Quantcast

Results 1 to 5 of 5

Thread: Game Pilgrimage

  1. #1
    ESWAT Veteran Da_Shocker's Avatar
    Join Date
    Apr 2009
    Location
    Tennessee
    Age
    42
    Posts
    5,284
    Rep Power
    75

    Default Game Pilgrimage

    http://www.gamepilgrimage.com/

    THis is a great site check it out.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  2. #2
    Banned by Administrators
    Join Date
    Jan 2010
    Location
    USA
    Posts
    2,317
    Rep Power
    0

    Default

    Wow, I didn't know the Master System had 'that' much more power of the NES... interesting

  3. #3
    Outrunner
    Join Date
    Nov 2005
    Posts
    643
    Rep Power
    21

    Default

    Quote Originally Posted by OldSchool View Post
    Wow, I didn't know the Master System had 'that' much more power of the NES... interesting
    The Master System was still watered down compared to Sega System E arcade boards that had 8MHz Z-80 instead of 4Mhz Z-80, 16K RAM instead of 8K or RAM, 64K VRAM vs 16K VRAM and had two VDPs instead of one.

    Yet I think the System E arcade boards were beefed up SMS boards that were designed after the SMS.

  4. #4
    Outrunner roundwars's Avatar
    Join Date
    Jan 2010
    Location
    California, USA
    Age
    33
    Posts
    574
    Rep Power
    21

    Default

    Quote Originally Posted by OldSchool View Post
    Wow, I didn't know the Master System had 'that' much more power of the NES... interesting
    It looks like those specs aren't completely accurate; the NES had 25 total palette entries, not 16. And I'm not sure I believe that the SMS had 4 times the main RAM and 8 times the video RAM of the NES either.

    My understanding is that the big difference between SMS and NES is 15-color sprites versus 3-color sprites. SMS graphics were capable of a surprising level of detail while NES graphics would always look somewhat primitive. But other than that, the systems weren't that different (similar color palettes, similar onscreen color counts, similar sprite capabilities, similar CPU resources, and similar sound generators -- with the NES being a cut above in this aspect).

  5. #5
    Outrunner
    Join Date
    Nov 2005
    Posts
    643
    Rep Power
    21

    Default

    Quote Originally Posted by roundwars View Post
    It looks like those specs aren't completely accurate; the NES had 25 total palette entries, not 16. And I'm not sure I believe that the SMS had 4 times the main RAM and 8 times the video RAM of the NES either.

    My understanding is that the big difference between SMS and NES is 15-color sprites versus 3-color sprites. SMS graphics were capable of a surprising level of detail while NES graphics would always look somewhat primitive. But other than that, the systems weren't that different (similar color palettes, similar onscreen color counts, similar sprite capabilities, similar CPU resources, and similar sound generators -- with the NES being a cut above in this aspect).
    The SMS had a 3.5 Mhz Z80 (I rounded the clock in my last post) while the NES had a 6502 based CPU @ 1.7 Mhz, the only advantage of the 6502 family was they were very cheap so the SMS dominated the NES in terms of raw processing power that is why arcade boards upgraded from 6502 based CPUs to Z80 based CPUs.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •