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Thread: Alternate and Multichanel PC speaker sounds

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    Hero of Algol kool kitty89's Avatar
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    Default Alternate and Multichanel PC speaker sounds

    A while back I noticed that a few, early PC games used more than jsut single channel square wve for PC, while simultaneously using the square wave. It sounds rather quiet and like a saw or pulse wave to me. I seem to recall the Apple II using doing somthing like that as well.

    The 2 exaples I know of are Stormlord and Digger. (albeit sotormlord doesn't use it in-game -possibly as there was no in-game music in-game anyway -if they were basing it on the Amiga port at least -just ambit sound plus SFX)

    http://www.youtube.com/watch?v=jR8vuBgjnlA


    http://www.youtube.com/watch?v=7kz0_KWIMEU
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    Hero of Algol kool kitty89's Avatar
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    I do know that, that was part of what I was referring to with the Apple II comment, but my main focus was the PC. Anyway, looking at wiki's discription, the Apple II audipo was done by careful CPU regulated control of the simple clickign noise it produced. I seem to recall that similar manipulation can be done with the Atari 8-bit's keyclick sound as well. (generated by CTIA/GTIA)

    I don't know of the PC having an equivelent to that though, perhaps some other kind of software driven sound. The thing is, Digger is a very early PC game and seems to make decent use of the effect, whatever it is, so if if is CPU driven, it can't be too intenssive. SO why wan't it used more? (stormlord even has 2 channels using that sound)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    Mastering your Systems Shining Hero TmEE's Avatar
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    its called PWM and it is very CPU intensive, depending on how clean sound you want...
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    Note: I'm not talking about sample playback, I already know that's PWM, and very CPU intensive, and probably what the Apple II is using for that sample for ghostbusters, but I was talking about the simple music in the other 2 examples. I know this is PWM, for example: http://www.defacto2.net/includes/blo...epcspeaker.mp3


    Unless that's PWM too, which would ampunt to simple pulse waves (non square) being used for music, but mixed in software or what? (it would seem pretty intensive for Digger, given it was intended for a 4.77 MHz 8088 machine to be used in-game alogn with software driven graphics)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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