the sony anti 2D scorched earth policy really didnt start until after final fantasy vii was relaesed in late 1997. madden 98 was still in 2d for example
the sony anti 2D scorched earth policy really didnt start until after final fantasy vii was relaesed in late 1997. madden 98 was still in 2d for example
Hmmm... so #8 and #7 are 'lame'?
I recently picked up Megaman X Collection and the Anniversary was bundled with it (which I was happy about seeing as it came with #7 and #8 which I completely forgot about)...
I have the Gamecube ports... CAN'T believe Nintendo switched the Jump and Shoot buttons on the Anniversary edition... wtf were they thinking? (it's gonna be weird getting used to that in order to play #s7/8... 1-6 will be played on my NES)
madden 98 for PSX certainly doesn't look 2D to me, are you sure.
http://www.youtube.com/watch?v=symH0HQsECQ
"Fires of purgatory, coalesce and incinerate my enemies."
The arena was 3D, but it was still sprite-based. All EA sports games were sprite-based until the '99 year, which is when they basically went PSX only.
You just can't handle my jawusumness responces.
Not true Fifa 98 was fully 3D and was release for the saturn aswell.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
Sony outright refused Worms based on it being 2D until the Saturn version sold well, Sony US refused both Mickey's Wild Adventure and Earthworm Jim 2 based on them being 2D, they also held back Megaman X4 (this is widely reported in the press)
Those game's are all definite's that I've actually read about, another game which I'd guess probably suffered the same fate was Rapid Reload/Gunners Heaven, there's also rumours that the policy affected Metal Slug and Donpachi too but I don't know how true that is.
i guess thats why i love madden 97/98 so much, they are some of the best!, its like they stayed with the sega genesis style but injected super steroids into the graphics and presentation(gotta love those fmv game intros) much like they do the real players!!!!!The arena was 3D, but it was still sprite-based. All EA sports games were sprite-based until the '99 year, which is when they basically went PSX only.
I don't play old stuff for nostalgia, I play old stuff because the games are better.
-Drakon
I stand corrected. I'm American, FIFA doesn't count.
I find your assertion that the Saturn version of Worms "sold well" to be hard to believe. Not many Saturn games can be said to have "sold well" in North America (and few of them third-party), and as an American Saturn owner at the time, I don't recall Worms being one of them. I'm sure it did okay by Saturn standards, on the virtue of it being a somewhat well-known PC game, but it didn't exactly burn up the charts, and the game in general wasn't as popular here as it was in Europe (hence the lack of US Genesis and SNES releases). Also if Moby Games is correct, there was only a month or less between the releases, which I don't think is enough time to refuse, watch the other version release, wait for sales numbers, then say "ok" and start producing copies. I mean, maybe, but that's pretty tight.
Mickey Mania was a Sony-published game, so they did not "refuse" it, they simply decided not to publish the Playstation version in the US. It was a port of a game that was a little old, and they probably concluded that there was less of a market for that sort of game (being a 2d platformer) here than in Europe. Note that they also declined to release it for European Mega CD -- Sega CD was more popular here than there. This is a calculation, not a conspiracy; an individual publishing decision, not part of some macro-level effort.
Not sure about Earthworm Jim 2, but I doubt it was refused for being 2D. The same publisher released Skeleton Warriors shortly after with no issue. Perhaps it was more that Earthworm Jim 2 was a port of a 16-bit game with little enhancement, or maybe Playmates felt it wouldn't have sold.
Rapid Reload was another Sony-published game, so again, that's something else. Considering it's relatively short, has nothing in the way of special features or extra modes, and looks like a Genesis game, their decision not to release it is perfectly understandable. It's silly and simplistic to assume that it didn't come out here just because it was 2d, in light of those other aspects. And declining to release their own games in a particular territory is not the same as denying third-party releases. Anyway it's not as though SCEA completely shied away from publishing 2d games -- Adventures of Lomax, Beyond the Beyond, and Samurai Shodown III come to mind.
With Metal Slug, SCEA had signed an agreement with SNK to be the exclusive American publisher of SNK's non-Neo Geo console games, which is also why none of their Saturn games were released here. This agreement was in effect for a few years but only resulted in two (US) PSX releases, Samurai Shodown III and King of Fighters '95. Dick move by Sony, but not indicative of an anti-2D policy (otherwise they wouldn't have arranged the agreement in the first place). Metal Slug may not have made the cut because of its frequent loading times, or it was simply the victim of SCEA deciding not to do any more SNK games.
As for DonPachi, shmups had fallen out of favor in the US by then, and compared to many others, DonPachi is particularly niche. Also shitloads of Atlus games from that time period did not get released outside Japan. Blame Atlus USA. A pretty significant number of shmups did get US PSX releases. RayStorm was Working Designs' first PSX release, and I can only assume they had no trouble bringing it out (Vic Ireland certainly would've been vocal about it if they did).
The bottom line, for me, is that the US Playstation had quite a good number of 2D releases. If Sony was so anti-2D, there would have been none, or at least much fewer.
You just can't handle my jawusumness responces.
sony was pretty much anti 2D after the initial launch window. they didnt outright ban the games for a few years, but as the years went by they tightened the screws more and more.
eventually, 2D games would not be allowed to be released at full price. they could be released as a budget title, as a compilation, or as a special edition.
metal slug x, strikers 1945, and castlevania chronicles were all released at the $20 price point. good deals at the time for fans of those games, but thin profit margins kept publishers from releasing more 2D games.
Well, I made no mention of 7, but yes. Both 7 and 8 are lame. Which one is more-so? You decide!
Thank you! I burned through #3 on the Anniversary Collection a few weeks back, and I thought I was going insane. To be fair, Nintendo probably had nothing to do with it - you can thank Capcom for messing around with the controls. What really burned me up is that they don't give you the option of changing them at all.
yeah but I say it's still an obvious 3D looking football game compared to the SNES Madden 98 which had no 3D at all.
http://www.youtube.com/watch?v=6TOcAprnzcM
now compare those two games to 1993 Joe Montana NFL on Sega CD
http://www.youtube.com/watch?v=RDvEwSAhzD0
and SEGA did market this game as 3D.![]()
"Fires of purgatory, coalesce and incinerate my enemies."
It sold extremely well on multiple system's before the 32-bit versions even came out, the Saturn version followed suit and went straight into the UK charts on release, seeing as the PS1 version had long been finished and had only been awaiting the finalisation of permission from Sony for release I don't see it as being particularly shocking that they could get it out within a month (if Mobygames is accurate)
This means nothing, at the end of the day each territory decides which games are released, Sony published the 16-bit versions of Mickey Mania and when it came to the PS1 version each territory decides whether they specifically want the game, Sony Europe did, Sony America did not, Sony America had nothing to do with Mickey Mania at all.
You're making supposition, I'm talking about information and interviews I've actually read in magazines from the time.
You just sound like you're making up excuses now, there were tons and tons of really awful 3D games on PS1, where was the fair and unbiased Sony quality control that you've been talking about?!!? Rapid Reload doesn't make the cut because its "relatively short" but games which have pretty much no redeeming features like Rascal do?!
Neither Beyond the Beyond, nor Samurai Shodown 3 managed to get released in Europe though so those games hardly got through easy.
Fair enough
No, if it was just the factor of being a shmup I wouldn't have mentioned it, the rumour I heard at the time was that Donpachi actually had a US publisher set up already and was ready to be released.
The bottom line for me is that a hell of a lot of good 2D games were refused release on PS1, whilst a whole mass of very poor 3D games had no trouble getting released at all.
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