
Originally Posted by
Knuckle Duster
There's no 'Point by Point' breakdown to be made here.
The saddle lipped analog shoulder buttons contrast the tiny stiff oddly placed piece of shit Z button. It's like they took aesthetic design to extremes everywhere on the controller.
Face buttons with pressure sensitivity were used in enough games to make a difference to the I/O. In metal gear solid 2 you could back off slowly without shooting someone. In racing games you had the extra dynamic option of letting off the gas without braking, when making turns to qualify. This is not possible on the gamecube.
Subjective nit picking?! Just, shut up and go back to Gamefaqs Koopa64, your pretentious know-it-all attitude flew high in that scene, but it won't score you any points here, especially with arguing nonsensical irrelevancies like 'It IS in the same generation you know.' Of course we know. Who are you calling the fanboy?
You're looking to argue rather than read what's being said. 'I' mentioned the Duke, because it's absurd to compare the Dreacmast, which came out in early 99 to the Xbox as far as hardware is concerned. It's 2-3 years ahead, of course it will be better. The controller S didn't come standard until 2002. Comparing it as being better than the dreamcast is again, absurd.
The point is that the comparison itself can't be made fairly! You're an idiot.