In Grandia, all they do is change the compass function from Entrance to Exit.
Or they have a 'Hold button' function to make the small hud of your characters display HP or MP in battle IIRC. Not really used at all considering how the info you need is almost redundantly displayed automatically when you're in the menu pulling up spells.
This phrase sums up Christmas 1999 for me.
never played it, will check it out
This game is still a masterpiece compared to 99% of the crap being sold as JRPGs these days.
I still can't stomach a Grandia 2 comparison though, it was such a watered down experience for me. Skies of Arcadia was more "Grandia" than it.
Wasn't Grandia "supposed" to be the FFVII killer.. or at least i rememebr reading that somewhere.. or people talking about it as such...
It was a great game... (Still have my PS1 version from launch that work fine)...
I'd say it's better than FFVII in the ways that matter most. It was the Saturn's best RPG that was never localized. After Lunar TSS & Lunar EB, Grandia should have been on everyone's radar.
1998 import review, likely the source of the FFVII-Killer idea:
http://www.gamespot.com/saturn/rpg/g...ry;read-review
If this game was released in North America in 1998 & I had 'seen' it or played it, I would have bought a Saturn instead of a Playstation that year.
There are currently 1 users browsing this thread. (0 members and 1 guests)