but they list HAL as a 3rd party affiliate with Nintendo, not a 2nd party or 1st party subsidiary.

    When exactly did Nintendo get the controlling share in HAL, before 1999? (HAL was still publishing some of their own stuff for a time at least, they had self published stuff into the late 80s at the very least))

    Quote Originally Posted by j_factor View Post
    It had four releases on Nintendo platforms. That's a pretty decent chunk.
    Huh, I only count 3, Metal Gear (NES/FC), Snake's Revenge, and Metal Gear Solid: The Twin Snakes. What's the 4th?
    But seriously, 1 of those is (arguably) a butchered, unfaithful port of the MSX classic, another is a wester exclusive would-be sequel which many consider to not be part of the series at all, and the 3rd is the only proper exclusive of the bunch. (the others could be considered such as Metal Gear was altered so much, and Snakes Revenge is a NES exclusive, but whether it's part of the series is another question alltogether)

    Regardless, there are more Sonic titles on Nintendo platforms, granted fewer exclusives (depending on one's definition) at the time SSBB was released. The Mega Man point still stands, as does Simon Bellmont.

    Not just the characters mind you, but think of the coresponding stages, Mega Man and Castlevania themed SSB stages. (and music!)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  13. #13
    Rebel scum Shining Hero MrMatthews's Avatar
    Join Date
    Aug 2008
    Location
    La La Land
    Posts
    10,360
    Rep Power
    139

    Default

    Quote Originally Posted by kool kitty89 View Post


    Huh, I only count 3, Metal Gear (NES/FC), Snake's Revenge, and Metal Gear Solid: The Twin Snakes. What's the 4th?
    There was an original Metal Gear Solid title for the GBC. Supposed to be really good, too.

  14. #14
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by MrMatthews View Post
    There was an original Metal Gear Solid title for the GBC. Supposed to be really good, too.
    Ah, right, I found that after my last post, didn;t get to correct myself.

    Still, for Konami characters Simon Belmont really makes more sense for a SSB game IMO. I didn't even think of that untill I started rambling on above, but now that I have, I think it's a really good idea. (more than the character its the CV stages and music that would really be neat to have)

    However, Mega Man makes even more sense as a classic Nintendo Character. The majority of games are on Nintendo conoles (some of which in compilations only, most MM titles were originally Nintendo exclusives though).

    Now, the other thing I have though of before for SSB is another, albeit very obscure HAL character from a single NES game, that being Hal Bailman from Air Fortress. But that's just me as it's one of the most memorable NES games for me, I can't immagien that being an appealing choice for them to include as a playable character. (or thematic stages, as awesome as that would be, the music too) A trophy would have been nice though.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •